Hildebear and Photon Filter: Difference between pages

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{{Enemy|name=Hildebear (E1)}}
{{Item
{{Enemy|name=Hildebear (E2)}}
|title = Photon Filter
==Behavior/Mechanics==
|jp = フォトンフィルター
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit {{Foie}} ({{Gizonde}} in Ultimate difficulty) at their targets or leap to them, dealing damage where they land.
|romaji = Photon Filter
|type = Photon
|icon = Tool
|color = rare
|hex = 030E45
|desc = Changes the photon color of certain weapons.
}}
{{Tool|rare|Photon Filter}} is an Ephinea-exclusive rare [[Tools|tool]] that can change the photon color of specific [[Weapon hearts|weapon hearts]] when applied to certain weapons. Photon Filters will also reset the weapon's [[grind]].


===Fixed Damage===
==Combinations==
{|
{| class="wikitable" style="text-align:left;"
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable sticky"  
|- class="sticky-main"
! Attack
! Damage
|-
|-
| Spawn Damage|| 5
! Skin
! Weapon
! Starting Color
|-
|-
| Jump Attack || 24
|{{Tool|rare|Heart of Flamberge}}
|{{Sword|rare|Excalibur}}*
|style="text-align:center;"| Blue
|-
|-
| {{Foie}} || 22
|{{Tool|rare|Heart of Daisy Chain}}
|}
|
|-|
{{Sword|rare|Chain Sawd}}*<br>{{Sword|rare|Red Sword}}*<br>{{Sword|rare|Tsumikiri J-Sword}}*<br>{{Sword|rare|Zanba}}*<br>{{Sword|rare|Flowen's Sword (3084)}}*<br>{{Sword|rare|Dark Flow}}*
One Person=
|style="text-align:center;"| Yellow
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
|-
| Spawn Damage || 5
| {{Tool|rare|Heart of Twin Chakram}}
|{{Sword|rare|Daylight Scar}}*
|style="text-align:center;"| Green
|-
|-
| Jump Attack || 14
| {{Tool|rare|Heart of TypeDS/D.Saber}}
|{{Sword|rare|Vivienne}}*
|style="text-align:center;"| White
|-
|-
| {{Foie}} || 22
|{{Tool|rare|Heart of TypeSS/Swords}}
|}
|
</tabber>
{{Sword|rare|Musashi}}*<br>{{Sword|rare|Asuka}}*<br>{{Sword|rare|Sange & Yasha}}*<br>{{Sword|rare|Jizai}}*
{{!}}-{{!}}
|style="text-align:center;"| White
Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Spawn Damage || 5
|-
|-
| Jump Attack || 120
|{{Tool|rare|Heart of Suppressed Gun}}
|{{Gun|rare|Heaven Striker}}*
|style="text-align:center;"| Green
|-
|-
| {{Foie}} || 22
|{{Tool|rare|Heart of The Sigh of a God}}
|{{Cane|rare|Magical Piece}}*
|style="text-align:center;"| Yellow
|}
|}
|-|
Only these specific item skins and weapon combinations work with Photon Filters; for example, a Photon Filter will have no effect on a {{Sword|rare|Red Saber}}* with a Flamberge skin.
One Person=
 
{| class="wikitable sticky"
Each of these combinations produces another photon color of the skinned weapon. Another Photon Filter can be used on the resulting item to change its color again.
|- class="sticky-main"
 
! Attack
==Color Cycle==
! Damage
Each use of a Photon Filter on a compatible weapon will change the weapon's color and consume the Photon Filter. The color chosen is the next color in the cycle listed below. When a Photon Filter is used on a White-colored weapon, its color will change to Green, restarting the cycle. There are no official names for these colors anywhere in the game files. The names below were chosen by staff to approximate the photon colors.
|-
 
| Spawn Damage || 5
The color values in the following table are in RGB format and are the photon colors applied to colorable weapons. For example, a Saber uses Green and a Brand uses Blue. The color of the weapon transitions between the two colors. The Index value is the color's index in the Photon Color table in the ItemPMT.
 
Photon bullets use static textures that are approximations of the photon colors. These textures can be found in <code>EphineaPSO\data\default\bullets.xvm</code> where the color index maps to the texture. For example, Mauve is index 10 and uses the 10th texture in bullets.xvm. If you were opening bullets.xvm in TextureManager, this would be Texture 9 because there is no texture for photon color index 0.
 
{| class="wikitable" style="text-align:center;"
|-
|-
| Jump Attack || 60
! Name
! Index
! Color
! Hex
! Color
! Hex
|-
|-
| {{Foie}} || 22
| Green
|}
| 1
</tabber>
| style="width: 10%; background:#80FF80| || #80FF80
{{!}}-{{!}}
| style="width: 10%; background:#198033| || #198033
Very Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
|-
| Spawn Damage || 5
| Blue
| 2
| style="width: 10%; background:#4080FF| || #4080FF
| style="width: 10%; background:#0033B2| || #0033B2
|-
|-
| Jump Attack || 240
| Purple
| 3
| style="width: 10%; background:#FF80FF| || #FF80FF
| style="width: 10%; background:#663366| || #663366
|-
|-
| {{Foie}} || 22
| Red
|}
| 4
|-|
| style="width: 10%; background:#FF5959| || #FF5959
One Person=
| style="width: 10%; background:#B20000| || #B20000
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
|-
| Spawn Damage || 5
| Yellow
| 5
| style="width: 10%; background:#FFFF00| || #FFFF00
| style="width: 10%; background:#996600| || #996600
|-
|-
| Jump Attack || 140
| Blue and Green
| 6
| style="width: 10%; background:#80FF80| || #80FF80
| style="width: 10%; background:#4080FF| || #4080FF
|-
|-
| {{Foie}} || 22
| Rose
|}
| 7
</tabber>
| style="width: 10%; background:#FF80FF| || #FF80FF
{{!}}-{{!}}
| style="width: 10%; background:#FF5959| || #FF5959
Ultimate=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
|-
| Spawn Damage|| 5
| Chartreuse
| 8
| style="width: 10%; background:#FFFF4C| || #FFFF4C
| style="width: 10%; background:#80FF80| || #80FF80
|-
|-
| Jump Attack || 300
| Mauve
| 10
| style="width: 10%; background:#80CCFF| || #80CCFF
| style="width: 10%; background:#B24CFF| || #B24CFF
|-
|-
| {{Gizonde}} || 136
| Cyan
|}
| 23
|-|
| style="width: 10%; background:#40FFFF| || #40FFFF
One Person=
| style="width: 10%; background:#1A6666| || #1A6666
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
|-
| Spawn Damage || 5
| Orange
| 24
| style="width: 10%; background:#FF8000| || #FF8000
| style="width: 10%; background:#664200| || #664200
|-
|-
| Jump Attack || 300
| White
| 25
| style="width: 10%; background:#FFFFFF| || #FFFFFF
| style="width: 10%; background:#666666| || #666666
|-
|-
| {{Gizonde}} || 136
|}
|}
</tabber>
 
}}
The applicable weapon skins each have a unique description that identifies their current color to allow for easy verification during trades.
 
==The Forge==
* One Photon Filter is one of seven trade components for the {{Shield|rare|Red Ring}} [[Tools#Ring_platings|plating]] {{Tool|rare|Honeycomb Plating}} in the quest {{Quest link|The Forge}}.
* One Photon Filter is one of six trade components for the rare [[Tools|tool]] {{Tool|rare|Divine Filter}} in the quest {{Quest link|The Forge}}.
* One Photon Filter is one of six trade components for the rare [[Tools|tool]] {{Tool|rare|Lock-on Filter}} in the quest {{Quest link|The Forge}}.
 
==Availability==
===Enemy Drops===
{{DropTableHead}}
{{DropRow|id=Redria|diff=Ultimate|Dubchich (E2)|1/3900}}
{{DropRow|id=Oran|diff=Ultimate|Pan Arms (E1)|1/1820}}
{{DropRow|id=Yellowboze|diff=Ultimate|Ze Boota|1/3316}}
|}
|}


==Strategy==
===Quest Reward===
===Hunters===
Photon Filter may be purchased from the {{Quest link|Anniversary Badge Shop}} for 35 {{Tool|rare|Anniv. Gold Badge|Anniv. Gold Badges}}.
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage.
 
===Rangers===
==Gallery==
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage.
====Flamberge====
===Forces===
<gallery mode="nolines">
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.
File:Flamberge 00 Blue.gif|<center>Blue
File:Flamberge 01 Purple.gif|<center>Purple
File:Flamberge 02 Red.gif|<center>Red
File:Flamberge 03 Yellow.gif|<center>Yellow
File:Flamberge 04 Blue and Green.gif|<center>Blue and Green
File:Flamberge 05 Rose.gif|<center>Rose
File:Flamberge 06 Chartreuse.gif|<center>Chartreuse
File:Flamberge 07 Mauve.gif|<center>Mauve
File:Flamberge 08 Cyan.gif|<center>Cyan
File:Flamberge 09 Orange.gif|<center>Orange
File:Flamberge 10 White.gif|<center>White</center>
File:Flamberge 11 Green.gif|<center>Green</center>
</gallery>
 
====Daisy Chain====
<gallery mode="nolines">
File:Daisy Chain 00 Yellow.gif|<center>Yellow
File:Daisy Chain 01 Blue and Green.gif|<center>Blue and Green
File:Daisy Chain 02 Rose.gif|<center>Rose
File:Daisy Chain 03 Chartreuse.gif|<center>Chartreuse
File:Daisy Chain 04 Mauve.gif|<center>Mauve
File:Daisy Chain 05 Cyan.gif|<center>Cyan
File:Daisy Chain 06 Orange.gif|<center>Orange
File:Daisy Chain 07 White.gif|<center>White
File:Daisy Chain 08 Green.gif|<center>Green
File:Daisy Chain 09 Blue.gif|<center>Blue
File:Daisy Chain 10 Purple.gif|<center>Purple
File:Daisy Chain 11 Red.gif|<center>Red
</gallery>
 
====Twin Chakram====
<gallery mode="nolines">
File:Twin Chakram 00 Green.gif|<center>Green
File:Twin Chakram 01 Blue.gif|<center>Blue
File:Twin Chakram 02 Purple.gif|<center>Purple
File:Twin Chakram 03 Red.gif|<center>Red
File:Twin Chakram 04 Yellow.gif|<center>Yellow
File:Twin Chakram 05 Blue and Green.gif|<center>Blue and Green
File:Twin Chakram 06 Rose.gif|<center>Rose
File:Twin Chakram 07 Chartreuse.gif|<center>Chartreuse
File:Twin Chakram 08 Mauve.gif|<center>Mauve
File:Twin Chakram 09 Cyan.gif|<center>Cyan
File:Twin Chakram 10 Orange.gif|<center>Orange
File:Twin Chakram 11 White.gif|<center>White
</gallery>


==Rare Spawns==
====TypeDS/D.Saber====
A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]].
<gallery mode="nolines">
File:TypeDS D.Saber White.gif|<center>White
File:TypeDS D.Saber Green.gif|<center>Green
File:TypeDS D.Saber Blue.gif|<center>Blue
File:TypeDS D.Saber Purple.gif|<center>Purple
File:TypeDS D.Saber Red.gif|<center>Red
File:TypeDS D.Saber Yellow.gif|<center>Yellow
File:TypeDS D.Saber Blue and Green.gif|<center>Blue and Green
File:TypeDS D.Saber Rose.gif|<center>Rose
File:TypeDS D.Saber Chartreuse.gif|<center>Chartreuse
File:TypeDS D.Saber Mauve.gif|<center>Mauve
File:TypeDS D.Saber Cyan.gif|<center>Cyan
File:TypeDS D.Saber Orange.gif|<center>Orange
</gallery>


==Hunting==
====TypeSS/Swords====
===Episode 1===
<gallery mode="nolines">
The following quests are recommended for hunting this enemy in Episode 1:  
File:TypeSS Sword 00 White 120.gif|<center>White
* [Event] [[Maximum Attack E: Forest]]: Clear quest (32)
File:TypeSS Sword 01 Green 120.gif|<center>Green
* [VR] [[Tyrell's Ego]]: Clear Forest (52)
File:TypeSS Sword 02 Blue 120.gif|<center>Blue
* [VR] [[Simulator 2.0]]: Clear Forest (10)
File:TypeSS Sword 03 Purple 120.gif|<center>Purple
* [VR] [[Towards the Future]]: Clear First 2 Rooms (4)
File:TypeSS Sword 04 Red 120.gif|<center>Red
* [Retrieval] [[Rappy's Holiday]]: Clear Forest 2 (75)
File:TypeSS Sword 05 Yellow 120.gif|<center>Yellow
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (17)
File:TypeSS Sword 06 Blue and Green 120.gif|<center>Blue and Green
* [Story] [[Forest of Sorrow]]: Clear quest (16)
File:TypeSS Sword 07 Rose 120.gif|<center>Rose
===Episode 2===
File:TypeSS Sword 08 Chartreuse 120.gif|<center>Chartreuse
The following quests are recommended for hunting this enemy in Episode 2:
File:TypeSS Sword 09 Mauve 120.gif|<center>Mauve
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Beginning of a legacy" route (15)
File:TypeSS Sword 10 Cyan 120.gif|<center>Cyan
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (8)
File:TypeSS Sword 11 Orange 120.gif|<center>Orange
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (21)
</gallery>
* [Event] [[Maximum Attack E: Temple]]: Clear Temple (22)
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (21)
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (20) / Clear Quest (41)


==Rare Drops==
====Suppressed Gun====
===Episode 1===
<gallery mode="nolines">
{{EnemyDropTable|Hildebear (E1)}}
File:Suppressed Gun 00 Green.gif|<center>Green
===Episode 2===
File:Suppressed Gun 01 Blue.gif|<center>Blue
{{EnemyDropTable|Hildebear (E2)}}
File:Suppressed Gun 02 Purple.gif|<center>Purple
File:Suppressed Gun 03 Red.gif|<center>Red
File:Suppressed Gun 04 Yellow.gif|<center>Yellow
File:Suppressed Gun 05 Blue and Green.gif|<center>Blue and Green
File:Suppressed Gun 06 Rose.gif|<center>Rose
File:Suppressed Gun 07 Chartreuse.gif|<center>Chartreuse
File:Suppressed Gun 08 Mauve.gif|<center>Mauve
File:Suppressed Gun 09 Cyan.gif|<center>Cyan
File:Suppressed Gun 10 Orange.gif|<center>Orange
File:Suppressed Gun 11 White.gif|<center>White
</gallery>


{{Episode1Enemies}}
====The Sigh of a God====
{{Episode2Enemies}}
<gallery mode="nolines">
[[Category:Enemies]]
File:The Sigh of a God Yellow.gif|<center>Yellow
[[Category:Forest Enemies]]
File:The Sigh of a God Blue and Green.gif|<center>Blue and Green
[[Category:VR Temple Enemies]]
File:The Sigh of a God Rose.gif|<center>Rose
[[Category:Casts Foie]]
File:The Sigh of a God Chartreuse.gif|<center>Chartreuse
[[Category:Casts Gizonde]]
File:The Sigh of a God Mauve.gif|<center>Mauve
[[Category:Inflicts Shock]]
File:The Sigh of a God Cyan.gif|<center>Cyan
File:The Sigh of a God Orange.gif|<center>Orange
File:The Sigh of a God White.gif|<center>White
File:The Sigh of a God Green.gif|<center>Green
File:The Sigh of a God Blue.gif|<center>Blue
File:The Sigh of a God Purple.gif|<center>Purple
File:The Sigh of a God Red.gif|<center>Red
</gallery>
<br>
{{Tools}}
[[Category:Tools]]
[[Category:Combination Items]]

Latest revision as of 04:58, 9 September 2025

Tool icon.pngPhoton Filter
フォトンフィルター
Changes the photon color of certain weapons.
Type
:
Photon
Hex
:
030E45

Tool icon.pngPhoton Filter is an Ephinea-exclusive rare tool that can change the photon color of specific weapon hearts when applied to certain weapons. Photon Filters will also reset the weapon's grind.

Combinations

Skin Weapon Starting Color
Tool icon.pngHeart of Flamberge Sword icon.pngExcalibur* Blue
Tool icon.pngHeart of Daisy Chain

Sword icon.pngChain Sawd*
Sword icon.pngRed Sword*
Sword icon.pngTsumikiri J-Sword*
Sword icon.pngZanba*
Sword icon.pngFlowen's Sword (3084)*
Sword icon.pngDark Flow*

Yellow
Tool icon.pngHeart of Twin Chakram Sword icon.pngDaylight Scar* Green
Tool icon.pngHeart of TypeDS/D.Saber Sword icon.pngVivienne* White
Tool icon.pngHeart of TypeSS/Swords

Sword icon.pngMusashi*
Sword icon.pngAsuka*
Sword icon.pngSange & Yasha*
Sword icon.pngJizai*

White
Tool icon.pngHeart of Suppressed Gun Gun icon.pngHeaven Striker* Green
Tool icon.pngHeart of The Sigh of a God Cane icon.pngMagical Piece* Yellow

Only these specific item skins and weapon combinations work with Photon Filters; for example, a Photon Filter will have no effect on a Sword icon.pngRed Saber* with a Flamberge skin.

Each of these combinations produces another photon color of the skinned weapon. Another Photon Filter can be used on the resulting item to change its color again.

Color Cycle

Each use of a Photon Filter on a compatible weapon will change the weapon's color and consume the Photon Filter. The color chosen is the next color in the cycle listed below. When a Photon Filter is used on a White-colored weapon, its color will change to Green, restarting the cycle. There are no official names for these colors anywhere in the game files. The names below were chosen by staff to approximate the photon colors.

The color values in the following table are in RGB format and are the photon colors applied to colorable weapons. For example, a Saber uses Green and a Brand uses Blue. The color of the weapon transitions between the two colors. The Index value is the color's index in the Photon Color table in the ItemPMT.

Photon bullets use static textures that are approximations of the photon colors. These textures can be found in EphineaPSO\data\default\bullets.xvm where the color index maps to the texture. For example, Mauve is index 10 and uses the 10th texture in bullets.xvm. If you were opening bullets.xvm in TextureManager, this would be Texture 9 because there is no texture for photon color index 0.

Name Index Color Hex Color Hex
Green 1 #80FF80 #198033
Blue 2 #4080FF #0033B2
Purple 3 #FF80FF #663366
Red 4 #FF5959 #B20000
Yellow 5 #FFFF00 #996600
Blue and Green 6 #80FF80 #4080FF
Rose 7 #FF80FF #FF5959
Chartreuse 8 #FFFF4C #80FF80
Mauve 10 #80CCFF #B24CFF
Cyan 23 #40FFFF #1A6666
Orange 24 #FF8000 #664200
White 25 #FFFFFF #666666

The applicable weapon skins each have a unique description that identifies their current color to allow for easy verification during trades.

The Forge

Availability

Enemy Drops

Section ID Difficulty Enemy Drop Rate
Redria Ultimate Dubchich (E2) 1/3900
Oran Ultimate Pan Arms (E1) 1/1820
Yellowboze Ultimate Ze Boota 1/3316

Quest Reward

Photon Filter may be purchased from the Quest icon.pngAnniversary Badge Shop for 35 Tool icon.pngAnniv. Gold Badges.

Gallery

Flamberge

Daisy Chain

Twin Chakram

TypeDS/D.Saber

TypeSS/Swords

Suppressed Gun

The Sigh of a God