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==Starting Weapons==
==Starting Weapons==


[[Charge]]/[[Berserk]]/[[Spirit]] {{Gun|attributes|Vulcan}} (50% Hit) - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
{{Gun|attributes|Vulcan}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.


[[Charge]]/[[Berserk]]/[[Spirit]] {{Gun|attributes|Arms}} (50% Hit) - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
{{Gun|attributes|Arms}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.


{{Gun|rare|Spread Needle}} (0% Hit) - Fast animation speed, low damage, and small range, and a special to paralyze enemies. Its good for a tight situation but if you're positioning well Charge Arms and Baranz Launcher will always be the better option to slay enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.
{{Gun|rare|Spread Needle}} (0% Hit) - Fast animation speed, low damage, and small range, and a special to paralyze enemies. Its good for a tight situation but if you're positioning well Charge Arms and Baranz Launcher will always be the better option to slay enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.
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|-
|-
! [[Spread_Needle|Spread Needle]]
! [[Spread_Needle|Spread Needle]]
|| 5 || 110 || 40 || Seize
|| 5 || 110 || 40 || [[Seize]]
|-
|-
! [[Frozen_Shooter|Frozen Shooter]]  
! [[Frozen_Shooter|Frozen Shooter]]  
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|}
|}


[[Charge]]/[[Berserk]]/[[Spirit]] {{Sword|attributes|Gungnir}} (50% Hit) - Melee weapon used for clumps of enemies are higher than 5+, up to 10 targets. Really good against [[Chaos Sorcerer]] Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.
{{Sword|attributes|Gungnir}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Melee weapon used for clumps of enemies are higher than 5+, up to 10 targets. Really good against [[Chaos Sorcerer]] Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.


{{Sword|rare|Excalibur}} (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
{{Sword|rare|Excalibur}} (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
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{{Sword|es|ES Scythe}} - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.
{{Sword|es|ES Scythe}} - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.
{{Gun|attributes|Arms}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.


{{Gun|rare|Baranz Launcher}} (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.
{{Gun|rare|Baranz Launcher}} (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.


{{Gun|rare|Heaven Striker}} (15-35% Hit) -  
{{Gun|attributes|Vulcan}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.


{{Sword|rare|Excalibur}} (15-35% Hit) -  
{{Gun|rare|M&A60 Vise}} (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA


{{Sword|rare|Daylight Scar}} (15-45% Hit) -  
{{Gun|rare|Heaven Striker}} (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.


==Armor/Frames==
{{Gun|rare|Cannon Rouge}} (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)


{{Frame|rare|D-Parts ver1.01}} - RAcast and RAcaseal only. 115-125 DFP 85-92 EVP 35ATP (Notes: Armors/Frames, Shields/Barriers, Special Units, and Weapons do not apply to character stats. Therefore, this is the only way to increase your ATP and ATA).
{{Gun|rare|Frozen Shooter}} (25-35 Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.


{{Frame|rare|Virus Armor: Lafuteria}} - RAmar and RAmarl only. 240-290 DFP 90-110 EVP
{{Gun|rare|Snow Queen}} (25-40% Hit) - Same use as {{Gun|rare|Frozen Shooter}}. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo.
{| class="wikitable sortable" style="text-align:center"
|+ Range Weapons
|-
! Weapon !! Target Range !! ATP !! ATA !! Special
|-
! [[Vulcan]]
|| 1 || 20 || 12 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
! [[Arms]]
|| 5 || 140 || 33 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
! [[ES Shot]]
|| 5 || 10 || 40 || [[Hell]]/[[Demon's]]/[[Zalure]]
|-
! [[ES Needle]]
|| 5 || 10 || 40 || [[Hell]]/[[Demon's]]/[[Arrest]]/[[Berserk]] 
|-
! [[ES Scythe]]
|| 10 || 10 || 40 || [[Hell]]
|-
! [[Spread_Needle|Spread Needle]]
|| 5 || 110 || 40 || [[Seize]]
|-
! [[ES Mechgun]]
|| 1 || 10 || 20 || [[Hell]]/[[Demon]]
|-
! [[Frozen_Shooter|Frozen Shooter]]
|| 1 || 250 || 60 || [[Frozen Shooter|Unique Freeze]] (See Page)
|-
! [[Snow Queen]]
|| INF || 350 || 60 || [[Snow Queen|Unique Freeze]] (See Page)
|-
! [[Heaven_Striker|Heaven Striker]]
|| 1 || 660 || 55 || [[Heaven Striker|Unique]] (See Page)
|-
! [[Cannon_Rouge|Cannon Rouge]]
|| 10 || 750 || 45 || [[Chaos]]
|}


{{Frame|rare|Black Hound Cuirass}} - RAcast and RAcaseal only. 300-330 DFP (-)200 EVP
{{Sword|rare|Excalibur}} (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.


{{Frame|rare|Stealth Suit}} - All Classes. 1 DFP 300-325 EVP. Removes rubberbanding effect from shooting after quick swapping weapons. (Notes : using this armor with [[Estlla]] photon blast against Ep4 boss can do a large chunk of damage)
{{Sword|rare|Daylight Scar}} (15-45% Hit) - Strongest single target with multi-hit.


{{Frame|rare|Brightness Circle}} - Female Armor with 25EDK 20ELT. 190-240 DFP 116-136 EVP (Note: this is the highest EDK armor for females.)
{{Sword|rare|Galatine}} (15-35% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.


{{Frame|rare|Dress Plate}} - Male Armor with 70EDK. 30 DFP 30 EVP. (Note: this is the highest EDK armor for Males.)  
{{Sword|rare|Twin Blaze}} (0% Hit) - Gifoie Special to stop enemies charging such as: [[Dorphon]], [[Zu]], and [[Delbiter]]. Other use is for instant breaking traps.
{| class="wikitable sortable" style="text-align:center"
|+ | Melee
! Weapon !! Target Range !! ATP !! ATA !! Special
|-
! [[Excalibur]]
|| 3 || 950 || 60 || [[Berserk]]
|-
! [[Galatine]]
|| 1 || 1260 || 77 || [[Spirit]]
|-
!  [[Daylight_Scar|Daylight Scar]]
|| 1 || 550 || 48 || [[Berserk]]
|-
! [[Twin_Blaze|Twin Blaze]]
|| 1 || 520 || 40 || [[Gifoie]] (1-10)
|}
 
==Armor/Frames==


{{Frame|rare|Sweetheart}} - Female Armor. 176-226 DFP 164-184 EVP. Increases ATP if near male characters.
{| class="wikitable sortable" style="text-align:center;"
{{FrameTableHeadRare}}
{{FrameTableSortRare}}
{{FrameTableRow|D-Parts ver1.01|10|115-125|85-92|0|0|0|15|25|Level 51|class=001100110000|notes=+35 ATP}}
{{FrameTableRowRare|Dress Plate|9|30|30|0|0|0|70|0|None|class=101010101010|Yes}}
{{FrameTableRowRare|Black Hound Cuirass|10|300-330|−200|2|2|2|2|2|Level 121|class=001100110000|No}}
{{FrameTableRowRare|Virus Armor: Lafuteria|12|240-290|90-110|0|0|0|15|15|Level 156|Yes|class=110011001111}}
{{FrameTableRowRare|Stealth Suit|10|1|300-325|0|0|0|0|0|Level 120|Yes|notes=Prevents slingshotting (see page);<br>character {{Note|Green warps only|warps}} 5-7 frames faster}}
{{FrameTableRowRare|Aura Field|11|235-285|134-154|0|0|0|20|20|Level 152|class=110011001111|Yes|notes=Slowly drains TP}}
drains HP}}
{{FrameTableRowRare|Brightness Circle|11|190-240|116-136|0|0|0|25|20|Level 111|Yes}}
{{FrameTableRow|Sweetheart|11|176-226|164-184|2|2|2|10|10|Level 131|class=010101010101|notes=Weapon ATP increases near males;<br>DFP decreases near males;<br>set effect (See page)}}
{{FrameTableFoot}}


==Units==
==Units==
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==Barriers/Shields==
==Barriers/Shields==


{{Shield|rare|Ranger Wall}} - Best Barrier/Shield before Red Ring for the fact it gives same ATA as Red Ring. Gives +20 ATA, +70 DFP, and +145 EVP (Technically has variable DFP/EVP but always comes with minimum stats, due to being a quest reward)
{| class="wikitable sortable" style="text-align:center;"
 
{{FrameTableHead}}
{{Shield|rare|Red Ring}} - Best Barrier/Shield in game with plethora stats. +20 (ATA/MST/ATP/Luck) 150-235 DFP 232-257 EVP
{{FrameTableSort}}
 
{{BarrierTableRow|Ranger Wall         | 9|70-80  |145-155|15|18|15|0 |0 |Level 41|class=000011110000|notes=&#43;20 ATA}}
{{Shield|rare|Anti-Dark Ring}} - 20 DFP 135 EVP 60 EDK (note: Check [[Poison Lily]] and [[Del Lily]] page for EDK to full resist megid.)
{{BarrierTableRow|Red Ring             |11|150-235|232-257|30|30|30|5 |5 |Level 180|notes=&#43;20 ATP, MST, ATA and LCK<br>Restores 1 HP/TP every 15 seconds}}
{{BarrierTableRow|Anti-Dark Ring       |10|20    |135    |0 |0 |0 |60|0 |Level 80}}
{{BarrierTableRow|Gods Shield "Kouryu"|11|95    |180    |40|40|40|0 |0 |Level 101|notes=Built-in {{Unit|rare|PB/Create}}}}


{{Shield|rare|Gods Shield "Kouryu"}} - High Fire, Ice, Lightning resist and builds PB passively.
{{FrameTableFoot}}


{{Guides}}
{{Guides}}

Revision as of 13:48, 19 November 2025

This page is a work in progress!

Rangers have the largest toolbox for any situation and can easily fit themselves into almost every team composition.

Rangers have access to easily use weapon specials. Special attacks on ES weapons are unreduced, enabling the use of powerful multi-hit or multi-target weapons like Gun icon.pngES Needle, Gun icon.pngES Shot and Gun icon.pngES Mechgun. Combined with the highest ATA in the game, Rangers are the best classes for utilizing weapon specials.

Classes

Classes
Class HP TP ATP DFP MST ATA EVP
RAmar 1770 1114 1260 515 665 249 715
RAmarl 1565 1480 1145 577 1031 241 900
RAcast 2214 0 1350 606 0 224 699
RAcaseal 2140 0 1175 688 0 231 787

RAmar - Highest ATA Ranger with access to Shifta and Deband 15. (Note: Easiest class to hit weapon hit % break points)

RAmarl - Second highest ATA Ranger with Shifta, Deband, Jellen, and Zalure 20. Massive 900 EVP. (Note: Combined with Stealth Suit, Ramarl can almost dodge every enemy auto attack.

RAcast - Highest ATP Ranger, worse ATA, with traps.

RAcaseal - Her only niche situation where she shines best is solo spaceship where you hell enemies and have traps. Making Space Ship her domain in solo time attacks. (Note: She has stupid high defense which can be a hindrance from multi-hitting attacks from enemies, causing her to die instantly instead of falling down.)

Starting Weapons

Gun icon.pngVulcan (50% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.

Gun icon.pngArms (50% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.

Gun icon.pngSpread Needle (0% Hit) - Fast animation speed, low damage, and small range, and a special to paralyze enemies. Its good for a tight situation but if you're positioning well Charge Arms and Baranz Launcher will always be the better option to slay enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.

Gun icon.pngFrozen Shooter (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.

Gun icon.pngHeaven Striker (0% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with Mag icon.pngStriker Unit. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to Divine Punishment. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.

Gun icon.pngCannon Rouge (0% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/ Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)

Range Weapons
Weapon Target Range ATP ATA Special
Vulcan 1 20 12 Charge/Berserk/Spirit
Arms 5 140 33 Charge/Berserk/Spirit
Spread Needle 5 110 40 Seize
Frozen Shooter 1 250 60 Unique Freeze (See Page)
Heaven Striker 1 660 55 Unique (See Page)
Cannon Rouge 10 750 45 Chaos

Sword icon.pngGungnir (50% Hit) Charge/Berserk/Spirit - Melee weapon used for clumps of enemies are higher than 5+, up to 10 targets. Really good against Chaos Sorcerer Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.

Sword icon.pngExcalibur (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from Sword icon.pngLame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.

Sword icon.pngGalatine (0% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.

Sword icon.pngDaylight Scar (0% Hit) - Strongest single target with multi-hit.

Sword icon.pngTwin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.

Melee
Weapon Target Range ATP ATA Special
Gungnir 10 180 32 Charge/Berserk/Spirit
Excalibur 3 950 60 Berserk
Galatine 1 1260 77 Spirit
Daylight Scar 1 550 48 Berserk
Twin Blaze 1 520 40 Gifoie (1-10)

Endgame Weapons

Gun icon.pngES Needle - Recommended Specials : Hell/Demon's/Arrest/Berserk

Gun icon.pngArrest Needle will replace Gun icon.pngSpread Needle to Paralyze enemies.

Gun icon.pngES Shot - Recommended Specials : Hell/Demon's/Zalure

Sword icon.pngES Scythe - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.

Gun icon.pngArms (50+% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.

Gun icon.pngBaranz Launcher (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.

Gun icon.pngVulcan (50+% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.

Gun icon.pngM&A60 Vise (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA

Gun icon.pngHeaven Striker (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with Mag icon.pngStriker Unit. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to Divine Punishment. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.

Gun icon.pngCannon Rouge (15-40% Hit) - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/ Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)

Gun icon.pngFrozen Shooter (25-35 Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.

Gun icon.pngSnow Queen (25-40% Hit) - Same use as Gun icon.pngFrozen Shooter. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo.

Range Weapons
Weapon Target Range ATP ATA Special
Vulcan 1 20 12 Charge/Berserk/Spirit
Arms 5 140 33 Charge/Berserk/Spirit
ES Shot 5 10 40 Hell/Demon's/Zalure
ES Needle 5 10 40 Hell/Demon's/Arrest/Berserk
ES Scythe 10 10 40 Hell
Spread Needle 5 110 40 Seize
ES Mechgun 1 10 20 Hell/Demon
Frozen Shooter 1 250 60 Unique Freeze (See Page)
Snow Queen INF 350 60 Unique Freeze (See Page)
Heaven Striker 1 660 55 Unique (See Page)
Cannon Rouge 10 750 45 Chaos

Sword icon.pngExcalibur (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from Sword icon.pngLame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.

Sword icon.pngDaylight Scar (15-45% Hit) - Strongest single target with multi-hit.

Sword icon.pngGalatine (15-35% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.

Sword icon.pngTwin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.

Melee
Weapon Target Range ATP ATA Special
Excalibur 3 950 60 Berserk
Galatine 1 1260 77 Spirit
Daylight Scar 1 550 48 Berserk
Twin Blaze 1 520 40 Gifoie (1-10)

Armor/Frames

Frame Name Rarity DFP EVP Elemental Resists Req. Classes AE Notes
EFR EIC ETH EDK ELT HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Frame icon.pngD-Parts ver1.01 10★ 115-125 85-92 0 0 0 15 25 Level 51 × × × × × × × × +35 ATP
Frame icon.pngDress Plate 9★ 30 30 0 0 0 70 0 None × × × × × × Yes
Frame icon.pngBlack Hound Cuirass 10★ 300-330 −200 2 2 2 2 2 Level 121 × × × × × × × × No
Frame icon.pngVirus Armor: Lafuteria 12★ 240-290 90-110 0 0 0 15 15 Level 156 × × × × Yes
Frame icon.pngStealth Suit 10★ 1 300-325 0 0 0 0 0 Level 120 Yes Prevents slingshotting (see page);
character warps 5-7 frames faster
Frame icon.pngAura Field 11★ 235-285 134-154 0 0 0 20 20 Level 152 × × × × Yes Slowly drains TP

drains HP}}

Frame icon.pngBrightness Circle 11★ 190-240 116-136 0 0 0 25 20 Level 111 Yes
Frame icon.pngSweetheart 11★ 176-226 164-184 2 2 2 10 10 Level 131 × × × × × × Weapon ATP increases near males;
DFP decreases near males;
set effect (See page)
Frame Name Rarity DFP EVP EFR EIC ETH EDK ELT Req. HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl Notes
Elemental Resists Classes

Units

Unit icon.pngHeavenly/Battle - Best Battle unit with 40% increase attack speed.

Unit icon.pngHeavenly/Arms - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.

Unit icon.pngV501 - Raises weapon special proc chance by 50% for Freeze, Shock, Paralysis, Confusion, and Instant Kill. Cheap effective unit for increasing Gun icon.pngSpread Needle's paralysis chance.

Unit icon.pngV101 - Same attack speed boost as Heavenly Battle but has added stats, between Unit icon.pngHero/Ability and Unit icon.pngGod/Ability.

Unit icon.pngV502 - Upgrade from v501 with 50% -> 100% Instant Kill proc rate. Ideally, used with a hell weapon.

Barriers/Shields

Frame Name Rarity DFP EVP Elemental Resists Req. Classes Notes
EFR EIC ETH EDK ELT HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Shield icon.pngRanger Wall 9★ 70-80 145-155 15 15 18 0 0 Level 41 × × × × × × × × +20 ATA
Shield icon.pngRed Ring 11★ 150-235 232-257 30 30 30 5 5 Level 180 +20 ATP, MST, ATA and LCK
Restores 1 HP/TP every 15 seconds
Shield icon.pngAnti-Dark Ring 10★ 20 135 0 0 0 60 0 Level 80
Shield icon.pngGods Shield "Kouryu" 11★ 95 180 40 40 40 0 0 Level 101 Built-in Unit icon.pngPB/Create
Frame Name Rarity DFP EVP EFR EIC ETH EDK ELT Req. HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl Notes
Elemental Resists Classes