Class comparison: Difference between revisions
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|style="color:#32CD32;"|'''44''' | |style="color:#32CD32; border-right:solid 1px black;"|'''44''' | ||
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==Solo ATP== | ===Solo ATP=== | ||
The following table displays each class' [[ATP]] with their highest available level of self-{{Shifta}} and maximum ATP. | The following table displays each class' [[ATP]] with their highest available level of self-{{Shifta}} and maximum ATP. | ||
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|} | |} | ||
: ''Note: [[Hunters]] other than HUnewearl can gain access to {{Shifta}} and {{Deband}} Lv. 3 through the use of {{Sword|rare|S-Red's Blade}}.'' | : ''Note: [[Hunters]] other than HUnewearl can gain access to {{Shifta}} and {{Deband}} Lv. 3 through the use of {{Sword|rare|S-Red's Blade}}.'' | ||
===Base ATP=== | |||
All ATP values shown in the tables above are the maximum ATP values. The game also displays them in the ingame menu. The real ATP values can be slightly less. Each [[Classes#Professions|profession]] has its own ATP range, known as the '''profession variance''': | |||
*1-6 ATP for all [[Hunter]] classes | |||
*1-5 ATP for all [[Ranger]] classes | |||
*1-3 ATP for all [[Force]] classes | |||
E.g. for [[HUcast]] at level 200 the ingame menu displays an ATP value of 1146. In reality, HUcast has a base ATP value of 1140, where an additional 1 to 6 ATP is added on top randomly on each attack. Overall this results in an ATP range of 1141-1146. | |||
The following table displays the '''Base ATP''' and '''ATP range''' based on each class' maximum ATP stat. | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
!colspan="1" | | |||
!colspan="4" style="border-right:solid 1px black;"|Hunters | |||
!colspan="4" style="border-right:solid 1px black;"|Rangers | |||
!colspan="4" |Forces | |||
|- | |||
! | |||
!colspan="1" |HUmr | |||
!colspan="1" |HUnl | |||
!colspan="1" |HUct | |||
!colspan="1" style="border-right:solid 1px black;"|HUcl | |||
!colspan="1" |RAmr | |||
!colspan="1" |RAml | |||
!colspan="1" |RAct | |||
!colspan="1" style="border-right:solid 1px black;"|RAcl | |||
!colspan="1" |FOmr | |||
!colspan="1" |FOml | |||
!colspan="1" |FOnm | |||
!colspan="1" |FOnl | |||
|- | |||
!style="white-space: nowrap" |Base ATP | |||
|1391 | |||
|style="border-right:solid 1px black; color:#fa5555;"|1231 | |||
|style="color:#43cc43;"|'''1633''' | |||
|1295 | |||
|1255 | |||
|style="border-right:solid 1px black; color:#fa5555;"|1140 | |||
|style="color:#32CD32;"|1345 | |||
|1170 | |||
|style="color:#32CD32;"|999 | |||
|869 | |||
|811 | |||
|style="color:#fa5555;"|'''580''' | |||
|- | |||
!ATP range | |||
|1392-1397 | |||
|style="border-right:solid 1px black; color:#fa5555;"|1232-1237 | |||
|style="color:#43cc43;"|'''1634-1639''' | |||
|1296-1301 | |||
|1256-1260 | |||
|style="border-right:solid 1px black; color:#fa5555;"|1141-1145 | |||
|style="color:#32CD32;"|1346-1350 | |||
|1171-1175 | |||
|style="color:#32CD32;"|1000-1002 | |||
|870-872 | |||
|812-814 | |||
|style="color:#fa5555;"|'''581-583''' | |||
|} | |||
''Note: The base ATP is of importance when considering ATP increases through {{Shifta}}. The percentage increase is only applied to this base ATP, e.g. in the case of HUcast 1633 (not 1639). The [[Classes#Professions|profession]]-specific ATP range is a flat value added on top ([[Game_mechanics#Physical_damage|see here for damage calculation]]). | |||
==Techniques== | ==Techniques== | ||
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|- | |- | ||
! rowspan="4" colspan="1" |[[Techniques#Attack techniques|Attack]] | ! rowspan="4" colspan="1" |[[Techniques#Attack techniques|Attack]] | ||
| colspan="1" |[[File: | | colspan="1" style="text-align:left" |[[File:Foie.png|16px|link=]][[Techniques#Simple techniques|Simple]] | ||
| rowspan="3" |15 | | rowspan="3" |15 | ||
| rowspan="3" |20 | | rowspan="3" |20 | ||
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| rowspan="3" |30 | | rowspan="3" |30 | ||
|- | |- | ||
| colspan="1" |[[File: | | colspan="1" style="text-align:left" |[[File:Gibarta.png|16px|link=]][[Techniques#Normal techniques|Normal]] | ||
|- | |- | ||
| colspan="1" |[[File: | | colspan="1" style="text-align:left" |[[File:Razonde.png|16px|link=]][[Techniques#Hard techniques|Hard]] | ||
|- style="border-bottom: solid 2px #aaa;" | |- style="border-bottom: solid 2px #aaa;" | ||
| colspan="1" |{{Grants}}<br>{{Megid}} | | colspan="1" style="text-align:left" |{{Grants}}<br>{{Megid}} | ||
| colspan="4" rowspan="1" | - | | colspan="4" rowspan="1" | - | ||
| rowspan="1" |30 | | rowspan="1" |30 | ||
|- | |- | ||
! rowspan="3" colspan="1" |[[Techniques#Recovery techniques|Recovery]] | ! rowspan="3" colspan="1" |[[Techniques#Recovery techniques|Recovery]] | ||
| colspan="1" |{{Resta}} | | colspan="1" style="text-align:left" |{{Resta}} | ||
|15 | |15 | ||
|20 | |20 | ||
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|30 | |30 | ||
|- | |- | ||
| colspan="1" |{{Anti}} | | colspan="1" style="text-align:left" |{{Anti}} | ||
|5 | |5 | ||
|7 | |7 | ||
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|7 | |7 | ||
|- style="border-bottom: solid 2px #aaa;" | |- style="border-bottom: solid 2px #aaa;" | ||
| colspan="1" |{{Reverser}} | | colspan="1" style="text-align:left" |{{Reverser}} | ||
| colspan="4" | - | | colspan="4" | - | ||
|Yes | |Yes | ||
|- | |- | ||
! rowspan="5" colspan="1" |[[Techniques#Support techniques|Support]] | ! rowspan="5" colspan="1" |[[Techniques#Support techniques|Support]] | ||
| colspan="1" |{{Shifta}}<br>{{Deband}} | | colspan="1" style="text-align:left" |{{Shifta}}<br>{{Deband}} | ||
| rowspan="1" | - | | rowspan="1" | - | ||
| rowspan="1" |20 | | rowspan="1" |20 | ||
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| rowspan="1" |30 | | rowspan="1" |30 | ||
|- | |- | ||
| colspan="1" |{{Jellen}}<br>{{Zalure}} | | colspan="1" style="text-align:left" |{{Jellen}}<br>{{Zalure}} | ||
| rowspan="1" |15 | | rowspan="1" |15 | ||
| rowspan="1" |20 | | rowspan="1" |20 | ||
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| rowspan="1" |30 | | rowspan="1" |30 | ||
|- | |- | ||
| colspan="1" |{{Ryuker}} | | colspan="1" style="text-align:left" |{{Ryuker}} | ||
| colspan="5" |Yes | | colspan="5" |Yes | ||
|} | |} | ||
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==Trap growth== | ==Trap growth== | ||
All android classes start with two of each {{Trap|Traps#Player traps|Trap}} at level | All android classes start with two of each {{Trap|Traps#Player traps|Trap}} at level one, and gain more traps based on the formula <code>level/x</code> (where "x" depends on the specific class and kind of trap, indicated in the table below). This means trap count can be calculated for any level with the following formula: | ||
* <code>Trap count = 2 + (level/x)</code> | * <code>Trap count = 2 + (level/x)</code> | ||
The maximum amount for all traps is 20. | The maximum amount for all traps is 20. |
Latest revision as of 11:29, 22 January 2025
Stat comparison tables
Legend:
- Green text = Best In-Class (Hunter, Ranger, Force)
- Red text = Worst In-Class (Hunter, Ranger, Force)
- Bolded green text = Highest Overall
- Bolded red text = Lowest Overall
Level 1
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 40 | 38 | 44 | 44 | 29 | 29 | 33 | 31 | 29 | 29 | 27 | 27 |
TP | 29 | 40 | - | - | 20 | 20 | - | - | 79 | 79 | 90 | 87 |
ATP | 45 | 40 | 45 | 45 | 23 | 23 | 30 | 25 | 16 | 16 | 16 | 13 |
DFP | 17 | 22 | 18 | 18 | 13 | 13 | 18 | 23 | 10 | 10 | 7 | 13 |
MST | 29 | 40 | - | - | 20 | 20 | - | - | 53 | 53 | 60 | 58 |
ATA | 68 | 63 | 64 | 71 | 80 | 72 | 75 | 77 | 63 | 63 | 61 | 61 |
EVP | 45 | 60 | 35 | 35 | 36 | 36 | 31 | 31 | 35 | 35 | 50 | 53 |
Level 200
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 1420 | 1308 | 1762 | 1380 | 1520 | 1315 | 1964 | 1890 | 1175 | 1273 | 1232 | 1148 |
TP | 793 | 1084 | - | - | 704 | 931 | - | - | 1783 | 1699 | 1945 | 2098 |
ATP | 943 | 835 | 1146 | 901 | 806 | 743 | 859 | 775 | 753 | 721 | 613 | 483 |
DFP | 422 | 538 | 501 | 399 | 359 | 426 | 505 | 562 | 321 | 351 | 408 | 334 |
MST | 594 | 885 | - | - | 505 | 732 | - | - | 990 | 934 | 1098 | 1200 |
ATA | 174 | 147 | 158 | 184 | 230 | 216 | 199 | 208 | 138 | 144 | 128 | 133 |
EVP | 682 | 666 | 585 | 777 | 639 | 798 | 626 | 713 | 551 | 513 | 531 | 735 |
Maximum stats
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 1670 | 1558 | 2012 | 1630 | 1770 | 1565 | 2214 | 2140 | 1425 | 1523 | 1482 | 1398 |
TP | 1181 | 1626 | - | - | 1114 | 1480 | - | - | 2558 | 2474 | 2798 | 3173 |
ATP | 1397 | 1237 | 1639 | 1301 | 1260 | 1145 | 1350 | 1175 | 1002 | 872 | 814 | 583 |
DFP | 579 | 589 | 601 | 525 | 515 | 577 | 606 | 688 | 470 | 498 | 463 | 390 |
MST | 732 | 1177 | - | - | 665 | 1031 | - | - | 1340 | 1284 | 1500 | 1750 |
ATA | 200 | 199 | 191 | 218 | 249 | 241 | 224 | 231 | 163 | 170 | 180 | 186 |
EVP | 756 | 811 | 660 | 877 | 715 | 900 | 699 | 787 | 651 | 588 | 679 | 883 |
Solo ATP
The following table displays each class' ATP with their highest available level of self-Shifta and maximum ATP.
Hunters | Rangers | Forces | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
![]() |
3 | 20 | 3 | 3 | 15 | 20 | - | - | 30 | 30 | 30 | 30 |
ATP | 1574 | 1666 | 1845 | 1464 | 1615 | 1542 | 1350 | 1175 | 1479 | 1287 | 1202 | 861 |
- Note: Hunters other than HUnewearl can gain access to
Shifta and
Deband Lv. 3 through the use of
S-Red's Blade.
Base ATP
All ATP values shown in the tables above are the maximum ATP values. The game also displays them in the ingame menu. The real ATP values can be slightly less. Each profession has its own ATP range, known as the profession variance:
E.g. for HUcast at level 200 the ingame menu displays an ATP value of 1146. In reality, HUcast has a base ATP value of 1140, where an additional 1 to 6 ATP is added on top randomly on each attack. Overall this results in an ATP range of 1141-1146.
The following table displays the Base ATP and ATP range based on each class' maximum ATP stat.
Hunters | Rangers | Forces | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
Base ATP | 1391 | 1231 | 1633 | 1295 | 1255 | 1140 | 1345 | 1170 | 999 | 869 | 811 | 580 |
ATP range | 1392-1397 | 1232-1237 | 1634-1639 | 1296-1301 | 1256-1260 | 1141-1145 | 1346-1350 | 1171-1175 | 1000-1002 | 870-872 | 812-814 | 581-583 |
Note: The base ATP is of importance when considering ATP increases through Shifta. The percentage increase is only applied to this base ATP, e.g. in the case of HUcast 1633 (not 1639). The profession-specific ATP range is a flat value added on top (see here for damage calculation).
Techniques
Maximum levels
Boosts
Trap growth
All android classes start with two of each Trap at level one, and gain more traps based on the formula
level/x
(where "x" depends on the specific class and kind of trap, indicated in the table below). This means trap count can be calculated for any level with the following formula:
Trap count = 2 + (level/x)
The maximum amount for all traps is 20.
The below table references "x" for each class. The numbers in parentheses indicate what level the class maxes out their trap count.
HUcast | HUcaseal | RAcast | RAcaseal | |
---|---|---|---|---|
Damage | 11 (198) | 9 (162) | 7 (126) | 7 (126) |
Freeze | 7 (126) | 10 (180) | 9 (162) | 11 (198) |
Confuse | 7 (126) | 10 (180) | 11 (198) | 9 (162) |