Ranger guide: Difference between revisions
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|+ Classes | |+ Classes | ||
|- | |- | ||
! Class !! HP !! TP !! ATP !! DFP !! MST !! ATA !! EVP | ! Class !! HP !! TP !! ATP !! DFP !! MST !! ATA !! EVP ||Shifta Deband || Jellen Zalure || Traps || Confusion/Freezing/Paraylze/Hp Drain/Exp Steal Rate|| Devil/Demon %HP Cut | ||
|- | |- | ||
! RAmar | ! RAmar | ||
|| 1770 || 1114 || 1260 || 515 || 665 || 249 || 715 | || 1770 || 1114 || 1260 || 515 || 665 || 249 || 715 || 15 || - || - || 100% || 50%/75% | ||
|- | |- | ||
! RAmarl | ! RAmarl | ||
|| 1565 || 1480 || 1145 || 577 || 1031 || 241 || 900 | || 1565 || 1480 || 1145 || 577 || 1031 || 241 || 900 || 20 || 20 || - || 100%|| 50%/75% | ||
|- | |- | ||
! RAcast | ! RAcast | ||
|| 2214 || 0 || 1350 || 606 || 0 || 224 || 699 | || 2214 || 0 || 1350 || 606 || 0 || 224 || 699 || - || - || X || 130% || 25%/45% | ||
|- | |- | ||
! RAcaseal | ! RAcaseal | ||
|| 2140 || 0 || 1175 || 688 || 0 || 231 || 787 | || 2140 || 0 || 1175 || 688 || 0 || 231 || 787 || - || - || X || 130% || 25%/45% | ||
|} | |} | ||
[[RAmarl]] | Notes : [[RAmarl]] has high EVP in combination with {{Frame|rare|Stealth Suit}} and {{Shield|rare|Red Ring}} she can evade most enemy melee attacks. | ||
==Starting Weapons== | ==Starting Weapons== | ||
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{{Gun|rare|Frozen Shooter}} (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator. | {{Gun|rare|Frozen Shooter}} (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator. | ||
{{Gun|rare|Heaven Striker}} (0% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine_Punishment|Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards | {{Gun|rare|Heaven Striker}} (0% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine_Punishment|Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards. | ||
{{Gun|rare|Cannon Rouge}} (0% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/ | {{Gun|rare|Cannon Rouge}} (0% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/ | ||
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{{Gun|attributes|Arms}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies. | {{Gun|attributes|Arms}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies. | ||
{{Gun|rare|Baranz Launcher}} (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower | {{Gun|rare|Baranz Launcher}} (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. | ||
{{Gun|attributes|Vulcan}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense. | {{Gun|attributes|Vulcan}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense. | ||
{{Gun|rare|M&A60 Vise}} (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA | {{Gun|rare|M&A60 Vise}} (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA. Berserk Special. | ||
{{Gun|rare|Heaven Striker}} (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards | {{Gun|rare|Heaven Striker}} (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards. | ||
{{Gun|rare|Cannon Rouge}} (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/ | {{Gun|rare|Cannon Rouge}} (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/ | ||
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! [[Arms]] | ! [[Arms]] | ||
|| 5 || 140 || 33 || [[Charge]]/[[Berserk]]/[[Spirit]] | || 5 || 140 || 33 || [[Charge]]/[[Berserk]]/[[Spirit]] | ||
|- | |||
![[Baranz Launcher]] | |||
|| 4 || 240 || 40 || [[Charge]] | |||
|- | |- | ||
! [[ES Shot]] | ! [[ES Shot]] | ||
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|} | |} | ||
{{Sword|rare|Excalibur}} (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit% | {{Sword|rare|Excalibur}} (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. | ||
{{Sword|rare|Daylight Scar}} (15-45% Hit) - Strongest single target with multi-hit. | {{Sword|rare|Daylight Scar}} (15-45% Hit) - Strongest single target with multi-hit. | ||
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|| 1 || 520 || 40 || [[Gifoie]] (1-10) | || 1 || 520 || 40 || [[Gifoie]] (1-10) | ||
|} | |} | ||
==Sphere'ing Order== | |||
Most popular order given for their versatility and uses. | |||
{{Gun|rare|Baranz Launcher}} - Have a set for Native/A.Beast and Machine/Dark. The bread and butter weapon with high ATP and 4 targets with good range. You'll be finding yourself using this weapon all the time. | |||
{{Gun|rare|Heaven Striker}} - 30% Hit Native / A.Beast and 35% Hit Machine/Dark. The arguably most comfortable hit percentage for RAcast. Most people will recommend sphere'ing only 30% due to them being rare and value being still worth while even during resell. You'll be using this weapon all the time to kill Elites and Bosses. The ability to auto target flying enemies, awkward spawns, and fast enemies makes it easy to land your special. | |||
{{Sword|rare|Excalibur}} - 30% H for Native and A Beast and 35% Hit for Machine and Dark these numbers were decided on using it on Forces so you don't need to sphere another set of 4. You can get away with 20-25% Hit if you plan on only using it on Hunter/Ranger only. 30% Hit will retain value reselling to keep in mind. | |||
{{Sword|rare|Daylight Scar}} - 40%+ Hit is where Daylight Scar's | |||
==Armor/Frames== | ==Armor/Frames== | ||
Revision as of 15:21, 19 November 2025
Rangers have the largest toolbox for any situation and can easily fit themselves into almost every team composition.
Rangers have access to easily use weapon specials. Special attacks on ES weapons are unreduced, enabling the use of powerful multi-hit or multi-target weapons like
ES Needle,
ES Shot and
ES Mechgun. Combined with the highest ATA in the game, Rangers are the best classes for utilizing weapon specials.
Classes
| Class | HP | TP | ATP | DFP | MST | ATA | EVP | Shifta Deband | Jellen Zalure | Traps | Confusion/Freezing/Paraylze/Hp Drain/Exp Steal Rate | Devil/Demon %HP Cut |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RAmar | 1770 | 1114 | 1260 | 515 | 665 | 249 | 715 | 15 | - | - | 100% | 50%/75% |
| RAmarl | 1565 | 1480 | 1145 | 577 | 1031 | 241 | 900 | 20 | 20 | - | 100% | 50%/75% |
| RAcast | 2214 | 0 | 1350 | 606 | 0 | 224 | 699 | - | - | X | 130% | 25%/45% |
| RAcaseal | 2140 | 0 | 1175 | 688 | 0 | 231 | 787 | - | - | X | 130% | 25%/45% |
Notes : RAmarl has high EVP in combination with
Stealth Suit and
Red Ring she can evade most enemy melee attacks.
Starting Weapons
Vulcan (50% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
Arms (50% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
Spread Needle (0% Hit) - Fast animation speed, low damage, and small range, and a special to paralyze enemies. Its good for a tight situation but if you're positioning well Charge Arms and Baranz Launcher will always be the better option to slay enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.
Frozen Shooter (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.
Heaven Striker (0% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with
Striker Unit. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to Divine Punishment. Popularly used in Ep4 to deal with Gorans and Lizards.
Cannon Rouge (0% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)
| Weapon | Target Range | ATP | ATA | Special |
|---|---|---|---|---|
| Vulcan | 1 | 20 | 12 | Charge/Berserk/Spirit |
| Arms | 5 | 140 | 33 | Charge/Berserk/Spirit |
| Spread Needle | 5 | 110 | 40 | Seize |
| Frozen Shooter | 1 | 250 | 60 | Unique Freeze (See Page) |
| Heaven Striker | 1 | 660 | 55 | Unique (See Page) |
| Cannon Rouge | 10 | 750 | 45 | Chaos |
Gungnir (50% Hit) Charge/Berserk/Spirit - Melee weapon used for clumps of enemies are higher than 5+, up to 10 targets. Really good against Chaos Sorcerer Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.
Excalibur (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from
Lame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
Galatine (0% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.
Daylight Scar (0% Hit) - Strongest single target with multi-hit.
Twin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.
| Weapon | Target Range | ATP | ATA | Special |
|---|---|---|---|---|
| Gungnir | 10 | 180 | 32 | Charge/Berserk/Spirit |
| Excalibur | 3 | 950 | 60 | Berserk |
| Galatine | 1 | 1260 | 77 | Spirit |
| Daylight Scar | 1 | 550 | 48 | Berserk |
| Twin Blaze | 1 | 520 | 40 | Gifoie (1-10) |
Endgame Weapons
ES Needle - Recommended Specials : Hell/Demon's/Arrest/Berserk
Arrest Needle will replace
Spread Needle to Paralyze enemies.
ES Shot - Recommended Specials : Hell/Demon's/Zalure
ES Scythe - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.
Arms (50+% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
Baranz Launcher (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower.
Vulcan (50+% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
M&A60 Vise (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA. Berserk Special.
Heaven Striker (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with
Striker Unit. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to Divine Punishment. Popularly used in Ep4 to deal with Gorans and Lizards.
Cannon Rouge (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)
Frozen Shooter (25-35 Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.
Snow Queen (25-40% Hit) - Same use as
Frozen Shooter. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo.
| Weapon | Target Range | ATP | ATA | Special |
|---|---|---|---|---|
| Vulcan | 1 | 20 | 12 | Charge/Berserk/Spirit |
| Arms | 5 | 140 | 33 | Charge/Berserk/Spirit |
| Baranz Launcher | 4 | 240 | 40 | Charge |
| ES Shot | 5 | 10 | 40 | Hell/Demon's/Zalure |
| ES Needle | 5 | 10 | 40 | Hell/Demon's/Arrest/Berserk |
| ES Scythe | 10 | 10 | 40 | Hell |
| Spread Needle | 5 | 110 | 40 | Seize |
| ES Mechgun | 1 | 10 | 20 | Hell/Demon |
| Frozen Shooter | 1 | 250 | 60 | Unique Freeze (See Page) |
| Snow Queen | INF | 350 | 60 | Unique Freeze (See Page) |
| Heaven Striker | 1 | 660 | 55 | Unique (See Page) |
| Cannon Rouge | 10 | 750 | 45 | Chaos |
Excalibur (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from
Lame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%.
Daylight Scar (15-45% Hit) - Strongest single target with multi-hit.
Galatine (15-35% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.
Twin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.
| Weapon | Target Range | ATP | ATA | Special |
|---|---|---|---|---|
| Excalibur | 3 | 950 | 60 | Berserk |
| Galatine | 1 | 1260 | 77 | Spirit |
| Daylight Scar | 1 | 550 | 48 | Berserk |
| Twin Blaze | 1 | 520 | 40 | Gifoie (1-10) |
Sphere'ing Order
Most popular order given for their versatility and uses.
Baranz Launcher - Have a set for Native/A.Beast and Machine/Dark. The bread and butter weapon with high ATP and 4 targets with good range. You'll be finding yourself using this weapon all the time.
Heaven Striker - 30% Hit Native / A.Beast and 35% Hit Machine/Dark. The arguably most comfortable hit percentage for RAcast. Most people will recommend sphere'ing only 30% due to them being rare and value being still worth while even during resell. You'll be using this weapon all the time to kill Elites and Bosses. The ability to auto target flying enemies, awkward spawns, and fast enemies makes it easy to land your special.
Excalibur - 30% H for Native and A Beast and 35% Hit for Machine and Dark these numbers were decided on using it on Forces so you don't need to sphere another set of 4. You can get away with 20-25% Hit if you plan on only using it on Hunter/Ranger only. 30% Hit will retain value reselling to keep in mind.
Daylight Scar - 40%+ Hit is where Daylight Scar's
Armor/Frames
| Frame Name | Rarity | DFP | EVP | Elemental Resists | Req. | Classes | AE | Notes | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EFR | EIC | ETH | EDK | ELT | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||
| 10★ | 115-125 | 85-92 | 0 | 0 | 0 | 15 | 25 | Level 51 | × | × | ○ | ○ | × | × | ○ | ○ | × | × | × | × | +35 ATP | ||
| 9★ | 30 | 30 | 0 | 0 | 0 | 70 | 0 | None | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | Yes | ||
| 10★ | 300-330 | −200 | 2 | 2 | 2 | 2 | 2 | Level 121 | × | × | ○ | ○ | × | × | ○ | ○ | × | × | × | × | No | ||
| 12★ | 240-290 | 90-110 | 0 | 0 | 0 | 15 | 15 | Level 156 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ | Yes | ||
| 10★ | 1 | 300-325 | 0 | 0 | 0 | 0 | 0 | Level 120 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Yes | Prevents slingshotting (see page); character warps 5-7 frames faster | |
| 11★ | 235-285 | 134-154 | 0 | 0 | 0 | 20 | 20 | Level 152 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ | Yes | Slowly drains TP
drains HP}} | |
| 11★ | 190-240 | 116-136 | 0 | 0 | 0 | 25 | 20 | Level 111 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Yes | ||
| 11★ | 176-226 | 164-184 | 2 | 2 | 2 | 10 | 10 | Level 131 | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | Weapon ATP increases near males; DFP decreases near males; set effect (See page) | ||
| Frame Name | Rarity | DFP | EVP | EFR | EIC | ETH | EDK | ELT | Req. | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | AE | Notes |
| Elemental Resists | Classes | ||||||||||||||||||||||
Units
Heavenly/Battle - Best Battle unit with 40% increase attack speed.
Heavenly/Arms - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.
V501 - Raises weapon special proc chance by 50% for Freeze, Shock, Paralysis, Confusion, and Instant Kill. Cheap effective unit for increasing
Spread Needle's paralysis chance.
V101 - Same attack speed boost as Heavenly Battle but has added stats, between
Hero/Ability and
God/Ability.
V502 - Upgrade from v501 with 50% -> 100% Instant Kill proc rate. Ideally, used with a hell weapon.
Barriers/Shields
| Frame Name | Rarity | DFP | EVP | Elemental Resists | Req. | Classes | Notes | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EFR | EIC | ETH | EDK | ELT | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | ||||||
| 9★ | 70-80 | 145-155 | 15 | 15 | 18 | 0 | 0 | Level 41 | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +20 ATA | |
| 11★ | 150-235 | 232-257 | 30 | 30 | 30 | 5 | 5 | Level 180 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +20 ATP, MST, ATA and LCK Restores 1 HP/TP every 15 seconds | |
| 10★ | 20 | 135 | 0 | 0 | 0 | 60 | 0 | Level 80 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ||
| 11★ | 95 | 180 | 40 | 40 | 40 | 0 | 0 | Level 101 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Built-in | |
| Frame Name | Rarity | DFP | EVP | EFR | EIC | ETH | EDK | ELT | Req. | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | Notes |
| Elemental Resists | Classes | |||||||||||||||||||||