Ranger guide: Difference between revisions
No edit summary |
|||
| (16 intermediate revisions by 2 users not shown) | |||
| Line 5: | Line 5: | ||
[[Rangers]] have the largest toolbox for any situation and can easily fit themselves into almost every team composition. | [[Rangers]] have the largest toolbox for any situation and can easily fit themselves into almost every team composition. | ||
Rangers have access to easily use weapon specials. [[Special attacks]] on [[ES weapons]] are [[unreduced]], enabling the use specials on powerful multi-hit or multi-target weapons like {{Gun|es|ES Needle}}, {{Gun|es|ES Shot}} and {{Gun|es|ES Mechgun}}. | Rangers have access to easily use weapon specials. [[Special attacks]] on [[ES weapons]] are [[unreduced]], enabling the use of specials on powerful multi-hit or multi-target weapons like {{Gun|es|ES Needle}}, {{Gun|es|ES Shot}} and {{Gun|es|ES Mechgun}}. Ranger, having the highest [[ATA]] in the game, is unmatched in utilizing weapon specials. | ||
=Classes= | |||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
|+ Classes | |+ Classes | ||
| Line 39: | Line 39: | ||
[[RAmar]] - Highest ATA Ranger with access to Shifta and Deband 15. (Note: Easiest class to hit weapon hit % break points) | [[RAmar]] - Highest ATA Ranger with access to Shifta and Deband 15. (Note: Easiest class to hit weapon hit % break points) | ||
[[RAmarl]] - Second highest ATA Ranger with Shifta, Deband, Jellen, and Zalure 20. Massive 900 EVP | [[RAmarl]] - Second highest ATA Ranger with Shifta, Deband, Jellen, and Zalure 20. Massive 900 EVP means equipping Stealth Suit and Red Ring Ramarl can almost dodge every enemy auto attack. | ||
[[RAcast]] - Highest ATP Ranger, worse ATA, with traps. | [[RAcast]] - Highest ATP Ranger, worse ATA, with traps. | ||
| Line 45: | Line 45: | ||
[[RAcaseal]] - Her only niche situation where she shines best is solo spaceship where you hell enemies and have traps. Making Spaceship her domain in solo time attacks. She has very high defense which can be a hindrance for multi-hitting attacks from enemies, dying instantly instead of being knocked down. | [[RAcaseal]] - Her only niche situation where she shines best is solo spaceship where you hell enemies and have traps. Making Spaceship her domain in solo time attacks. She has very high defense which can be a hindrance for multi-hitting attacks from enemies, dying instantly instead of being knocked down. | ||
=Starting Weapons= | |||
{{Gun|attributes|Vulcan}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense. | {{Gun|attributes|Vulcan}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense. | ||
| Line 118: | Line 118: | ||
|} | |} | ||
=Endgame Weapons= | |||
==Single Target Guns== | |||
{{SpecialCommon|Gun|es|Demon|Mechgun}} - Very Powerful on RAmar and RAmarl even after sphere'ing Heaven Striker. It'll melt most elites and works really good against Epsilon even on RAcast. | |||
{{Gun|attributes|Vulcan}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense. | |||
{{Gun|rare|M&A60 Vise}} (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA | |||
{{Gun|rare|TypeMe/Mechgun}} (40% Hit) - 10 ATP but 21 more Grind levels and 2 Less ATA than 50% Vulcans. | |||
{{Gun|rare|Heaven Striker}} (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses. | |||
{{Gun|rare|Frozen Shooter}} (25-35 Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator. | |||
{{Gun|rare|Snow Queen}} (25-40% Hit) - Same use as {{Gun|rare|Frozen Shooter}}. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo. | |||
{{SpecialCommon|Gun|attributes|Hell|Rifle}} (70% Hit) or {{SpecialCommon|Gun|attributes|Hell|Sniper}} (65% Hit) or {{SpecialCommon|Gun|attributes|Hell|Blaster}} (65% Hit) or {{SpecialCommon|Gun|attributes|Hell|Laser}} (50%+ Hit) - I find myself using this really often in episode 2 where the map has enemies spread out often. If its a trash mob enemy in episode 2, it's usually able to be killed with Hell Special. Elite enemies in ep2 are resistant for the most part so clearing trash rooms with Hell is often preferred for faster runs. | |||
{| class="wikitable sortable" style="text-align:center" | |||
|+ Single Target Guns | |||
|- | |||
! Weapon !! Target Range !! ATP !! Grind !! ATA !! Special | |||
|- | |||
! [[Vulcan]] | |||
|| 1 || 20 || 9 || 12 || [[Charge]]/[[Berserk]]/[[Spirit]] | |||
|- | |||
! [[ES Mechgun]] | |||
|| 1 || 10 || 50 || 20 || [[Hell]]/[[Demon]] | |||
|- | |||
![[TypeME/Mechgun]] | |||
|| 1 || 10 || 30 || 20 || [[Charge]]/[[Berserk]]/[[Spirit]] | |||
|- | |||
! [[Frozen_Shooter|Frozen Shooter]] | |||
|| 1 || 250 || 9 || 60 || [[Frozen Shooter|Unique Freeze]] (See Page) | |||
|- | |||
! [[Snow Queen]] | |||
|| INF || 350 || 18 || 60 || [[Snow Queen|Unique Freeze]] (See Page) | |||
|- | |||
! [[Heaven_Striker|Heaven Striker]] | |||
|| 1 || 660 || 20 || 55 || [[Heaven Striker|Unique]] (See Page) | |||
|- | |||
|} | |||
==Multi-Target Guns== | |||
{{SpecialCommon|Gun|es|Arrest|Needle}} - Will replace {{Gun|rare|Spread Needle}} to [[Paralysis|Paralyze]] enemies. | {{SpecialCommon|Gun|es|Arrest|Needle}} - Will replace {{Gun|rare|Spread Needle}} to [[Paralysis|Paralyze]] enemies. | ||
| Line 136: | Line 179: | ||
{{SpecialCommon|Gun|es|Zalure|Shot}} - 21 Zalure with 100% Accuracy. The use of it is niche but very powerful if team composition needs it. | {{SpecialCommon|Gun|es|Zalure|Shot}} - 21 Zalure with 100% Accuracy. The use of it is niche but very powerful if team composition needs it. | ||
{{ | {{Gun|attributes|Arms}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies. | ||
{{Gun|rare|TypeSH/Shot}} (40% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - 3 Less ATA than 50% Hit Arms but the Max Grind makes it stronger once fully sphere'd over Arms. | |||
{{Gun| | |||
{{Gun|rare|Baranz Launcher}} (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs. | {{Gun|rare|Baranz Launcher}} (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs. | ||
{{Gun|rare|Cannon Rouge}} (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/ | {{Gun|rare|Cannon Rouge}} (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/ | ||
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu) | Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu) | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
|+ | |+ Multi-Target Guns | ||
|- | |- | ||
! Weapon !! Target Range !! ATP !! Grind !! ATA !! Special | ! Weapon !! Target Range !! ATP !! Grind !! ATA !! Special | ||
|- | |- | ||
! [[ES Shot]] | ! [[ES Shot]] | ||
| Line 177: | Line 199: | ||
|| 5 || 10 || 70 || 40 || [[Hell]]/[[Demon's]]/[[Arrest]]/[[Berserk]] | || 5 || 10 || 70 || 40 || [[Hell]]/[[Demon's]]/[[Arrest]]/[[Berserk]] | ||
|- | |- | ||
! [[ | ! [[Arms]] | ||
|| | || 5 || 140 || 10 || 33 || [[Charge]]/[[Berserk]]/[[Spirit]] | ||
|- | |- | ||
! [[ | ![[TypeSH/Shot]] | ||
|| 5 || | || 5 || 10 || 60 || 40 || [[Charge]]/[[Berserk]]/[[Spirit]] | ||
|- | |- | ||
! [[ | ![[Baranz Launcher]] | ||
|| | || 4 || 240 || 30 || 40 || [[Charge]] | ||
|- | |- | ||
! [[Cannon_Rouge|Cannon Rouge]] | ! [[Cannon_Rouge|Cannon Rouge]] | ||
|| 10 || 750 || 30 || 45 || [[Chaos]] | || 10 || 750 || 30 || 45 || [[Chaos]] | ||
|} | |} | ||
==Melee Weapons== | |||
{{Sword|rare|Excalibur}} (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere. | {{Sword|rare|Excalibur}} (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere. | ||
| Line 208: | Line 221: | ||
{{Sword|rare|Twin Blaze}} (0% Hit) - Gifoie Special to stop enemies charging such as: [[Dorphon]], [[Zu]], and [[Delbiter]]. Other use is for instant breaking traps. | {{Sword|rare|Twin Blaze}} (0% Hit) - Gifoie Special to stop enemies charging such as: [[Dorphon]], [[Zu]], and [[Delbiter]]. Other use is for instant breaking traps. | ||
{{SpecialCommon|Sword|es|Hell|Scythe}} - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards. | |||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
|+ | Melee | |+ | Melee | ||
| Line 223: | Line 239: | ||
! [[Twin_Blaze|Twin Blaze]] | ! [[Twin_Blaze|Twin Blaze]] | ||
|| 1 || 520 || 9 || 40 || [[Gifoie]] (1-10) | || 1 || 520 || 9 || 40 || [[Gifoie]] (1-10) | ||
|- | |||
! [[ES Scythe]] | |||
|| 10 || 10 || 180 || 40 || [[Hell]] | |||
|- | |||
|} | |} | ||
=Sphering Priority= | |||
Really comes down to whatever you want and can get first but usually Baranz Launcher -> Heaven Striker -> Excalibur -> Cannon Rouge -> Daylight Scar -> Charge/Berserk/Spirit Arms. | Really comes down to whatever you want and can get first but usually Baranz Launcher -> Heaven Striker -> Excalibur -> Cannon Rouge -> Daylight Scar -> Charge/Berserk/Spirit Arms. | ||
| Line 240: | Line 260: | ||
{{Sword|rare|Daylight Scar}} - 40-45% Hit is recommended for sphering. I don't find myself using this as often as Heaven Striker if I don't position myself for it. | {{Sword|rare|Daylight Scar}} - 40-45% Hit is recommended for sphering. I don't find myself using this as often as Heaven Striker if I don't position myself for it. | ||
=Frames= | |||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{FrameTableHeadRare}} | {{FrameTableHeadRare}} | ||
| Line 255: | Line 275: | ||
{{FrameTableFootRare}} | {{FrameTableFootRare}} | ||
=Units= | |||
{{Unit|rare|Heavenly/Battle}} - Best Battle unit with 40% increase attack speed. | {{Unit|rare|Heavenly/Battle}} - Best Battle unit with 40% increase attack speed. | ||
| Line 267: | Line 287: | ||
{{Unit|rare|V502}} - Upgrade from v501 with 50% -> 100% [[Weapons#Instant_kill|Instant Kill]] proc rate. Ideally, used with a hell weapon. | {{Unit|rare|V502}} - Upgrade from v501 with 50% -> 100% [[Weapons#Instant_kill|Instant Kill]] proc rate. Ideally, used with a hell weapon. | ||
{{Unit|rare|Cure/Freeze}} - Probably the most helpful Cure unit. Dark Falz Phase 3, Ep2 Sinows, Ep4 Merissa A, and Girtablulu I usually equip this unit for. | |||
{{Unit|rare|Cure/Paralysis}} - RAmar and RAmarl only. Used usually in Ep1 and 2 against Lilys. | |||
{{Unit|rare|Cure/Confuse}} - I only find myself using this against Gi-Gues. | |||
{{Unit|rare|Cure/Shock}} - When I'm hunting Hildebears I like having this unit equipped. | |||
{{Unit|rare|Cure/Slow}} - Rarely ever use this but Gilchic's autos and Dark Falz jump I find myself being hit by slow. | |||
{{Unit|common|Resist/Devil}} - +15 EDK for Females to avoid Ob Lily (96 EDK) and Del Lily(92 EDK) instant death. [[Brightness Circle]] 25EDK + [[Anti-Dark Ring]] 60EDK + [[Resist/Devil]] is enough to fully resist every time. | |||
{{Unit|rare|Heavenly/Resist}} - +12 All Resist. Same as Resist/Devil but barely makes the cut at 97EDK to avoid instant death. | |||
=Barriers= | |||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{FrameTableHead}} | {{FrameTableHead}} | ||
Revision as of 19:43, 19 November 2025
Rangers have the largest toolbox for any situation and can easily fit themselves into almost every team composition.
Rangers have access to easily use weapon specials. Special attacks on ES weapons are unreduced, enabling the use of specials on powerful multi-hit or multi-target weapons like
ES Needle,
ES Shot and
ES Mechgun. Ranger, having the highest ATA in the game, is unmatched in utilizing weapon specials.
Classes
| Class | Stats (Max) | Traps | Status Effect & HP/Exp Steal |
Devil's & Demon's % HP Cut | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| HP | TP | ATP | DFP | MST | ATA | EVP | LCK | ||||||
| RAmar | 1770 | 1114 | 1260 | 515 | 665 | 249 | 715 | 100 | 15 | - | No | 100% | 50%/75% |
| RAmarl | 1565 | 1480 | 1145 | 577 | 1031 | 241 | 900 | 100 | 20 | 20 | No | 100% | 50%/75% |
| RAcast | 2214 | 0 | 1350 | 606 | 0 | 224 | 699 | 100 | - | - | Yes | 130% | 25%/45% |
| RAcaseal | 2140 | 0 | 1175 | 688 | 0 | 231 | 787 | 100 | - | - | Yes | 130% | 25%/45% |
RAmar - Highest ATA Ranger with access to Shifta and Deband 15. (Note: Easiest class to hit weapon hit % break points)
RAmarl - Second highest ATA Ranger with Shifta, Deband, Jellen, and Zalure 20. Massive 900 EVP means equipping Stealth Suit and Red Ring Ramarl can almost dodge every enemy auto attack.
RAcast - Highest ATP Ranger, worse ATA, with traps.
RAcaseal - Her only niche situation where she shines best is solo spaceship where you hell enemies and have traps. Making Spaceship her domain in solo time attacks. She has very high defense which can be a hindrance for multi-hitting attacks from enemies, dying instantly instead of being knocked down.
Starting Weapons
Vulcan (50% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
Arms (50% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage, and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
Spread Needle (0% Hit) - Fast animation speed, low damage, small range, and a special to paralyze enemies. Good for a tight situation but if you're positioning well, Charge Arms and Baranz Launcher will always be the better option to damage enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.
Frozen Shooter (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores activation chance of freeze specials. This will be your utility for freezing elite enemies that give you a hard time. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbles, Astark, and Goran Detonator.
Heaven Striker (0% Hit) - Handgun with rifle range normal and heavy attack. Special attack with berserk special that has shot ranges. This handgun touts insanely high single-target attack damage. Especially effective against high defense enemies on which Vulcans perform poorly. Has a set effect with
Striker Unit, enabling usage of Divine Punishment when the hundreds digit of the beat time is even. Commonly used in Episode 4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.
Cannon Rouge (0% Hit) - Strongest Bazooka in the game and can be used to hit Dubchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/Dal Ra Lie, Barba Ray, Gol Dragon, and Gal Gryphon. Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu.
Slicer of Fanatic - (0% Hit) - Entry level demon's weapon. A notable unreduced multi-target option. The accuracy glitch can be utilized reliably with this weapon, making it effective at all Hit % levels.
| Weapon | Targets | ATP | ATA | Special |
|---|---|---|---|---|
| Vulcan | 1 | 20 | 12 | Charge/Berserk/Spirit |
| Arms | 5 | 140 | 33 | Charge/Berserk/Spirit |
| Spread Needle | 5 | 110 | 40 | Seize |
| Frozen Shooter | 1 | 250 | 60 | Unique Freeze (See Page) |
| Heaven Striker | 1 | 660 | 55 | Unique (See Page) |
| Cannon Rouge | 10 | 750 | 45 | Chaos |
| Slicer of Fanatic | 3 | 360 | 40 | Demon |
Gungnir (50% Hit) Charge/Berserk/Spirit - Melee weapon used for enemy spawns larger than 5, up to 10 targets. Really good against Chaos Sorcerer Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.
Excalibur (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second strongest saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from
Lame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%.
Galatine (0% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.
Daylight Scar (0% Hit) - Strongest single target with multi-hit.
Twin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.
| Weapon | Targets | ATP | ATA | Special |
|---|---|---|---|---|
| Gungnir | 10 | 180 | 32 | Charge/Berserk/Spirit |
| Excalibur | 3 | 950 | 60 | Berserk |
| Galatine | 1 | 1260 | 77 | Spirit |
| Daylight Scar | 1 | 550 | 48 | Berserk |
| Twin Blaze | 1 | 520 | 40 | Gifoie (1-10) |
Endgame Weapons
Single Target Guns
Demon Mechgun - Very Powerful on RAmar and RAmarl even after sphere'ing Heaven Striker. It'll melt most elites and works really good against Epsilon even on RAcast.
Vulcan (50+% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
M&A60 Vise (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA
TypeMe/Mechgun (40% Hit) - 10 ATP but 21 more Grind levels and 2 Less ATA than 50% Vulcans.
Heaven Striker (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with
Striker Unit. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to Divine Punishment. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.
Frozen Shooter (25-35 Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.
Snow Queen (25-40% Hit) - Same use as
Frozen Shooter. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo.
Hell Rifle (70% Hit) or
Hell Sniper (65% Hit) or
Hell Blaster (65% Hit) or
Hell Laser (50%+ Hit) - I find myself using this really often in episode 2 where the map has enemies spread out often. If its a trash mob enemy in episode 2, it's usually able to be killed with Hell Special. Elite enemies in ep2 are resistant for the most part so clearing trash rooms with Hell is often preferred for faster runs.
| Weapon | Target Range | ATP | Grind | ATA | Special |
|---|---|---|---|---|---|
| Vulcan | 1 | 20 | 9 | 12 | Charge/Berserk/Spirit |
| ES Mechgun | 1 | 10 | 50 | 20 | Hell/Demon |
| TypeME/Mechgun | 1 | 10 | 30 | 20 | Charge/Berserk/Spirit |
| Frozen Shooter | 1 | 250 | 9 | 60 | Unique Freeze (See Page) |
| Snow Queen | INF | 350 | 18 | 60 | Unique Freeze (See Page) |
| Heaven Striker | 1 | 660 | 20 | 55 | Unique (See Page) |
Multi-Target Guns
Arrest Needle - Will replace
Spread Needle to Paralyze enemies.
Hell Needle - Episode 2 essential weapon either you get this or {{
Hell Shot to take care of trash mobs with low EDK. Smaller range than the Shot but works great in smaller maps.
Demon Needle - Really good on RAmar and RAmarl til you can get your Baranz Sphere'd up. Really good for Elites Spawn that clump together or Girtablulu.
Berserk Needle - Not being able to get Hit % makes it awkward in group play but amazing in One Player Mode and early trash mobs.
Hell Shot - Episode 2 essential weapon either you get this or {{
Hell Needle to take care of trash mobs with low EDK. Slower than the Needle but the Range takes care of larger maps.
Demon Shot - Really good on RAmar and RAmarl til you can get your Baranz Sphere'd up. Niche spawns where you can find scattered elites but requires positioning to hit them all.
Zalure Shot - 21 Zalure with 100% Accuracy. The use of it is niche but very powerful if team composition needs it.
Arms (50+% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
TypeSH/Shot (40% Hit) Charge/Berserk/Spirit - 3 Less ATA than 50% Hit Arms but the Max Grind makes it stronger once fully sphere'd over Arms.
Baranz Launcher (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.
Cannon Rouge (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)
| Weapon | Target Range | ATP | Grind | ATA | Special |
|---|---|---|---|---|---|
| ES Shot | 5 | 10 | 125 | 40 | Hell/Demon's/Zalure |
| ES Needle | 5 | 10 | 70 | 40 | Hell/Demon's/Arrest/Berserk |
| Arms | 5 | 140 | 10 | 33 | Charge/Berserk/Spirit |
| TypeSH/Shot | 5 | 10 | 60 | 40 | Charge/Berserk/Spirit |
| Baranz Launcher | 4 | 240 | 30 | 40 | Charge |
| Cannon Rouge | 10 | 750 | 30 | 45 | Chaos |
Melee Weapons
Excalibur (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from
Lame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
Daylight Scar (15-45% Hit) - Strongest single target with multi-hit.
Galatine (15-35% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.
Twin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.
Hell Scythe - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.
| Weapon | Target Range | ATP | Grind | ATA | Special |
|---|---|---|---|---|---|
| Excalibur | 3 | 950 | 0 | 60 | Berserk |
| Galatine | 1 | 1260 | 9 | 77 | Spirit |
| Daylight Scar | 1 | 550 | 25 | 48 | Berserk |
| Twin Blaze | 1 | 520 | 9 | 40 | Gifoie (1-10) |
| ES Scythe | 10 | 10 | 180 | 40 | Hell |
Sphering Priority
Really comes down to whatever you want and can get first but usually Baranz Launcher -> Heaven Striker -> Excalibur -> Cannon Rouge -> Daylight Scar -> Charge/Berserk/Spirit Arms.
Baranz Launcher
- Baranz Launcher will be your go to weapon with its 230 ATP and hitting 4 Enemies. Having a set for all attributes will speed your run times immensely.
Heaven Striker - 30-35% Hit is recommended to keep value if you ever plan on upgrading. 30% Native / A.Beast and 35% Machine/Dark is ideal playing on RAcast comfortably to making combo kills. You'll find yourself swapping to this weapon picking off final hits often and destroys bosses.
Excalibur
- 25-30% Hit is recommended to perform most combo kills. 30-35% if you wish to use all your Excaliburs across Forces too. 30% Hit Native and A.Beast and 35% Hit Machine and Dark.
Cannon Rouge - 25%+ Hit is recommended to retain value and is break point for RAcast to 100% land Heavy on Gal Gryphon. Really good to sphere A.Beast to take down De Rol Le, Barba Ray, and Gal Gryphon.
Daylight Scar - 40-45% Hit is recommended for sphering. I don't find myself using this as often as Heaven Striker if I don't position myself for it.
Frames
| Frame Name | Rarity | DFP | EVP | Elemental Resists | Req. | Classes | AE | Notes | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EFR | EIC | ETH | EDK | ELT | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||
| 9★ | 30 | 30 | 0 | 0 | 0 | 70 | 0 | None | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | Yes | ||
| 10★ | 300-330 | −200 | 2 | 2 | 2 | 2 | 2 | Level 121 | × | × | ○ | ○ | × | × | ○ | ○ | × | × | × | × | No | ||
| 10★ | 115-125 | 85-92 | 0 | 0 | 0 | 15 | 25 | Level 51 | × | × | ○ | ○ | × | × | ○ | ○ | × | × | × | × | No | +35 ATP | |
| 10★ | 1 | 300-325 | 0 | 0 | 0 | 0 | 0 | Level 120 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Yes | Prevents slingshotting (see page); character warps 5-7 frames faster | |
| 11★ | 235-285 | 134-154 | 0 | 0 | 0 | 20 | 20 | Level 152 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ | Yes | Slowly drains TP | |
| 11★ | 190-240 | 116-136 | 0 | 0 | 0 | 25 | 20 | Level 111 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Yes | ||
| 11★ | 176-226 | 164-184 | 2 | 2 | 2 | 10 | 10 | Level 131 | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | No | Weapon ATP increases near males; DFP decreases near males; set effect (See page) | |
| 12★ | 240-290 | 90-110 | 0 | 0 | 0 | 15 | 15 | Level 156 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ | Yes | ||
| Frame Name | Rarity | DFP | EVP | EFR | EIC | ETH | EDK | ELT | Req. | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | AE | Notes |
| Elemental Resists | Classes | ||||||||||||||||||||||
Units
Heavenly/Battle - Best Battle unit with 40% increase attack speed.
Heavenly/Arms - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.
V501 - Raises weapon special proc chance by 50% for Freeze, Shock, Paralysis, Confusion, and Instant Kill. Cheap effective unit for increasing
Spread Needle's paralysis chance.
V101 - Same attack speed boost as Heavenly Battle but has added stats, between
Hero/Ability and
God/Ability.
V502 - Upgrade from v501 with 50% -> 100% Instant Kill proc rate. Ideally, used with a hell weapon.
Cure/Freeze - Probably the most helpful Cure unit. Dark Falz Phase 3, Ep2 Sinows, Ep4 Merissa A, and Girtablulu I usually equip this unit for.
Cure/Paralysis - RAmar and RAmarl only. Used usually in Ep1 and 2 against Lilys.
Cure/Confuse - I only find myself using this against Gi-Gues.
Cure/Shock - When I'm hunting Hildebears I like having this unit equipped.
Cure/Slow - Rarely ever use this but Gilchic's autos and Dark Falz jump I find myself being hit by slow.
Resist/Devil - +15 EDK for Females to avoid Ob Lily (96 EDK) and Del Lily(92 EDK) instant death. Brightness Circle 25EDK + Anti-Dark Ring 60EDK + Resist/Devil is enough to fully resist every time.
Heavenly/Resist - +12 All Resist. Same as Resist/Devil but barely makes the cut at 97EDK to avoid instant death.
Barriers
| Frame Name | Rarity | DFP | EVP | Elemental Resists | Req. | Classes | Notes | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EFR | EIC | ETH | EDK | ELT | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | ||||||
| 9★ | 70-80 | 145-155 | 15 | 15 | 18 | 0 | 0 | Level 41 | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +20 ATA | |
| 10★ | 20 | 135 | 0 | 0 | 0 | 60 | 0 | Level 80 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ||
| 11★ | 95 | 180 | 40 | 40 | 40 | 0 | 0 | Level 101 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Built-in | |
| 11★ | 150-235 | 232-257 | 30 | 30 | 30 | 5 | 5 | Level 180 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +20 ATP, MST, ATA and LCK Restores 1 HP/TP every 15 seconds | |
| Frame Name | Rarity | DFP | EVP | EFR | EIC | ETH | EDK | ELT | Req. | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | Notes |
| Elemental Resists | Classes | |||||||||||||||||||||