Ranger guide: Difference between revisions
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==Endgame Weapons== | ==Endgame Weapons== | ||
{{Gun|es|ES Needle}} - Recommended Specials : [[Hell]]/[[Demon's]]/[[Arrest]]/[[Berserk]] | {{Gun|es|ES Needle}} - Recommended Specials : [[Hell]]/[[Demon's]]/[[Arrest]]/[[Berserk]] or {{Gun|es|ES Shot}} - Recommended Specials : [[Hell]]/[[Demon's]]/[[Zalure]] | ||
{{SpecialCommon|Gun|es|Arrest|Needle}} will replace {{Gun|rare|Spread Needle}} to [[Paralysis|Paralyze]] enemies. | {{SpecialCommon|Gun|es|Arrest|Needle}} will replace {{Gun|rare|Spread Needle}} to [[Paralysis|Paralyze]] enemies. | ||
{{Sword|es|ES Scythe}} - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards. | {{Sword|es|ES Scythe}} - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards. | ||
{{Gun|attributes|Hell Rifle}} (70% Hit) or {{Gun|attributes|Hell Sniper}} (65% Hit) or {{Gun|attributes|Hell Blaster}} (65% Hit) or {{Gun|attributes|Hell Laser}} (50%+ Hit) - I find myself using this really often in episode 2 where the map has enemies spread out often. | {{Gun|attributes|Hell Rifle}} (70% Hit) or {{Gun|attributes|Hell Sniper}} (65% Hit) or {{Gun|attributes|Hell Blaster}} (65% Hit) or {{Gun|attributes|Hell Laser}} (50%+ Hit) - I find myself using this really often in episode 2 where the map has enemies spread out often. If its a trash mob enemy in episode 2, it's usually able to be killed with Hell Special. Elite enemies in ep2 are resistant for the most part so clearing trash rooms with Hell is often preferred for faster runs. | ||
{{Gun|attributes|Arms}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies. | {{Gun|attributes|Arms}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies. | ||
Revision as of 16:39, 19 November 2025
Rangers have the largest toolbox for any situation and can easily fit themselves into almost every team composition.
Rangers have access to easily use weapon specials. Special attacks on ES weapons are unreduced, enabling the use specials on powerful multi-hit or multi-target weapons like
ES Needle,
ES Shot and
ES Mechgun. Combined with the highest ATA in the game, Rangers classes are unmatched in utilizing weapon specials.
Classes
| Class | HP | TP | ATP | DFP | MST | ATA | EVP | Shift Deband | Jellen Zalure | Traps | Status Effect + Hp/Exp Steal | Devil/Demon %Hp Cut |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RAmar | 1770 | 1114 | 1260 | 515 | 665 | 249 | 715 | 15 | - | - | 100% | 50%/75% |
| RAmarl | 1565 | 1480 | 1145 | 577 | 1031 | 241 | 900 | 20 | 20 | - | 100% | 50%/75% |
| RAcast | 2214 | 0 | 1350 | 606 | 0 | 224 | 699 | - | - | Yes | 130% | 25%/45% |
| RAcaseal | 2140 | 0 | 1175 | 688 | 0 | 231 | 787 | - | - | Yes | 130% | 25%/45% |
RAmar - Highest ATA Ranger with access to Shifta and Deband 15. (Note: Easiest class to hit weapon hit % break points)
RAmarl - Second highest ATA Ranger with Shifta, Deband, Jellen, and Zalure 20. Massive 900 EVP. (Note: Combined with Stealth Suit, Ramarl can almost dodge every enemy auto attack.
RAcast - Highest ATP Ranger, worse ATA, with traps.
RAcaseal - Her only niche situation where she shines best is solo spaceship where you hell enemies and have traps. Making Space Ship her domain in solo time attacks. (Note: She has stupid high defense which can be a hindrance from multi-hitting attacks from enemies, causing her to die instantly instead of falling down.)
Starting Weapons
Vulcan (50% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
Arms (50% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
Spread Needle (0% Hit) - Fast animation speed, low damage, and small range, and a special to paralyze enemies. Its good for a tight situation but if you're positioning well Charge Arms and Baranz Launcher will always be the better option to slay enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.
Frozen Shooter (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.
Heaven Striker (0% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with
Striker Unit. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to Divine Punishment. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.
Cannon Rouge (0% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)
Slicer of Fanatic - (0% Hit) - Entry level demon's weapon. Has no penalty from multi-hit debuff on specials. Can perform Accuracy Glitch with this weapon making it good at all Hit % levels.
| Weapon | Target Range | ATP | ATA | Special |
|---|---|---|---|---|
| Vulcan | 1 | 20 | 12 | Charge/Berserk/Spirit |
| Arms | 5 | 140 | 33 | Charge/Berserk/Spirit |
| Spread Needle | 5 | 110 | 40 | Seize |
| Frozen Shooter | 1 | 250 | 60 | Unique Freeze (See Page) |
| Heaven Striker | 1 | 660 | 55 | Unique (See Page) |
| Cannon Rouge | 10 | 750 | 45 | Chaos |
| Slicer of Fanatic | 3 | 360 | 40 | Demon |
Gungnir (50% Hit) Charge/Berserk/Spirit - Melee weapon used for clumps of enemies are higher than 5+, up to 10 targets. Really good against Chaos Sorcerer Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.
Excalibur (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from
Lame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
Galatine (0% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.
Daylight Scar (0% Hit) - Strongest single target with multi-hit.
Twin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.
| Weapon | Target Range | ATP | ATA | Special |
|---|---|---|---|---|
| Gungnir | 10 | 180 | 32 | Charge/Berserk/Spirit |
| Excalibur | 3 | 950 | 60 | Berserk |
| Galatine | 1 | 1260 | 77 | Spirit |
| Daylight Scar | 1 | 550 | 48 | Berserk |
| Twin Blaze | 1 | 520 | 40 | Gifoie (1-10) |
Endgame Weapons
ES Needle - Recommended Specials : Hell/Demon's/Arrest/Berserk or
ES Shot - Recommended Specials : Hell/Demon's/Zalure
Arrest Needle will replace
Spread Needle to Paralyze enemies.
ES Scythe - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.
Hell Rifle (70% Hit) or
Hell Sniper (65% Hit) or
Hell Blaster (65% Hit) or
Hell Laser (50%+ Hit) - I find myself using this really often in episode 2 where the map has enemies spread out often. If its a trash mob enemy in episode 2, it's usually able to be killed with Hell Special. Elite enemies in ep2 are resistant for the most part so clearing trash rooms with Hell is often preferred for faster runs.
Arms (50+% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
Baranz Launcher (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.
Vulcan (50+% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
M&A60 Vise (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA
TypeMe/Mechgun (40% Hit) - 10 ATP but 21 more Grind levels and 2 Less ATA than 50% Vulcans.
Heaven Striker (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with
Striker Unit. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to Divine Punishment. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.
Cannon Rouge (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)
Frozen Shooter (25-35 Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.
Snow Queen (25-40% Hit) - Same use as
Frozen Shooter. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo.
| Weapon | Target Range | ATP | ATA | Special |
|---|---|---|---|---|
| Vulcan | 1 | 20 | 12 | Charge/Berserk/Spirit |
| Arms | 5 | 140 | 33 | Charge/Berserk/Spirit |
| ES Shot | 5 | 10 | 40 | Hell/Demon's/Zalure |
| ES Needle | 5 | 10 | 40 | Hell/Demon's/Arrest/Berserk |
| ES Scythe | 10 | 10 | 40 | Hell |
| Spread Needle | 5 | 110 | 40 | Seize |
| ES Mechgun | 1 | 10 | 20 | Hell/Demon |
| Frozen Shooter | 1 | 250 | 60 | Unique Freeze (See Page) |
| Snow Queen | INF | 350 | 60 | Unique Freeze (See Page) |
| Heaven Striker | 1 | 660 | 55 | Unique (See Page) |
| Cannon Rouge | 10 | 750 | 45 | Chaos |
Excalibur (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from
Lame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
Daylight Scar (15-45% Hit) - Strongest single target with multi-hit.
Galatine (15-35% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.
Twin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.
| Weapon | Target Range | ATP | ATA | Special |
|---|---|---|---|---|
| Excalibur | 3 | 950 | 60 | Berserk |
| Galatine | 1 | 1260 | 77 | Spirit |
| Daylight Scar | 1 | 550 | 48 | Berserk |
| Twin Blaze | 1 | 520 | 40 | Gifoie (1-10) |
Sphering Priority
Really comes down to whatever you want and can get first but usually Baranz Launcher -> Heaven Striker -> Excalibur -> Cannon Rouge -> Daylight Scar -> Charge/Berserk/Spirit Arms.
Baranz Launcher
- Baranz Launcher will be your go to weapon with its 230 ATP and hitting 4 Enemies. Having a set for all attributes will speed your run times immensely.
Heaven Striker - 30-35% Hit is recommended to keep value if you ever plan on upgrading. 30% Native / A.Beast and 35% Machine/Dark is ideal playing on RAcast comfortably to making combo kills. You'll find yourself swapping to this weapon picking off final hits often and destroys bosses.
Excalibur
- 25-30% Hit is recommended to perform most combo kills. 30-35% if you wish to use all your Excaliburs across Forces too. 30% Hit Native and A.Beast and 35% Hit Machine and Dark.
Cannon Rouge - 25%+ Hit is recommended to retain value and is break point for RAcast to 100% land Heavy on Gal Gryphon. Really good to sphere A.Beast to take down De Rol Le, Barba Ray, and Gal Gryphon.
Daylight Scar - 40-45% Hit is recommended for sphering. I don't find myself using this as often as Heaven Striker if I don't position myself for it.
Armor/Frames
| Frame Name | Rarity | DFP | EVP | Elemental Resists | Req. | Classes | AE | Notes | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EFR | EIC | ETH | EDK | ELT | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||
| 10★ | 115-125 | 85-92 | 0 | 0 | 0 | 15 | 25 | Level 51 | × | × | ○ | ○ | × | × | ○ | ○ | × | × | × | × | +35 ATP | ||
| 9★ | 30 | 30 | 0 | 0 | 0 | 70 | 0 | None | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | Yes | ||
| 10★ | 300-330 | −200 | 2 | 2 | 2 | 2 | 2 | Level 121 | × | × | ○ | ○ | × | × | ○ | ○ | × | × | × | × | No | ||
| 12★ | 240-290 | 90-110 | 0 | 0 | 0 | 15 | 15 | Level 156 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ | Yes | ||
| 10★ | 1 | 300-325 | 0 | 0 | 0 | 0 | 0 | Level 120 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Yes | Prevents slingshotting (see page); character warps 5-7 frames faster | |
| 11★ | 235-285 | 134-154 | 0 | 0 | 0 | 20 | 20 | Level 152 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ | Yes | Slowly drains TP
drains HP}} | |
| 11★ | 190-240 | 116-136 | 0 | 0 | 0 | 25 | 20 | Level 111 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Yes | ||
| 11★ | 176-226 | 164-184 | 2 | 2 | 2 | 10 | 10 | Level 131 | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | Weapon ATP increases near males; DFP decreases near males; set effect (See page) | ||
| Frame Name | Rarity | DFP | EVP | EFR | EIC | ETH | EDK | ELT | Req. | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | AE | Notes |
| Elemental Resists | Classes | ||||||||||||||||||||||
Units
Heavenly/Battle - Best Battle unit with 40% increase attack speed.
Heavenly/Arms - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.
V501 - Raises weapon special proc chance by 50% for Freeze, Shock, Paralysis, Confusion, and Instant Kill. Cheap effective unit for increasing
Spread Needle's paralysis chance.
V101 - Same attack speed boost as Heavenly Battle but has added stats, between
Hero/Ability and
God/Ability.
V502 - Upgrade from v501 with 50% -> 100% Instant Kill proc rate. Ideally, used with a hell weapon.
Barriers/Shields
| Frame Name | Rarity | DFP | EVP | Elemental Resists | Req. | Classes | Notes | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EFR | EIC | ETH | EDK | ELT | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | ||||||
| 9★ | 70-80 | 145-155 | 15 | 15 | 18 | 0 | 0 | Level 41 | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +20 ATA | |
| 11★ | 150-235 | 232-257 | 30 | 30 | 30 | 5 | 5 | Level 180 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +20 ATP, MST, ATA and LCK Restores 1 HP/TP every 15 seconds | |
| 10★ | 20 | 135 | 0 | 0 | 0 | 60 | 0 | Level 80 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ||
| 11★ | 95 | 180 | 40 | 40 | 40 | 0 | 0 | Level 101 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Built-in | |
| Frame Name | Rarity | DFP | EVP | EFR | EIC | ETH | EDK | ELT | Req. | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | Notes |
| Elemental Resists | Classes | |||||||||||||||||||||