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[[Rangers]] have the largest toolbox for any situation and can easily fit themselves into almost every team composition.
[[Rangers]] have the largest toolbox for any situation and can easily fit themselves into almost every team composition.


Rangers have access to easily use weapon specials. [[Special attacks]] on [[ES weapons]] are [[unreduced]], enabling the use specials on powerful multi-hit or multi-target weapons like {{Gun|es|ES Needle}}, {{Gun|es|ES Shot}} and {{Gun|es|ES Mechgun}}. Combined with the highest [[ATA]] in the game, Rangers [[classes]] are unmatched in utilizing weapon specials.
Rangers have access to easily use weapon specials. [[Special attacks]] on [[ES weapons]] are [[unreduced]], enabling the use of specials on powerful multi-hit or multi-target weapons like {{Gun|es|ES Needle}}, {{Gun|es|ES Shot}} and {{Gun|es|ES Mechgun}}. Ranger, having the highest [[ATA]] in the game, is unmatched in utilizing weapon specials.


==Classes==
=Classes=
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
|+ Classes
|+ Classes
! rowspan="2" |Class
! colspan="8" |Stats (Max)
! rowspan="2" |{{Shifta|n}}<br>{{Deband|n}}
! rowspan="2" |{{Jellen|n}}<br>{{Zalure|n}}
! rowspan="2" |Traps
! rowspan="2" |Status Effect &<br>HP/Exp Steal
! rowspan="2" |Devil's & Demon's<br>% HP Cut
|-
|-
! Class !! HP !! TP !! ATP !! DFP !! MST !! ATA !! EVP || Shift Deband || Jellen Zalure || Traps || Status Effect + Hp/Exp Steal || Devil/Demon %Hp Cut
! HP !! TP !! ATP !! DFP !! MST !! ATA !! EVP  
!LCK
|-
|-
! RAmar  
! RAmar  
|| 1770 || 1114 || 1260 || 515 || 665 || 249 || 715 || 15 || - || - || 100% || 50%/75%
|| 1770 || 1114 || 1260 || 515 || 665 || 249 || 715  
|100|| 15 || - || No || 100% || 50%/75%
|-
|-
! RAmarl  
! RAmarl  
|| 1565 || 1480 || 1145 || 577 || 1031 || 241 || 900 || 20 || 20 || - || 100% || 50%/75%
|| 1565 || 1480 || 1145 || 577 || 1031 || 241 || 900  
|100|| 20 || 20 || No || 100% || 50%/75%
|-
|-
! RAcast  
! RAcast  
|| 2214 || 0 || 1350 || 606 || 0 || 224 || 699 || - || - || Yes || 130% || 25%/45%
|| 2214 || 0 || 1350 || 606 || 0 || 224 || 699  
|100|| - || - || Yes || 130% || 25%/45%
|-
|-
! RAcaseal  
! RAcaseal  
|| 2140 || 0 || 1175 || 688 || 0 || 231 || 787 || - || - || Yes || 130% || 25%/45%
|| 2140 || 0 || 1175 || 688 || 0 || 231 || 787  
|100|| - || - || Yes || 130% || 25%/45%
|}
|}
[[RAmar]] - Highest ATA Ranger with access to Shifta and Deband 15. (Note: Easiest class to hit weapon hit % break points)
[[RAmar]] - Highest ATA Ranger with access to Shifta and Deband 15. (Note: Easiest class to hit weapon hit % break points)


[[RAmarl]] - Second highest ATA Ranger with Shifta, Deband, Jellen, and Zalure 20. Massive 900 EVP. (Note: Combined with Stealth Suit, Ramarl can almost dodge every enemy auto attack.
[[RAmarl]] - Second highest ATA Ranger with Shifta, Deband, Jellen, and Zalure 20. Massive 900 EVP means equipping Stealth Suit and Red Ring Ramarl can almost dodge every enemy auto attack.


[[RAcast]] - Highest ATP Ranger, worse ATA, with traps.
[[RAcast]] - Highest ATP Ranger, worse ATA, with traps.


[[RAcaseal]] - Her only niche situation where she shines best is solo spaceship where you hell enemies and have traps. Making Space Ship her domain in solo time attacks. (Note: She has stupid high defense which can be a hindrance from multi-hitting attacks from enemies, causing her to die instantly instead of falling down.)
[[RAcaseal]] - Her only niche situation where she shines best is solo spaceship where you hell enemies and have traps. Making Spaceship her domain in solo time attacks. She has very high defense which can be a hindrance for multi-hitting attacks from enemies, dying instantly instead of being knocked down.


==Starting Weapons==
=Starting Weapons=


{{Gun|attributes|Vulcan}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
{{Gun|attributes|Vulcan}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.


{{Gun|attributes|Arms}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
{{Gun|attributes|Arms}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage, and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.


{{Gun|rare|Spread Needle}} (0% Hit) - Fast animation speed, low damage, and small range, and a special to paralyze enemies. Its good for a tight situation but if you're positioning well Charge Arms and Baranz Launcher will always be the better option to slay enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.
{{Gun|rare|Spread Needle}} (0% Hit) - Fast animation speed, low damage, small range, and a special to paralyze enemies. Good for a tight situation but if you're positioning well, Charge Arms and Baranz Launcher will always be the better option to damage enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.


{{Gun|rare|Frozen Shooter}} (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.
{{Gun|rare|Frozen Shooter}} (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores activation chance of freeze specials. This will be your utility for freezing elite enemies that give you a hard time. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbles, Astark, and Goran Detonator.


{{Gun|rare|Heaven Striker}} (0% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine_Punishment|Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.
{{Gun|rare|Heaven Striker}} (0% Hit) - Handgun with rifle range normal and heavy attack. Special attack with berserk special that has shot ranges. This handgun touts insanely high single-target attack damage. Especially effective against high defense enemies on which Vulcans perform poorly. Has a [[List of set effects|set effect]] with {{Mag|rare|Striker Unit}}, enabling usage of [[Divine Punishment]] when the hundreds digit of the [[beat time]] is even. Commonly used in Episode 4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.


{{Gun|rare|Cannon Rouge}} (0% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
{{Gun|rare|Cannon Rouge}} (0% Hit) - Strongest Bazooka in the game and can be used to hit Dubchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)
Sil Dragon, De Rol Le/Dal Ra Lie, Barba Ray, Gol Dragon, and Gal Gryphon. Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu.


{{Slicer|rare|Slicer of Fanatic}} - (0% Hit) - Entry level demon's weapon. Has no penalty from multi-hit debuff on specials. Can perform [[Accuracy glitch|Accuracy Glitch]] with this weapon making it good at all Hit % levels.  
{{Sword|rare|Slicer of Fanatic}} - (0% Hit) - Entry level demon's weapon. A notable [[Weapons#Special reduction|unreduced]] multi-target option. The [[Accuracy glitch|accuracy glitch]] can be utilized reliably with this weapon, making it effective at all Hit % levels.  


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
|+ Range Weapons
|+ Range Weapons
|-
|-
! Weapon !! Target Range !! ATP !! ATA !! Special
! Weapon !! Targets !! ATP !! ATA !! Special
|-
|-
! [[Vulcan]]  
! [[Vulcan]]  
Line 77: Line 89:
|}
|}


{{Sword|attributes|Gungnir}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Melee weapon used for clumps of enemies are higher than 5+, up to 10 targets. Really good against [[Chaos Sorcerer]] Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.
{{Sword|attributes|Gungnir}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Melee weapon used for enemy spawns larger than 5, up to 10 targets. Really good against [[Chaos Sorcerer]] Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.


{{Sword|rare|Excalibur}} (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
{{Sword|rare|Excalibur}} (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second strongest saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%.


{{Sword|rare|Galatine}} (0% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.
{{Sword|rare|Galatine}} (0% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.
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{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
|+ | Melee
|+ | Melee
! Weapon !! Target Range !! ATP !! ATA !! Special
! Weapon !! Targets !! ATP !! ATA !! Special
|-
|-
! [[Gungnir]]
! [[Gungnir]]
Line 106: Line 118:
|}
|}


==Endgame Weapons==
=Endgame Weapons=
 
{{Gun|es|ES Needle}} - Recommended Specials : [[Hell]]/[[Demon's]]/[[Arrest]]/[[Berserk]] 
 
{{SpecialCommon|Gun|es|Arrest|Needle}} will replace {{Gun|rare|Spread Needle}} to [[Paralysis|Paralyze]] enemies.
 
{{Gun|es|ES Shot}} - Recommended Specials : [[Hell]]/[[Demon's]]/[[Zalure]]


{{Sword|es|ES Scythe}} - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.
==Single Target Guns==


{{Gun|attributes|Arms}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
{{SpecialCommon|Gun|es|Demon|Mechgun}} - Very Powerful on RAmar and RAmarl even after sphere'ing Heaven Striker. It'll melt most elites and works really good against Epsilon even on RAcast.  
 
{{Gun|rare|Baranz Launcher}} (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.


{{Gun|attributes|Vulcan}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
{{Gun|attributes|Vulcan}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.


{{Gun|rare|M&A60 Vise}} (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA
{{Gun|rare|M&A60 Vise}} (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA
{{Gun|rare|TypeMe/Mechgun}} (40% Hit) - 10 ATP but 21 more Grind levels and 2 Less ATA than 50% Vulcans.


{{Gun|rare|Heaven Striker}} (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.
{{Gun|rare|Heaven Striker}} (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.
{{Gun|rare|Cannon Rouge}} (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)


{{Gun|rare|Frozen Shooter}} (25-35 Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.
{{Gun|rare|Frozen Shooter}} (25-35 Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.


{{Gun|rare|Snow Queen}} (25-40% Hit) - Same use as {{Gun|rare|Frozen Shooter}}. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo.
{{Gun|rare|Snow Queen}} (25-40% Hit) - Same use as {{Gun|rare|Frozen Shooter}}. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo.
{{SpecialCommon|Gun|attributes|Hell|Rifle}} (70% Hit) or {{SpecialCommon|Gun|attributes|Hell|Sniper}} (65% Hit) or {{SpecialCommon|Gun|attributes|Hell|Blaster}} (65% Hit) or {{SpecialCommon|Gun|attributes|Hell|Laser}} (50%+ Hit) - I find myself using this really often in episode 2 where the map has enemies spread out often. If its a trash mob enemy in episode 2, it's usually able to be killed with Hell Special. Elite enemies in ep2 are resistant for the most part so clearing trash rooms with Hell is often preferred for faster runs.
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
|+ Range Weapons
|+ Single Target Guns
|-
|-
! Weapon !! Target Range !! ATP !! ATA !! Special
! Weapon !! Target Range !! ATP !! Grind !! ATA !! Special
|-
|-
! [[Vulcan]]  
! [[Vulcan]]  
|| 1 || 20 || 12 || [[Charge]]/[[Berserk]]/[[Spirit]]
|| 1 || 20 || 9 || 12 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
! [[ES Mechgun]]
|| 1 || 10 || 50 || 20 || [[Hell]]/[[Demon]]
|-
![[TypeME/Mechgun]]
|| 1 || 10 || 30 || 20 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
! [[Frozen_Shooter|Frozen Shooter]]
|| 1 || 250 || 9 || 60 || [[Frozen Shooter|Unique Freeze]] (See Page)
|-
|-
! [[Arms]]  
! [[Snow Queen]]
|| 5 || 140 || 33 || [[Charge]]/[[Berserk]]/[[Spirit]]
|| INF || 350 || 18 || 60 || [[Snow Queen|Unique Freeze]] (See Page)
|-
|-
! [[ES Shot]]
! [[Heaven_Striker|Heaven Striker]]
|| 5 || 10 || 40 || [[Hell]]/[[Demon's]]/[[Zalure]]
|| 1 || 660 || 20 || 55 || [[Heaven Striker|Unique]] (See Page)
|-
|-
! [[ES Needle]]
|}
|| 5 || 10 || 40 || [[Hell]]/[[Demon's]]/[[Arrest]]/[[Berserk]]
 
==Multi-Target Guns==
 
{{SpecialCommon|Gun|es|Arrest|Needle}} - Will replace {{Gun|rare|Spread Needle}} to [[Paralysis|Paralyze]] enemies.
 
{{SpecialCommon|Gun|es|Hell|Needle}} - Episode 2 essential weapon either you get this or {{{{SpecialCommon|Gun|es|Hell|Shot}} to take care of trash mobs with low EDK. Smaller range than the Shot but works great in smaller maps.
 
{{SpecialCommon|Gun|es|Demon|Needle}} - Really good on RAmar and RAmarl til you can get your Baranz Sphere'd up. Really good for Elites Spawn that clump together or Girtablulu.
 
{{SpecialCommon|Gun|es|Berserk|Needle}} - Not being able to get Hit % makes it awkward in group play but amazing in One Player Mode and early trash mobs.
 
{{SpecialCommon|Gun|es|Hell|Shot}} - Episode 2 essential weapon either you get this or {{{{SpecialCommon|Gun|es|Hell|Needle}} to take care of trash mobs with low EDK. Slower than the Needle but the Range takes care of larger maps.
 
{{SpecialCommon|Gun|es|Demon|Shot}} - Really good on RAmar and RAmarl til you can get your Baranz Sphere'd up. Niche spawns where you can find scattered elites but requires positioning to hit them all.
 
{{SpecialCommon|Gun|es|Zalure|Shot}} - 21 Zalure with 100% Accuracy. The use of it is niche but very powerful if team composition needs it.
 
{{Gun|attributes|Arms}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
 
{{Gun|rare|TypeSH/Shot}} (40% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - 3 Less ATA than 50% Hit Arms but the Max Grind makes it stronger once fully sphere'd over Arms.
 
{{Gun|rare|Baranz Launcher}} (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.
 
{{Gun|rare|Cannon Rouge}} (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)
 
{| class="wikitable sortable" style="text-align:center"
|+ Multi-Target Guns
|-
|-
! [[ES Scythe]]
! Weapon !! Target Range !! ATP !! Grind !! ATA !! Special
|| 10 || 10 || 40 || [[Hell]]
|-
|-
! [[Spread_Needle|Spread Needle]]
! [[ES Shot]]
|| 5 || 110 || 40 || [[Seize]]
|| 5 || 10 || 125 || 40 || [[Hell]]/[[Demon's]]/[[Zalure]]
|-
|-
! [[ES Mechgun]]
! [[ES Needle]]
|| 1 || 10 || 20 || [[Hell]]/[[Demon]]
|| 5 || 10 || 70 || 40 || [[Hell]]/[[Demon's]]/[[Arrest]]/[[Berserk]]
|-
|-
! [[Frozen_Shooter|Frozen Shooter]]  
! [[Arms]]  
|| 1 || 250 || 60 || [[Frozen Shooter|Unique Freeze]] (See Page)
|| 5 || 140 || 10 || 33 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
|-
! [[Snow Queen]]
![[TypeSH/Shot]]
|| INF || 350 || 60 || [[Snow Queen|Unique Freeze]] (See Page)
|| 5 || 10 || 60 || 40 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
|-
! [[Heaven_Striker|Heaven Striker]]
![[Baranz Launcher]]
|| 1 || 660 || 55 || [[Heaven Striker|Unique]] (See Page)
|| 4 || 240 || 30 || 40 || [[Charge]]
|-
|-
! [[Cannon_Rouge|Cannon Rouge]]
! [[Cannon_Rouge|Cannon Rouge]]
|| 10 || 750 || 45 || [[Chaos]]
|| 10 || 750 || 30 || 45 || [[Chaos]]
|}
|}
==Melee Weapons==


{{Sword|rare|Excalibur}} (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
{{Sword|rare|Excalibur}} (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
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{{Sword|rare|Twin Blaze}} (0% Hit) - Gifoie Special to stop enemies charging such as: [[Dorphon]], [[Zu]], and [[Delbiter]]. Other use is for instant breaking traps.
{{Sword|rare|Twin Blaze}} (0% Hit) - Gifoie Special to stop enemies charging such as: [[Dorphon]], [[Zu]], and [[Delbiter]]. Other use is for instant breaking traps.
{{SpecialCommon|Sword|es|Hell|Scythe}} - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
|+ | Melee
|+ | Melee
! Weapon !! Target Range !! ATP !! ATA !! Special
! Weapon !! Target Range !! ATP !! Grind !! ATA !! Special
|-
|-
! [[Excalibur]]
! [[Excalibur]]
|| 3 || 950 || 60 || [[Berserk]]
|| 3 || 950 || 0 || 60 || [[Berserk]]
|-
|-
! [[Galatine]]
! [[Galatine]]
|| 1 || 1260 || 77 || [[Spirit]]
|| 1 || 1260 || 9 || 77 || [[Spirit]]
|-
|-
!  [[Daylight_Scar|Daylight Scar]]
!  [[Daylight_Scar|Daylight Scar]]
|| 1 || 550 || 48 || [[Berserk]]
|| 1 || 550 || 25 || 48 || [[Berserk]]
|-
|-
! [[Twin_Blaze|Twin Blaze]]
! [[Twin_Blaze|Twin Blaze]]
|| 1 || 520 || 40 || [[Gifoie]] (1-10)
|| 1 || 520 || 9 || 40 || [[Gifoie]] (1-10)
|-
! [[ES Scythe]]
|| 10 || 10 || 180 || 40 || [[Hell]]
|-
|}
|}


==Armor/Frames==
=Sphering Priority=
Really comes down to whatever you want and can get first but usually Baranz Launcher -> Heaven Striker -> Excalibur -> Cannon Rouge -> Daylight Scar -> Charge/Berserk/Spirit Arms.
 
{{Gun|rare|Baranz Launcher}}
- Baranz Launcher will be your go to weapon with its 230 ATP and hitting 4 Enemies. Having a set for all attributes will speed your run times immensely.
 
{{Gun|rare|Heaven Striker}} - 30-35% Hit is recommended to keep value if you ever plan on upgrading. 30% Native / A.Beast and 35% Machine/Dark is ideal playing on RAcast comfortably to making combo kills. You'll find yourself swapping to this weapon picking off final hits often and destroys bosses.
 
{{Sword|rare|Excalibur}}
- 25-30% Hit is recommended to perform most combo kills. 30-35% if you wish to use all your Excaliburs across Forces too. 30% Hit Native and A.Beast and 35% Hit Machine and Dark. 
 
{{Gun|rare|Cannon Rouge}} - 25%+ Hit is recommended to retain value and is break point for RAcast to 100% land Heavy on Gal Gryphon. Really good to sphere A.Beast to take down De Rol Le, Barba Ray, and Gal Gryphon. 
 
{{Sword|rare|Daylight Scar}} - 40-45% Hit is recommended for sphering. I don't find myself using this as often as Heaven Striker if I don't position myself for it.


=Frames=
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
{{FrameTableHeadRare}}
{{FrameTableHeadRare}}
{{FrameTableSortRare}}
{{FrameTableSortRare}}
{{FrameTableRow|D-Parts ver1.01|10|115-125|85-92|0|0|0|15|25|Level 51|class=001100110000|notes=&#43;35 ATP}}
{{FrameTableRowRare|Dress Plate|9|30|30|0|0|0|70|0|None|class=101010101010|Yes}}
{{FrameTableRowRare|Dress Plate|9|30|30|0|0|0|70|0|None|class=101010101010|Yes}}
{{FrameTableRowRare|Black Hound Cuirass|10|300-330|&minus;200|2|2|2|2|2|Level 121|class=001100110000|No}}
{{FrameTableRowRare|Black Hound Cuirass|10|300-330|&minus;200|2|2|2|2|2|Level 121|class=001100110000|No}}
{{FrameTableRowRare|Virus Armor: Lafuteria|12|240-290|90-110|0|0|0|15|15|Level 156|Yes|class=110011001111}}
{{FrameTableRowRare|D-Parts ver1.01|10|115-125|85-92|0|0|0|15|25|Level 51|class=001100110000|No|notes=&#43;35 ATP}}
{{FrameTableRowRare|Stealth Suit|10|1|300-325|0|0|0|0|0|Level 120|Yes|notes=Prevents slingshotting (see page);<br>character {{Note|Green warps only|warps}} 5-7 frames faster}}
{{FrameTableRowRare|Stealth Suit|10|1|300-325|0|0|0|0|0|Level 120|Yes|notes=Prevents slingshotting (see page);<br>character {{Note|Green warps only|warps}} 5-7 frames faster}}
{{FrameTableRowRare|Aura Field|11|235-285|134-154|0|0|0|20|20|Level 152|class=110011001111|Yes|notes=Slowly drains TP}}
{{FrameTableRowRare|Aura Field|11|235-285|134-154|0|0|0|20|20|Level 152|class=110011001111|Yes|notes=Slowly drains TP}}
drains HP}}
 
{{FrameTableRowRare|Brightness Circle|11|190-240|116-136|0|0|0|25|20|Level 111|Yes}}
{{FrameTableRowRare|Brightness Circle|11|190-240|116-136|0|0|0|25|20|Level 111|Yes}}
{{FrameTableRow|Sweetheart|11|176-226|164-184|2|2|2|10|10|Level 131|class=010101010101|notes=Weapon ATP increases near males;<br>DFP decreases near males;<br>set effect (See page)}}
{{FrameTableRowRare|Sweetheart|11|176-226|164-184|2|2|2|10|10|Level 131|class=010101010101|No|notes=Weapon ATP increases near males;<br>DFP decreases near males;<br>set effect (See page)}}
{{FrameTableRowRare|Virus Armor: Lafuteria|12|240-290|90-110|0|0|0|15|15|Level 156|Yes|class=110011001111}}
{{FrameTableFootRare}}
{{FrameTableFootRare}}


==Units==
=Units=


{{Unit|rare|Heavenly/Battle}} - Best Battle unit with 40% increase attack speed.
{{Unit|rare|Heavenly/Battle}} - Best Battle unit with 40% increase attack speed.
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{{Unit|rare|Heavenly/Arms}} - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.
{{Unit|rare|Heavenly/Arms}} - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.


{{Unit|rare|V501}} - Raises weapon special proc chance by 50% for [[Freeze (special)|Freeze]], [[Shock|Shock]], [[Paralysis|Paralysis]], [[Confusion|Confusion]], and [[Weapons#Instant_kill|Instant Kill]]. Cheap effective unit for increasing {{Gun|rare|Spread Needle}}'s paralysis chance.
{{Unit|rare|V501}} - Raises weapon special proc chance by 50% for [[Freeze (special)|Freeze]], [[Shock]], [[Paralysis]], [[Confusion]], and [[Weapons#Instant_kill|Instant Kill]]. Cheap effective unit for increasing {{Gun|rare|Spread Needle}}'s paralysis chance.


{{Unit|rare|V101}} - Same attack speed boost as Heavenly Battle but has added stats, between {{Unit|rare|Hero/Ability}} and {{Unit|rare|God/Ability}}.
{{Unit|rare|V101}} - Same attack speed boost as Heavenly Battle but has added stats, between {{Unit|rare|Hero/Ability}} and {{Unit|rare|God/Ability}}.
Line 223: Line 287:
{{Unit|rare|V502}} - Upgrade from v501 with 50% -> 100% [[Weapons#Instant_kill|Instant Kill]] proc rate. Ideally, used with a hell weapon.
{{Unit|rare|V502}} - Upgrade from v501 with 50% -> 100% [[Weapons#Instant_kill|Instant Kill]] proc rate. Ideally, used with a hell weapon.


==Barriers/Shields==
{{Unit|rare|Cure/Freeze}} - Probably the most helpful Cure unit. Dark Falz Phase 3, Ep2 Sinows, Ep4 Merissa A, and Girtablulu I usually equip this unit for.
 
{{Unit|rare|Cure/Paralysis}} - RAmar and RAmarl only. Used usually in Ep1 and 2 against Lilys.
 
{{Unit|rare|Cure/Confuse}} - I only find myself using this against Gi-Gues.
 
{{Unit|rare|Cure/Shock}} - When I'm hunting Hildebears I like having this unit equipped.


{{Unit|rare|Cure/Slow}} - Rarely ever use this but Gilchic's autos and Dark Falz jump I find myself being hit by slow.
{{Unit|common|Resist/Devil}} - +15 EDK for Females to avoid Ob Lily (96 EDK) and Del Lily(92 EDK)  instant death. [[Brightness Circle]] 25EDK + [[Anti-Dark Ring]] 60EDK + [[Resist/Devil]] is enough to fully resist every time.
{{Unit|rare|Heavenly/Resist}} - +12 All Resist. Same as Resist/Devil but barely makes the cut at 97EDK to avoid instant death.
=Barriers=
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
{{FrameTableHead}}
{{FrameTableHead}}
{{FrameTableSort}}
{{FrameTableSort}}
{{BarrierTableRow|Ranger Wall         | 9|70-80 |145-155|15|18|15|0 |0 |Level 41|class=000011110000|notes=&#43;20 ATA}}
{{BarrierTableRow|Ranger Wall|9|70-80|145-155|15|18|15|0|0|Level 41|class=000011110000|notes=&#43;20 ATA}}
{{BarrierTableRow|Red Ring            |11|150-235|232-257|30|30|30|5 |5 |Level 180|notes=&#43;20 ATP, MST, ATA and LCK<br>Restores 1 HP/TP every 15 seconds}}
{{BarrierTableRow|Anti-Dark Ring|10|20|135|0|0|0|60|0|Level 80}}
{{BarrierTableRow|Anti-Dark Ring       |10|20     |135   |0 |0 |0 |60|0 |Level 80}}
{{BarrierTableRow|Gods Shield "Kouryu"|11|95|180|40|40|40|0 |0 |Level 101|notes=Built-in {{Unit|rare|PB/Create}}}}
{{BarrierTableRow|Gods Shield "Kouryu"|11|95     |180   |40|40|40|0 |0 |Level 101|notes=Built-in {{Unit|rare|PB/Create}}}}
{{BarrierTableRow|Red Ring|11|150-235|232-257|30|30|30|5|5|Level 180|notes=&#43;20 ATP, MST, ATA and LCK<br>Restores 1 HP/TP every 15 seconds}}
 
{{FrameTableFoot}}
{{FrameTableFoot}}


{{Guides}}
{{Guides}}

Revision as of 19:43, 19 November 2025

This page is a work in progress!

Rangers have the largest toolbox for any situation and can easily fit themselves into almost every team composition.

Rangers have access to easily use weapon specials. Special attacks on ES weapons are unreduced, enabling the use of specials on powerful multi-hit or multi-target weapons like Gun icon.pngES Needle, Gun icon.pngES Shot and Gun icon.pngES Mechgun. Ranger, having the highest ATA in the game, is unmatched in utilizing weapon specials.

Classes

Classes
Class Stats (Max) Shifta.pngShifta
Deband.pngDeband
Jellen.pngJellen
Zalure.pngZalure
Traps Status Effect &
HP/Exp Steal
Devil's & Demon's
% HP Cut
HP TP ATP DFP MST ATA EVP LCK
RAmar 1770 1114 1260 515 665 249 715 100 15 - No 100% 50%/75%
RAmarl 1565 1480 1145 577 1031 241 900 100 20 20 No 100% 50%/75%
RAcast 2214 0 1350 606 0 224 699 100 - - Yes 130% 25%/45%
RAcaseal 2140 0 1175 688 0 231 787 100 - - Yes 130% 25%/45%

RAmar - Highest ATA Ranger with access to Shifta and Deband 15. (Note: Easiest class to hit weapon hit % break points)

RAmarl - Second highest ATA Ranger with Shifta, Deband, Jellen, and Zalure 20. Massive 900 EVP means equipping Stealth Suit and Red Ring Ramarl can almost dodge every enemy auto attack.

RAcast - Highest ATP Ranger, worse ATA, with traps.

RAcaseal - Her only niche situation where she shines best is solo spaceship where you hell enemies and have traps. Making Spaceship her domain in solo time attacks. She has very high defense which can be a hindrance for multi-hitting attacks from enemies, dying instantly instead of being knocked down.

Starting Weapons

Gun icon.pngVulcan (50% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.

Gun icon.pngArms (50% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage, and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.

Gun icon.pngSpread Needle (0% Hit) - Fast animation speed, low damage, small range, and a special to paralyze enemies. Good for a tight situation but if you're positioning well, Charge Arms and Baranz Launcher will always be the better option to damage enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.

Gun icon.pngFrozen Shooter (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores activation chance of freeze specials. This will be your utility for freezing elite enemies that give you a hard time. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbles, Astark, and Goran Detonator.

Gun icon.pngHeaven Striker (0% Hit) - Handgun with rifle range normal and heavy attack. Special attack with berserk special that has shot ranges. This handgun touts insanely high single-target attack damage. Especially effective against high defense enemies on which Vulcans perform poorly. Has a set effect with Mag icon.pngStriker Unit, enabling usage of Divine Punishment when the hundreds digit of the beat time is even. Commonly used in Episode 4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.

Gun icon.pngCannon Rouge (0% Hit) - Strongest Bazooka in the game and can be used to hit Dubchic switches. Commonly used against bosses such as: Dragon/ Sil Dragon, De Rol Le/Dal Ra Lie, Barba Ray, Gol Dragon, and Gal Gryphon. Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu.

Sword icon.pngSlicer of Fanatic - (0% Hit) - Entry level demon's weapon. A notable unreduced multi-target option. The accuracy glitch can be utilized reliably with this weapon, making it effective at all Hit % levels.

Range Weapons
Weapon Targets ATP ATA Special
Vulcan 1 20 12 Charge/Berserk/Spirit
Arms 5 140 33 Charge/Berserk/Spirit
Spread Needle 5 110 40 Seize
Frozen Shooter 1 250 60 Unique Freeze (See Page)
Heaven Striker 1 660 55 Unique (See Page)
Cannon Rouge 10 750 45 Chaos
Slicer of Fanatic 3 360 40 Demon

Sword icon.pngGungnir (50% Hit) Charge/Berserk/Spirit - Melee weapon used for enemy spawns larger than 5, up to 10 targets. Really good against Chaos Sorcerer Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.

Sword icon.pngExcalibur (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second strongest saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from Sword icon.pngLame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%.

Sword icon.pngGalatine (0% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.

Sword icon.pngDaylight Scar (0% Hit) - Strongest single target with multi-hit.

Sword icon.pngTwin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.

Melee
Weapon Targets ATP ATA Special
Gungnir 10 180 32 Charge/Berserk/Spirit
Excalibur 3 950 60 Berserk
Galatine 1 1260 77 Spirit
Daylight Scar 1 550 48 Berserk
Twin Blaze 1 520 40 Gifoie (1-10)

Endgame Weapons

Single Target Guns

Gun icon.pngDemon Mechgun - Very Powerful on RAmar and RAmarl even after sphere'ing Heaven Striker. It'll melt most elites and works really good against Epsilon even on RAcast.

Gun icon.pngVulcan (50+% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.

Gun icon.pngM&A60 Vise (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA

Gun icon.pngTypeMe/Mechgun (40% Hit) - 10 ATP but 21 more Grind levels and 2 Less ATA than 50% Vulcans.

Gun icon.pngHeaven Striker (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with Mag icon.pngStriker Unit. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to Divine Punishment. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.

Gun icon.pngFrozen Shooter (25-35 Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.

Gun icon.pngSnow Queen (25-40% Hit) - Same use as Gun icon.pngFrozen Shooter. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo.

Gun icon.pngHell Rifle (70% Hit) or Gun icon.pngHell Sniper (65% Hit) or Gun icon.pngHell Blaster (65% Hit) or Gun icon.pngHell Laser (50%+ Hit) - I find myself using this really often in episode 2 where the map has enemies spread out often. If its a trash mob enemy in episode 2, it's usually able to be killed with Hell Special. Elite enemies in ep2 are resistant for the most part so clearing trash rooms with Hell is often preferred for faster runs.

Single Target Guns
Weapon Target Range ATP Grind ATA Special
Vulcan 1 20 9 12 Charge/Berserk/Spirit
ES Mechgun 1 10 50 20 Hell/Demon
TypeME/Mechgun 1 10 30 20 Charge/Berserk/Spirit
Frozen Shooter 1 250 9 60 Unique Freeze (See Page)
Snow Queen INF 350 18 60 Unique Freeze (See Page)
Heaven Striker 1 660 20 55 Unique (See Page)

Multi-Target Guns

Gun icon.pngArrest Needle - Will replace Gun icon.pngSpread Needle to Paralyze enemies.

Gun icon.pngHell Needle - Episode 2 essential weapon either you get this or {{Gun icon.pngHell Shot to take care of trash mobs with low EDK. Smaller range than the Shot but works great in smaller maps.

Gun icon.pngDemon Needle - Really good on RAmar and RAmarl til you can get your Baranz Sphere'd up. Really good for Elites Spawn that clump together or Girtablulu.

Gun icon.pngBerserk Needle - Not being able to get Hit % makes it awkward in group play but amazing in One Player Mode and early trash mobs.

Gun icon.pngHell Shot - Episode 2 essential weapon either you get this or {{Gun icon.pngHell Needle to take care of trash mobs with low EDK. Slower than the Needle but the Range takes care of larger maps.

Gun icon.pngDemon Shot - Really good on RAmar and RAmarl til you can get your Baranz Sphere'd up. Niche spawns where you can find scattered elites but requires positioning to hit them all.

Gun icon.pngZalure Shot - 21 Zalure with 100% Accuracy. The use of it is niche but very powerful if team composition needs it.

Gun icon.pngArms (50+% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.

Gun icon.pngTypeSH/Shot (40% Hit) Charge/Berserk/Spirit - 3 Less ATA than 50% Hit Arms but the Max Grind makes it stronger once fully sphere'd over Arms.

Gun icon.pngBaranz Launcher (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.

Gun icon.pngCannon Rouge (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/ Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)

Multi-Target Guns
Weapon Target Range ATP Grind ATA Special
ES Shot 5 10 125 40 Hell/Demon's/Zalure
ES Needle 5 10 70 40 Hell/Demon's/Arrest/Berserk
Arms 5 140 10 33 Charge/Berserk/Spirit
TypeSH/Shot 5 10 60 40 Charge/Berserk/Spirit
Baranz Launcher 4 240 30 40 Charge
Cannon Rouge 10 750 30 45 Chaos

Melee Weapons

Sword icon.pngExcalibur (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from Sword icon.pngLame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.

Sword icon.pngDaylight Scar (15-45% Hit) - Strongest single target with multi-hit.

Sword icon.pngGalatine (15-35% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.

Sword icon.pngTwin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.

Sword icon.pngHell Scythe - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.

Melee
Weapon Target Range ATP Grind ATA Special
Excalibur 3 950 0 60 Berserk
Galatine 1 1260 9 77 Spirit
Daylight Scar 1 550 25 48 Berserk
Twin Blaze 1 520 9 40 Gifoie (1-10)
ES Scythe 10 10 180 40 Hell

Sphering Priority

Really comes down to whatever you want and can get first but usually Baranz Launcher -> Heaven Striker -> Excalibur -> Cannon Rouge -> Daylight Scar -> Charge/Berserk/Spirit Arms.

Gun icon.pngBaranz Launcher - Baranz Launcher will be your go to weapon with its 230 ATP and hitting 4 Enemies. Having a set for all attributes will speed your run times immensely.

Gun icon.pngHeaven Striker - 30-35% Hit is recommended to keep value if you ever plan on upgrading. 30% Native / A.Beast and 35% Machine/Dark is ideal playing on RAcast comfortably to making combo kills. You'll find yourself swapping to this weapon picking off final hits often and destroys bosses.

Sword icon.pngExcalibur - 25-30% Hit is recommended to perform most combo kills. 30-35% if you wish to use all your Excaliburs across Forces too. 30% Hit Native and A.Beast and 35% Hit Machine and Dark.

Gun icon.pngCannon Rouge - 25%+ Hit is recommended to retain value and is break point for RAcast to 100% land Heavy on Gal Gryphon. Really good to sphere A.Beast to take down De Rol Le, Barba Ray, and Gal Gryphon.

Sword icon.pngDaylight Scar - 40-45% Hit is recommended for sphering. I don't find myself using this as often as Heaven Striker if I don't position myself for it.

Frames

Frame Name Rarity DFP EVP Elemental Resists Req. Classes AE Notes
EFR EIC ETH EDK ELT HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Frame icon.pngDress Plate 9★ 30 30 0 0 0 70 0 None × × × × × × Yes
Frame icon.pngBlack Hound Cuirass 10★ 300-330 −200 2 2 2 2 2 Level 121 × × × × × × × × No
Frame icon.pngD-Parts ver1.01 10★ 115-125 85-92 0 0 0 15 25 Level 51 × × × × × × × × No +35 ATP
Frame icon.pngStealth Suit 10★ 1 300-325 0 0 0 0 0 Level 120 Yes Prevents slingshotting (see page);
character warps 5-7 frames faster
Frame icon.pngAura Field 11★ 235-285 134-154 0 0 0 20 20 Level 152 × × × × Yes Slowly drains TP
Frame icon.pngBrightness Circle 11★ 190-240 116-136 0 0 0 25 20 Level 111 Yes
Frame icon.pngSweetheart 11★ 176-226 164-184 2 2 2 10 10 Level 131 × × × × × × No Weapon ATP increases near males;
DFP decreases near males;
set effect (See page)
Frame icon.pngVirus Armor: Lafuteria 12★ 240-290 90-110 0 0 0 15 15 Level 156 × × × × Yes
Frame Name Rarity DFP EVP EFR EIC ETH EDK ELT Req. HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl AE Notes
Elemental Resists Classes

Units

Unit icon.pngHeavenly/Battle - Best Battle unit with 40% increase attack speed.

Unit icon.pngHeavenly/Arms - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.

Unit icon.pngV501 - Raises weapon special proc chance by 50% for Freeze, Shock, Paralysis, Confusion, and Instant Kill. Cheap effective unit for increasing Gun icon.pngSpread Needle's paralysis chance.

Unit icon.pngV101 - Same attack speed boost as Heavenly Battle but has added stats, between Unit icon.pngHero/Ability and Unit icon.pngGod/Ability.

Unit icon.pngV502 - Upgrade from v501 with 50% -> 100% Instant Kill proc rate. Ideally, used with a hell weapon.

Unit icon.pngCure/Freeze - Probably the most helpful Cure unit. Dark Falz Phase 3, Ep2 Sinows, Ep4 Merissa A, and Girtablulu I usually equip this unit for.

Unit icon.pngCure/Paralysis - RAmar and RAmarl only. Used usually in Ep1 and 2 against Lilys.

Unit icon.pngCure/Confuse - I only find myself using this against Gi-Gues.

Unit icon.pngCure/Shock - When I'm hunting Hildebears I like having this unit equipped.

Unit icon.pngCure/Slow - Rarely ever use this but Gilchic's autos and Dark Falz jump I find myself being hit by slow.

Unit icon.pngResist/Devil - +15 EDK for Females to avoid Ob Lily (96 EDK) and Del Lily(92 EDK) instant death. Brightness Circle 25EDK + Anti-Dark Ring 60EDK + Resist/Devil is enough to fully resist every time.

Unit icon.pngHeavenly/Resist - +12 All Resist. Same as Resist/Devil but barely makes the cut at 97EDK to avoid instant death.

Barriers

Frame Name Rarity DFP EVP Elemental Resists Req. Classes Notes
EFR EIC ETH EDK ELT HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Shield icon.pngRanger Wall 9★ 70-80 145-155 15 15 18 0 0 Level 41 × × × × × × × × +20 ATA
Shield icon.pngAnti-Dark Ring 10★ 20 135 0 0 0 60 0 Level 80
Shield icon.pngGods Shield "Kouryu" 11★ 95 180 40 40 40 0 0 Level 101 Built-in Unit icon.pngPB/Create
Shield icon.pngRed Ring 11★ 150-235 232-257 30 30 30 5 5 Level 180 +20 ATP, MST, ATA and LCK
Restores 1 HP/TP every 15 seconds
Frame Name Rarity DFP EVP EFR EIC ETH EDK ELT Req. HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl Notes
Elemental Resists Classes