Class comparison: Difference between revisions
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Note: | Note: the maximum [[ATP]] values shown in the table above are also displayed ingame in golden font. However, the real ATP values slightly deviate at random on each attack. This variance is: | ||
* | *1-6 ATP for all [[Hunter]] classes | ||
* | *1-5 ATP for all [[Ranger]] classes | ||
* | *1-3 ATP for all [[Force]] classes | ||
E.g. for [[HUcast]] the maximum ATP is 1639 and the variation | E.g. for [[HUcast]] the maximum ATP is 1639 and the variation 1-6 ATP. Therefore the base ATP without the variance is 1633. With each attack the game randomly adds an additional 1-6 ATP, which overall results in an ATP range of 1634-1639. | ||
''Note: ATP increases through {{Shifta}} are only applied to the base ATP without variance. E.g. in the case of HUcast, Shifta only applies to the 1633 base ATP. | |||
===Solo ATP=== | ===Solo ATP=== |
Revision as of 10:34, 18 January 2025
Stat comparison tables
Legend:
- Green text = Best In-Class (Hunter, Ranger, Force)
- Red text = Worst In-Class (Hunter, Ranger, Force)
- Bolded green text = Highest Overall
- Bolded red text = Lowest Overall
Level 1
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 40 | 38 | 44 | 44 | 29 | 29 | 33 | 31 | 29 | 29 | 27 | 27 |
TP | 29 | 40 | - | - | 20 | 20 | - | - | 79 | 79 | 90 | 87 |
ATP | 45 | 40 | 45 | 45 | 23 | 23 | 30 | 25 | 16 | 16 | 16 | 13 |
DFP | 17 | 22 | 18 | 18 | 13 | 13 | 18 | 23 | 10 | 10 | 7 | 13 |
MST | 29 | 40 | - | - | 20 | 20 | - | - | 53 | 53 | 60 | 58 |
ATA | 68 | 63 | 64 | 71 | 80 | 72 | 75 | 77 | 63 | 63 | 61 | 61 |
EVP | 45 | 60 | 35 | 35 | 36 | 36 | 31 | 31 | 35 | 35 | 50 | 53 |
Level 200
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 1420 | 1308 | 1762 | 1380 | 1520 | 1315 | 1964 | 1890 | 1175 | 1273 | 1232 | 1148 |
TP | 793 | 1084 | - | - | 704 | 931 | - | - | 1783 | 1699 | 1945 | 2098 |
ATP | 943 | 835 | 1146 | 901 | 806 | 743 | 859 | 775 | 753 | 721 | 613 | 483 |
DFP | 422 | 538 | 501 | 399 | 359 | 426 | 505 | 562 | 321 | 351 | 408 | 334 |
MST | 594 | 885 | - | - | 505 | 732 | - | - | 990 | 934 | 1098 | 1200 |
ATA | 174 | 147 | 158 | 184 | 230 | 216 | 199 | 208 | 138 | 144 | 128 | 133 |
EVP | 682 | 666 | 585 | 777 | 639 | 798 | 626 | 713 | 551 | 513 | 531 | 735 |
Maximum stats
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 1670 | 1558 | 2012 | 1630 | 1770 | 1565 | 2214 | 2140 | 1425 | 1523 | 1482 | 1398 |
TP | 1181 | 1626 | - | - | 1114 | 1480 | - | - | 2558 | 2474 | 2798 | 3173 |
ATP | 1397 | 1237 | 1639 | 1301 | 1260 | 1145 | 1350 | 1175 | 1002 | 872 | 814 | 583 |
DFP | 579 | 589 | 601 | 525 | 515 | 577 | 606 | 688 | 470 | 498 | 463 | 390 |
MST | 732 | 1177 | - | - | 665 | 1031 | - | - | 1340 | 1284 | 1500 | 1750 |
ATA | 200 | 199 | 191 | 218 | 249 | 241 | 224 | 231 | 163 | 170 | 180 | 186 |
EVP | 756 | 811 | 660 | 877 | 715 | 900 | 699 | 787 | 651 | 588 | 679 | 883 |
Note: the maximum ATP values shown in the table above are also displayed ingame in golden font. However, the real ATP values slightly deviate at random on each attack. This variance is:
E.g. for HUcast the maximum ATP is 1639 and the variation 1-6 ATP. Therefore the base ATP without the variance is 1633. With each attack the game randomly adds an additional 1-6 ATP, which overall results in an ATP range of 1634-1639.
Note: ATP increases through Shifta are only applied to the base ATP without variance. E.g. in the case of HUcast, Shifta only applies to the 1633 base ATP.
Solo ATP
The following table displays each class' ATP with their highest available level of self-Shifta and maximum ATP.
Hunters | Rangers | Forces | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
![]() |
3 | 20 | 3 | 3 | 15 | 20 | - | - | 30 | 30 | 30 | 30 |
ATP | 1574 | 1666 | 1845 | 1464 | 1615 | 1542 | 1350 | 1175 | 1479 | 1287 | 1202 | 861 |
- Note: Hunters other than HUnewearl can gain access to
Shifta and
Deband Lv. 3 through the use of
S-Red's Blade.
Techniques
Maximum levels
Techniques | Maximum Level | |||||
---|---|---|---|---|---|---|
HUmar | HUnewearl | RAmar | RAmarl | Forces | ||
Attack | ![]() |
15 | 20 | 15 | 20 | 30 |
![]() | ||||||
![]() | ||||||
![]() ![]() |
- | 30 | ||||
Recovery | ![]() |
15 | 20 | 15 | 20 | 30 |
![]() |
5 | 7 | 5 | 7 | 7 | |
![]() |
- | Yes | ||||
Support | ![]() ![]() |
- | 20 | 15 | 20 | 30 |
![]() ![]() |
15 | 20 | - | 20 | 30 | |
![]() |
Yes |
Boosts
Class | Technique(s) | Boost |
---|---|---|
FOmar | ![]() ![]() ![]() ![]() |
+30% damage |
![]() ![]() |
+100% range | |
FOmarl | ![]() |
+50% damage |
![]() ![]() ![]() ![]() |
+100% range | |
FOnewm | ![]() ![]() ![]() |
+30% damage |
![]() ![]() ![]() | ||
FOnewearl | ![]() ![]() ![]() |
+30% damage |
![]() |
Pierces | |
![]() ![]() |
+100% range |
Trap growth
All android classes start with two of each Trap at level one, and gain more traps based on the formula
level/x
(where "x" depends on the specific class and kind of trap, indicated in the table below). This means trap count can be calculated for any level with the following formula:
Trap count = 2 + (level/x)
The maximum amount for all traps is 20.
The below table references "x" for each class. The numbers in parentheses indicate what level the class maxes out their trap count.
HUcast | HUcaseal | RAcast | RAcaseal | |
---|---|---|---|---|
Damage | 11 (198) | 9 (162) | 7 (126) | 7 (126) |
Freeze | 7 (126) | 10 (180) | 9 (162) | 11 (198) |
Confuse | 7 (126) | 10 (180) | 11 (198) | 9 (162) |
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |