Ranger guide: Difference between revisions

From Ephinea PSO Wiki
 
(87 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{|class="messagebox"
[[Ranger]] is one of three [[Classes#Professions|professions]] in ''Phantasy Star Online Blue Burst''. It consists of four [[classes]], distinct by their high [[accuracy]] potential and use of ranged [[weapons]]. Rangers have a large toolbox for any gameplay situation and fit easily into almost every [[party]] composition.
|This page is a work in progress!
|}


Ranger, without a doubt, has the largest toolbox for any situation and can easily fit itself into almost every team composition.
[[Weapons#Special_attacks|Weapon specials]] are more manageable for Rangers due to their high accuracy potential. In addition to that, Rangers have access to powerful, [[unreduced]] multi-hit or multi-target weapons like {{Gun|es|ES Needle}}, {{Gun|es|ES Shot}} and {{Gun|es|ES Mechgun}}. This combination makes Ranger unmatched in utilizing weapon specials.
 
Check out the [[Weapons]] page. Rangers have access to easily use weapon specials. [[ES weapons]] have no penalties for multi-hit/targets. Rangers having the highest ATA in game and combined with Needles and Shots being easy to apply Special weapons, makes Rangers powerful and less punishing for mistakes.


==Classes==
==Classes==
{| class="wikitable"
{| class="wikitable sortable" style="text-align:center"
|+ Classes
|+ Classes
! rowspan="2" |Class
! colspan="8" |Stats (Max)
! rowspan="2" |{{Shifta|n}}<br>{{Deband|n}}
! rowspan="2" |{{Jellen|n}}<br>{{Zalure|n}}
! rowspan="2" |Traps
! rowspan="2" |Status Effect &<br>HP/Exp Steal
! rowspan="2" |Devil's & Demon's<br>% HP Cut
|-
|-
! Class !! HP !! TP !! ATP !! DFP !! MST !! ATA !! EVP  
! HP !! TP !! ATP !! DFP !! MST !! ATA !! EVP  
!LCK
|-
|-
! RAmar  
! RAmar  
|| 1770 || 1114 || 1260 || 515 || 665 || 249 || 715  
|| 1770 || 1114 || 1260 || 515 || 665 || 249 || 715  
|100|| 15 || - || No || 100% || 50%/75%
|-
|-
! RAmarl  
! RAmarl  
|| 1565 || 1480 || 1145 || 577 || 1031 || 241 || 900  
|| 1565 || 1480 || 1145 || 577 || 1031 || 241 || 900  
|100|| 20 || 20 || No || 100% || 50%/75%
|-
|-
! RAcast  
! RAcast  
|| 2214 || 0 || 1350 || 606 || 0 || 224 || 699  
|| 2214 || 0 || 1350 || 606 || 0 || 224 || 699  
|100|| - || - || Yes || 130% || 25%/45%
|-
|-
! RAcaseal  
! RAcaseal  
|| 2140 || 0 || 1175 || 688 || 0 || 231 || 787  
|| 2140 || 0 || 1175 || 688 || 0 || 231 || 787  
|100|| - || - || Yes || 130% || 25%/45%
|}
|}
[[RAmar]] - Highest ATA Ranger with access to Shifta and Deband 15. (Note: Easiest class to hit weapon hit % break points)
*[[RAmar]] - Highest [[ATA]] [[class]] with access to {{Shifta}} and {{Deband}} lv15. Easiest [[class]] to reach [[Hit|Hit%]] breakpoints.
 
*[[RAmarl]] - Second highest ATA [[class]] with {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} lv20. Has the highest base [[EVP]] (900) of any class, which makes it possible to dodge almost every physical [[enemy]] attack by equipping {{Shield|rare|Red Ring}} and {{Frame|rare|Stealth Suit}}.
 
*[[RAcast]] - Highest [[ATP]] but lowest ATA Ranger with {{Trap|Traps}}. ATA is still high compared to non-Ranger [[classes]], and the ability to utilize freeze traps makes the disadvantage of having the lowest Ranger ATA almost negligible. [[Weapons#HP_cut|HP cut]] weapon [[specials]] are reduced, while [[Weapons#Paralysis|Paralysis]] weapon specials are boosted.
 
*[[RAcaseal]] - Highest [[DFP]] [[class]]--which can be a hindrance for multi-hitting attacks from enemies, dying instantly instead of being [[Game_mechanics#Knockdown|knocked down]]--with {{Trap|Traps}}. [[Weapons#HP_cut|HP cut]] weapon [[specials]] are reduced, while [[Weapons#Paralysis|Paralysis]] weapon specials are boosted. With slightly higher ATA compared to RAcast, RAcaseal is unmatched in paralyzing enemies.
 
==Starting weapons==
{{Gun|attributes|Vulcan}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
 
{{Gun|attributes|Arms}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage, and animation speed. Being able to hit 5 enemies at a safe distance makes this weapon your early choice of handling large enemy waves.
 
{{Gun|rare|Spread Needle}} (0% Hit) - Fast animation speed, low damage, small range, and a special to [[paralyze]] enemies. Charge Arms and Baranz Launcher will always be the better option to damage enemies, but common use is paralysing against [[Girtablulu]] and [[Dorphon]] as they cannot be Frozen.
 
{{Gun|rare|Frozen Shooter}} (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores activation chance of freeze specials. This will be your utility for freezing elite enemies that give you a hard time. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbles, Astark, and Goran Detonator.


[[RAmarl]] - Second highest ATA Ranger with Shifta, Deband, Jellen, and Zalure 20. Massive 900 EVP. (Note: Combined with Stealth Suit, Ramarl can almost dodge every enemy auto attack.
{{Gun|rare|Heaven Striker}} (0% Hit) - Handgun with rifle range normal and heavy attack. Special attack with berserk special that has shot ranges. This handgun touts insanely high single-target attack damage. Especially effective against high defense enemies on which Vulcans perform poorly. Has a [[List of set effects|set effect]] with {{Mag|rare|Striker Unit}}, enabling usage of [[Divine Punishment]] when the hundreds digit of the [[beat time]] is even. Commonly used in Episode 4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.


[[RAcast]] - Highest ATP Ranger, worse ATA, with traps.
{{Gun|rare|Cannon Rouge}} (0% Hit) - Strongest Bazooka in the game and can be used to hit Dubchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/Dal Ra Lie, Barba Ray, Gol Dragon, and Gal Gryphon. Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu.


[[RAcaseal]] - Her only niche situation where she shines best is solo spaceship where you hell enemies and have traps. Making Space Ship her domain in solo time attacks. (Note: She has stupid high defense which can be a hindrance from multi-hitting attacks from enemies, causing her to die instantly instead of falling down.)
{{Sword|rare|Slicer of Fanatic}} - (0% Hit) - Entry level demon's weapon. A notable [[Weapons#Special reduction|unreduced]] multi-target option. The [[Accuracy glitch|accuracy glitch]] can be utilized reliably with this weapon, making it effective at all Hit % levels.  


==Starting Weapons==
{| class="wikitable sortable" style="text-align:center"
|+ Range Weapons
|-
! Weapon !! Targets !! ATP !! ATA !! Special
|-
! [[Vulcan]]
|| 1 || 20 || 12 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
! [[Arms]]
|| 5 || 140 || 33 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
! [[Spread_Needle|Spread Needle]]
|| 5 || 110 || 40 || [[Seize]]
|-
! [[Frozen_Shooter|Frozen Shooter]]
|| 1 || 250 || 60 || Unique {{Freeze}}<br>(See page)
|-
! [[Heaven_Striker|Heaven Striker]]
|| 1 || 660 || 55 || Unique [[Berserk]]<br>(See page)
|-
! [[Cannon_Rouge|Cannon Rouge]]
|| 10 || 750 || 45 || [[Chaos]]
|-
! [[Slicer of Fanatic]]
|| 3 || 360 || 40 || [[Demon's]]
|}


[[Charge]]/[[Berserk]]/[[Spirit]] {{Sword|attributes|Gungnir}} (50% Hit) - Melee weapon used for clumps of enemies are higher than 5+, up to 10 targets. Really good against [[Chaos Sorcerer]] Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.
{{Sword|attributes|Gungnir}} (50% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Melee weapon used for enemy spawns larger than 5, up to 10 targets. Really good against [[Chaos Sorcerer]] Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.


[[Charge]]/[[Berserk]]/[[Spirit]] {{Gun|attributes|Vulcan}} (50% Hit) - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
{{Sword|rare|Excalibur}} (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second strongest saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%.


[[Charge]]/[[Berserk]]/[[Spirit]] {{Gun|attributes|Arms}} (50% Hit) - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
{{Sword|rare|Galatine}} (0% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.


{{Gun|rare|Spread Needle}} - Fast animation speed, low damage, and small range, and a special to paralyze enemies. Its good for a tight situation but if you're positioning well Charge Arms and Baranz Launcher will always be the better option to slay enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.
{{Sword|rare|Daylight Scar}} (0% Hit) - Strongest single target with multi-hit.


{{Gun|rare|Frozen Shooter}} - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.
{{Sword|rare|Twin Blaze}} (0% Hit) - Gifoie Special to stop enemies charging such as: [[Dorphon]], [[Zu]], and [[Delbiter]]. Other use is for instant breaking traps.
{| class="wikitable sortable" style="text-align:center"
|+ | Melee
! Weapon !! Targets !! ATP !! ATA !! Special
|-
! [[Gungnir]]
|| 10 || 180 || 32 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
! [[Excalibur]]
|| 3 || 950 || 60 || [[Berserk]]
|-
! [[Galatine]]
|| 1 || 1260 || 77 || [[Spirit]]
|-
!  [[Daylight_Scar|Daylight Scar]]
|| 1 || 550 || 48 || [[Berserk]]
|-
! [[Twin_Blaze|Twin Blaze]]
|| 1 || 520 || 40 || [[Gifoie]] (1-10)
|}
 
==Endgame weapons==
===Single-target guns===
 
{{SpecialCommon|Gun|es|Demon|Mechgun}} - Very Powerful on RAmar and RAmarl even after sphere'ing Heaven Striker. It'll melt most elites and works really good against Epsilon even on RAcast.
 
{{Gun|attributes|Vulcan}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
 
{{Gun|rare|M&A60 Vise}} (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA
 
{{Gun|rare|TypeMe/Mechgun}} (40% Hit) - 10 ATP but 21 more Grind levels and 2 Less ATA than 50% Vulcans.
 
{{Gun|rare|Heaven Striker}} (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.
 
{{Gun|rare|Frozen Shooter}} (25-35% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.
 
{{Gun|rare|Snow Queen}} (25-40% Hit) - Same use as {{Gun|rare|Frozen Shooter}}. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo.
 
{{SpecialCommon|Gun|attributes|Hell|Rifle}} (70% Hit) or {{SpecialCommon|Gun|attributes|Hell|Sniper}} (65% Hit) or {{SpecialCommon|Gun|attributes|Hell|Blaster}} (65% Hit) or {{SpecialCommon|Gun|attributes|Hell|Laser}} (50%+ Hit) - I find myself using this really often in episode 2 where the map has enemies spread out often. If its a trash mob enemy in episode 2, it's usually able to be killed with Hell Special. Elite enemies in ep2 are resistant for the most part so clearing trash rooms with Hell is often preferred for faster runs.
 
{| class="wikitable sortable" style="text-align:center"
|+ Single Target Guns
|-
! Weapon !! Target Range !! ATP !! Grind !! ATA !! Special
|-
! [[Vulcan]]
|| 1 || 20 || 9 || 12 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
! [[ES Mechgun]]
|| 1 || 10 || 50 || 20 || [[Hell]]/[[Demon's]]
|-
![[TypeME/Mechgun]]
|| 1 || 10 || 30 || 20 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
! [[Frozen_Shooter|Frozen Shooter]]
|| 1 || 250 || 9 || 60 || Unique {{Freeze}}<br>(See page)
|-
! [[Snow Queen]]
|| INF || 350 || 18 || 60 || Unique {{Freeze}} (Pierces)<br>(See page)
|-
! [[Heaven_Striker|Heaven Striker]]
|| 1 || 660 || 20 || 55 || Unique [[Berserk]]<br>(See page)
|-
|}


{{Gun|rare|Heaven Striker}} - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with {{Mag|rare|Striker Unit}}. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to [[Divine_Punishment|Divine Punishment]]. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.
===Multi-target guns===
{{Gun|rare|Spread Needle}} (35+% Hit) - At 35+% Spread Needle is comparable to Arrest Needle and effective on RAcast and RAcaseal due to their bonus to paralysis specials.


{{Gun|rare|Cannon Rouge}} - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
{{SpecialCommon|Gun|es|Arrest|Needle}} - Is favored over {{Gun|rare|Spread Needle}} to {{Paralyze}} enemies on RAmar and RAmarl.  
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)


{{Sword|rare|Excalibur}} - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
{{SpecialCommon|Gun|es|Hell|Needle}} - Essential Episode 2 weapon, you'll want either this or {{SpecialCommon|Gun|es|Hell|Shot}} to take care of grunt mobs with low EDK. Shorter range than the Shot but compensates with higher attack speed and excels in smaller maps.  


{{Sword|rare|Galatine}} - Strongest single target melee damage. Used to kill elite enemies with high defense.
{{SpecialCommon|Gun|es|Demon|Needle}} - Really good on RAmar and RAmarl until you can get your Baranz Sphered up. Really good for groups of stronger enemies (especially Delbiters and Dorphons) and Girtablulu.


{{Sword|rare|Daylight Scar}} - Strongest single target with multi-hit.
{{SpecialCommon|Gun|es|Berserk|Needle}} - Not being able to have Hit % makes it difficult to utilize in multiplayer, but shines in One Player Mode on early area grunts.


{{Sword|rare|Twin Blaze}} - Gifoie Special to stop enemies charging such as: [[Dorphon]], [[Zu]], and [[Delbiter]]. Other use is for instant breaking traps.
{{SpecialCommon|Gun|es|Hell|Shot}} - Essential Episode 2 weapon, you'll want either this or {{SpecialCommon|Gun|es|Hell|Needle}} to take care of grunt mobs with low EDK. Slower to fire than the Needle, but compensates with longer range and can be pre-fired to hit incoming spawns with S2 or S3. Excels on larger maps.


==Endgame Weapons==
{{SpecialCommon|Gun|es|Demon|Shot}} - Really good on RAmar and RAmarl until you can get your Baranz Sphered up. Useful on niche spawns with scattered stronger enemies but requires positioning to hit them all.


{{Gun|es|ES Needle}} - Recommended Specials : [[Hell]]/[[Demon's]]/[[Arrest]]/[[Berserk]] {{SpecialCommon|Gun|es|Arrest|Needle}} will replace {{Gun|rare|Spread Needle}} to [[Paralysis|Paralyze]] enemies.
{{SpecialCommon|Gun|es|Zalure|Shot}} - Applies {{Zalure}} level 21 on hit (no accuracy check). Has limited use in parties with Forces, but can excel in One Person mode on every Ranger but RAmarl, or in multiplayer when a  Force is not present.


{{Gun|es|ES Shot}} - Recommended Specials : [[Hell]]/[[Demon's]]/[[Zalure]]
{{Gun|attributes|Arms}} (50+% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance makes this weapon your early bread and butter for taking care of large waves of enemies.


{{Sword|es|ES Scythe}} - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.
{{Gun|rare|TypeSH/Shot}} (40% Hit) [[Charge]]/[[Berserk]]/[[Spirit]] - 3 Less ATA than 50% Hit Arms but the Max Grind makes it stronger than Arms once fully sphered.


{{Gun|rare|Baranz Launcher}} (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.
{{Gun|rare|Baranz Launcher}} (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.


{{Gun|rare|Heaven Striker}} with Hit Percentage range
{{Gun|rare|Cannon Rouge}} (25-60% Hit) - Strongest Bazooka in game and can be used to hit Dubchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. Has other niche uses against Cave mobs (RAcast 50H+), Canabin rings (RAcast 60H+), Chaos Sorcerers, Gillchics, and Girtablulu.


{{Sword|rare|Excalibur}} with Hit Percentage range
{| class="wikitable sortable" style="text-align:center"
|+ Multi-Target Guns
|-
! Weapon !! Target Range !! ATP !! Grind !! ATA !! Special
|-
! [[Spread Needle]]
|| 5 || 10 || 40 || 40 || [[Seize]]
|-
! [[ES Shot]]
|| 5 || 10 || 125 || 40 || [[Hell]]/[[Demon's]]/[[Zalure]]
|-
! [[ES Needle]]
|| 5 || 10 || 70 || 40 || [[Hell]]/[[Demon's]]/[[Arrest]]/[[Berserk]] 
|-
! [[Arms]]
|| 5 || 140 || 10 || 33 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
![[TypeSH/Shot]]
|| 5 || 10 || 60 || 40 || [[Charge]]/[[Berserk]]/[[Spirit]]
|-
![[Baranz Launcher]]
|| 4 || 240 || 30 || 40 || [[Charge]]
|-
! [[Cannon Rouge]]
|| 10 || 750 || 30 || 45 || [[Chaos]]
|}


{{Sword|rare|Daylight Scar}} with hit Percentage range.
===Melee weapons===
{{Sword|rare|Excalibur}} (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from {{Sword|rare|Lame d'Argent}}, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.


==Armor/Frames==
{{Sword|rare|Daylight Scar}} (15-45% Hit) - Strongest single target with multi-hit.


{{Frame|rare|D-Parts ver1.01}} - RAcast and RAcaseal only. 115-125 DFP 85-92 EVP 35ATP (Notes: Armors/Frames, Shields/Barriers, Special Units, and Weapons do not apply to character stats. Therefore, this is the only way to increase your ATP and ATA).
{{Sword|rare|Galatine}} (15-35% Hit) - Strongest single target melee damage for RAmar and RAmarl, as it requires TP to use. Used to kill elite enemies with high defense.


{{Frame|rare|Virus Armor: Lafuteria}} - RAmar and RAmarl only. 240-290 DFP 90-110 EVP
{{Sword|rare|Twin Blaze}} (0% Hit) - Gifoie Special to stop enemies charging such as: [[Dorphon]], [[Zu]], and [[Delbiter]]. Other use is for instant breaking traps.


{{Frame|rare|Black Hound Cuirass}} - RAcast and RAcaseal only. 300-330 DFP (-)200 EVP
{{SpecialCommon|Sword|es|Hell|Scythe}} - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.


{{Frame|rare|Stealth Suit}} - All Classes. 1 DFP 300-325 EVP. Removes rubberbanding effect from shooting after quick swapping weapons. (Notes : using this armor with [[Estlla]] photon blast against Ep4 boss can do a large chunk of damage)
{| class="wikitable sortable" style="text-align:center"
|+ | Melee
! Weapon !! Target Range !! ATP !! Grind !! ATA !! Special
|-
! [[Excalibur]]
|| 3 || 950 || 0 || 60 || [[Berserk]]
|-
! [[Galatine]]
|| 1 || 1260 || 9 || 77 || [[Spirit]]
|-
!  [[Daylight_Scar|Daylight Scar]]
|| 1 || 550 || 25 || 48 || [[Berserk]]
|-
! [[Twin_Blaze|Twin Blaze]]
|| 1 || 520 || 9 || 40 || {{Gifoie}} (1-10)
|-
! [[ES Scythe]]
|| 10 || 10 || 180 || 40 || [[Hell]]
|-
|}
 
==Sphering Priority==
Really comes down to whatever you want and can get first but usually Baranz Launcher -> Heaven Striker -> Excalibur -> Cannon Rouge -> Daylight Scar -> Charge/Berserk/Spirit Arms.
 
{{Gun|rare|Baranz Launcher}}
- Baranz Launcher will be your go to weapon with its 230 ATP and hitting 4 Enemies. Having a set for all attributes will speed your run times immensely.


{{Frame|rare|Brightness Circle}} - Female Armor with 25EDK 20ELT. 190-240 DFP 116-136 EVP (Note: this is the highest EDK armor for females.)
{{Gun|rare|Heaven Striker}} - 30-35% Hit is recommended to keep value if you ever plan on upgrading. 30% Native / A.Beast and 35% Machine/Dark is ideal playing on RAcast comfortably to making combo kills. You'll find yourself swapping to this weapon picking off final hits often and destroys bosses.  


{{Frame|rare|Dress Plate}} - Male Armor with 70EDK. 30 DFP 30 EVP. (Note: this is the highest EDK armor for Males.)
{{Sword|rare|Excalibur}}
- 25-30% Hit is recommended to perform most combo kills. 30-35% if you wish to use all your Excaliburs across Forces too. 30% Hit Native and A.Beast and 35% Hit Machine and Dark.


{{Frame|rare|Sweetheart}} - Female Armor. 176-226 DFP 164-184 EVP. Increases ATP if near male characters.
{{Gun|rare|Cannon Rouge}} - 25%+ Hit is recommended to retain value and is break point for RAcast to 100% land Heavy on Gal Gryphon. Really good to sphere A.Beast to take down De Rol Le, Barba Ray, and Gal Gryphon. 
 
{{Sword|rare|Daylight Scar}} - 40-45% Hit is recommended for sphering. Can Combokill Frozen Delbiters on RAcast. 
 
==Frames==
{| class="wikitable sortable" style="text-align:center;"
{{FrameTableHeadRare}}
{{FrameTableSortRare}}
{{FrameTableRowRare|Dress Plate|9|30|30|0|0|0|70|0|None|class=101010101010|Yes}}
{{FrameTableRowRare|Black Hound Cuirass|10|300-330|&minus;200|2|2|2|2|2|Level 121|class=001100110000|No}}
{{FrameTableRowRare|D-Parts ver1.01|10|115-125|85-92|0|0|0|15|25|Level 51|class=001100110000|No|notes=&#43;35 ATP}}
{{FrameTableRowRare|Stealth Suit|10|1|300-325|0|0|0|0|0|Level 120|Yes|notes=Prevents slingshotting (see page);<br>character {{Note|Green warps only|warps}} 5-7 frames faster}}
{{FrameTableRowRare|Aura Field|11|235-285|134-154|0|0|0|20|20|Level 152|class=110011001111|Yes|notes=Slowly drains TP}}
 
{{FrameTableRowRare|Brightness Circle|11|190-240|116-136|0|0|0|25|20|Level 111|Yes}}
{{FrameTableRowRare|Sweetheart|11|176-226|164-184|2|2|2|10|10|Level 131|class=010101010101|No|notes=Weapon ATP increases near males;<br>DFP decreases near males;<br>set effect (See page)}}
{{FrameTableRowRare|Virus Armor: Lafuteria|12|240-290|90-110|0|0|0|15|15|Level 156|Yes|class=110011001111}}
|}


==Units==
==Units==
{{Unit|rare|Heavenly/Battle}} - Best Battle unit with 40% increase attack speed.
{{Unit|rare|Heavenly/Battle}} - Best Battle unit with 40% increase attack speed.


{{Unit|rare|Heavenly/Arms}} - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.
{{Unit|rare|Heavenly/Arms}} - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.


{{Unit|rare|V501}} - Raises weapon special proc chance by 50% for [[Freeze (special)|Freeze]], [[Shock|Shock]], [[Paralysis|Paralysis]], [[Confusion|Confusion]], and [[Weapons#Instant_kill|Instant Kill]]. Cheap effective unit for increasing {{Gun|rare|Spread Needle}}'s paralysis chance.
{{Unit|rare|V501}} - Raises weapon special proc chance by 50% for [[Freeze (special)|Freeze]], [[Shock]], [[Paralysis]], [[Confusion]], and [[Weapons#Instant_kill|Instant Kill]]. Cheap effective unit for increasing {{Gun|rare|Spread Needle}}'s paralysis chance.


{{Unit|rare|V101}} - Same attack speed boost as Heavenly Battle but has added stats, between {{Unit|rare|Hero/Ability}} and {{Unit|rare|God/Ability}}.
{{Unit|rare|V101}} - Same attack speed boost as Heavenly Battle but has added stats, between {{Unit|rare|Hero/Ability}} and {{Unit|rare|God/Ability}}.


{{Unit|rare|V502}} - Upgrade from v501 with 50% -> 100% [[Weapons#Instant_kill|Instant Kill]] proc rate. Ideally, used with a hell weapon.
{{Unit|rare|V502}} - Upgrade from v501 with 50% -> 100% [[Weapons#Instant_kill|Instant Kill]] increase on proc rate. Ideally, used with a hell weapon.
 
{{Unit|rare|Cure/Freeze}} - Probably the most helpful Cure unit. Dark Falz Phase 3, Ep2 Sinows, Ep4 Merissa A, and Girtablulu I usually equip this unit for.
 
{{Unit|rare|Cure/Paralysis}} - RAmar and RAmarl only. Used usually in Ep1 and 2 against Lilys.
 
{{Unit|rare|Cure/Confuse}} - Good against Gi-gue and map with confuse traps.  


==Barriers/Shields==
{{Unit|rare|Cure/Shock}} - Hidelts, Vol Opt, Ul Zol, and Shock Traps.


{{Shield|rare|Ranger Wall}} - Best Barrier/Shield before Red Ring for the fact it gives same ATA as Red Ring. Gives +20 ATA, +70 DFP, and +145 EVP (Technically has variable DFP/EVP but always comes with minimum stats, due to being a quest reward)
{{Unit|rare|Cure/Slow}} - Rarely ever use this but Gilchic's autos and Dark Falz jump can slow


{{Shield|rare|Red Ring}} - Best Barrier/Shield in game with plethora stats. +20 (ATA/MST/ATP/Luck) 150-235 DFP 232-257 EVP
{{Unit|common|Resist/Devil}} - +15 EDK for Females to avoid Ob Lily (96 EDK) and Del Lily(92 EDK) instant death. [[Brightness Circle]] 25EDK + [[Anti-Dark Ring]] 60EDK + [[Resist/Devil]] is enough to fully resist every time.


{{Shield|rare|Anti-Dark Ring}} - 20 DFP 135 EVP 60 EDK (note: Check [[Poison Lily]] and [[Del Lily]] page for EDK to full resist megid.)
{{Unit|rare|Heavenly/Resist}} - +12 All Resist. Same as Resist/Devil but barely makes the cut at 97EDK to avoid instant death.


{{Shield|rare|Gods Shield "Kouryu"}} - High Fire, Ice, Lightning resist and builds PB passively.
==Barriers==
{| class="wikitable sortable" style="text-align:center;"
{{FrameTableHead}}
{{FrameTableSort}}
{{BarrierTableRow|Anti-Light Ring      |10|90    |80    |0 |0 |0 |0 |60|Level 30|notes= Good against Dark Falz early level farming.}}
{{BarrierTableRow|Ranger Wall|9|70-80|145-155|15|18|15|0|0|Level 41|class=000011110000|notes=&#43;20 ATA}}
{{BarrierTableRow|Anti-Dark Ring|10|20|135|0|0|0|60|0|Level 80}}
{{BarrierTableRow|Gods Shield "Kouryu"|11|95|180|40|40|40|0 |0 |Level 101|notes=Built-in {{Unit|rare|PB/Create}} Good early game shield for tanking}}
{{BarrierTableRow|Red Ring|11|150-235|232-257|30|30|30|5|5|Level 180|notes=&#43;20 ATP, MST, ATA and LCK<br>Restores 1 HP/TP every 15 seconds}}
|}


{{Guides}}
{{Guides}}

Latest revision as of 00:41, 3 January 2026

Ranger is one of three professions in Phantasy Star Online Blue Burst. It consists of four classes, distinct by their high accuracy potential and use of ranged weapons. Rangers have a large toolbox for any gameplay situation and fit easily into almost every party composition.

Weapon specials are more manageable for Rangers due to their high accuracy potential. In addition to that, Rangers have access to powerful, unreduced multi-hit or multi-target weapons like Gun icon.pngES Needle, Gun icon.pngES Shot and Gun icon.pngES Mechgun. This combination makes Ranger unmatched in utilizing weapon specials.

Classes

Classes
Class Stats (Max) Shifta.pngShifta
Deband.pngDeband
Jellen.pngJellen
Zalure.pngZalure
Traps Status Effect &
HP/Exp Steal
Devil's & Demon's
% HP Cut
HP TP ATP DFP MST ATA EVP LCK
RAmar 1770 1114 1260 515 665 249 715 100 15 - No 100% 50%/75%
RAmarl 1565 1480 1145 577 1031 241 900 100 20 20 No 100% 50%/75%
RAcast 2214 0 1350 606 0 224 699 100 - - Yes 130% 25%/45%
RAcaseal 2140 0 1175 688 0 231 787 100 - - Yes 130% 25%/45%
  • RAcast - Highest ATP but lowest ATA Ranger with Trap icon.pngTraps. ATA is still high compared to non-Ranger classes, and the ability to utilize freeze traps makes the disadvantage of having the lowest Ranger ATA almost negligible. HP cut weapon specials are reduced, while Paralysis weapon specials are boosted.
  • RAcaseal - Highest DFP class--which can be a hindrance for multi-hitting attacks from enemies, dying instantly instead of being knocked down--with Trap icon.pngTraps. HP cut weapon specials are reduced, while Paralysis weapon specials are boosted. With slightly higher ATA compared to RAcast, RAcaseal is unmatched in paralyzing enemies.

Starting weapons

Gun icon.pngVulcan (50% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.

Gun icon.pngArms (50% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage, and animation speed. Being able to hit 5 enemies at a safe distance makes this weapon your early choice of handling large enemy waves.

Gun icon.pngSpread Needle (0% Hit) - Fast animation speed, low damage, small range, and a special to paralyze enemies. Charge Arms and Baranz Launcher will always be the better option to damage enemies, but common use is paralysing against Girtablulu and Dorphon as they cannot be Frozen.

Gun icon.pngFrozen Shooter (0% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores activation chance of freeze specials. This will be your utility for freezing elite enemies that give you a hard time. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbles, Astark, and Goran Detonator.

Gun icon.pngHeaven Striker (0% Hit) - Handgun with rifle range normal and heavy attack. Special attack with berserk special that has shot ranges. This handgun touts insanely high single-target attack damage. Especially effective against high defense enemies on which Vulcans perform poorly. Has a set effect with Mag icon.pngStriker Unit, enabling usage of Divine Punishment when the hundreds digit of the beat time is even. Commonly used in Episode 4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.

Gun icon.pngCannon Rouge (0% Hit) - Strongest Bazooka in the game and can be used to hit Dubchic switches. Commonly used against bosses such as: Dragon/ Sil Dragon, De Rol Le/Dal Ra Lie, Barba Ray, Gol Dragon, and Gal Gryphon. Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu.

Sword icon.pngSlicer of Fanatic - (0% Hit) - Entry level demon's weapon. A notable unreduced multi-target option. The accuracy glitch can be utilized reliably with this weapon, making it effective at all Hit % levels.

Range Weapons
Weapon Targets ATP ATA Special
Vulcan 1 20 12 Charge/Berserk/Spirit
Arms 5 140 33 Charge/Berserk/Spirit
Spread Needle 5 110 40 Seize
Frozen Shooter 1 250 60 Unique Freeze.pngFreeze
(See page)
Heaven Striker 1 660 55 Unique Berserk
(See page)
Cannon Rouge 10 750 45 Chaos
Slicer of Fanatic 3 360 40 Demon's

Sword icon.pngGungnir (50% Hit) Charge/Berserk/Spirit - Melee weapon used for enemy spawns larger than 5, up to 10 targets. Really good against Chaos Sorcerer Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.

Sword icon.pngExcalibur (0% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second strongest saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from Sword icon.pngLame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%.

Sword icon.pngGalatine (0% Hit) - Strongest single target melee damage. Used to kill elite enemies with high defense.

Sword icon.pngDaylight Scar (0% Hit) - Strongest single target with multi-hit.

Sword icon.pngTwin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.

Melee
Weapon Targets ATP ATA Special
Gungnir 10 180 32 Charge/Berserk/Spirit
Excalibur 3 950 60 Berserk
Galatine 1 1260 77 Spirit
Daylight Scar 1 550 48 Berserk
Twin Blaze 1 520 40 Gifoie (1-10)

Endgame weapons

Single-target guns

Gun icon.pngDemon Mechgun - Very Powerful on RAmar and RAmarl even after sphere'ing Heaven Striker. It'll melt most elites and works really good against Epsilon even on RAcast.

Gun icon.pngVulcan (50+% Hit) Charge/Berserk/Spirit - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.

Gun icon.pngM&A60 Vise (50+% Hit) - Same as Vulcans but +5 ATP and +3 ATA

Gun icon.pngTypeMe/Mechgun (40% Hit) - 10 ATP but 21 more Grind levels and 2 Less ATA than 50% Vulcans.

Gun icon.pngHeaven Striker (15-35% Hit) - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with Mag icon.pngStriker Unit. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to Divine Punishment. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.

Gun icon.pngFrozen Shooter (25-35% Hit) - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.

Gun icon.pngSnow Queen (25-40% Hit) - Same use as Gun icon.pngFrozen Shooter. Special pierces and freezes everything it travels but can bounce off hitbox and cannot combo.

Gun icon.pngHell Rifle (70% Hit) or Gun icon.pngHell Sniper (65% Hit) or Gun icon.pngHell Blaster (65% Hit) or Gun icon.pngHell Laser (50%+ Hit) - I find myself using this really often in episode 2 where the map has enemies spread out often. If its a trash mob enemy in episode 2, it's usually able to be killed with Hell Special. Elite enemies in ep2 are resistant for the most part so clearing trash rooms with Hell is often preferred for faster runs.

Single Target Guns
Weapon Target Range ATP Grind ATA Special
Vulcan 1 20 9 12 Charge/Berserk/Spirit
ES Mechgun 1 10 50 20 Hell/Demon's
TypeME/Mechgun 1 10 30 20 Charge/Berserk/Spirit
Frozen Shooter 1 250 9 60 Unique Freeze.pngFreeze
(See page)
Snow Queen INF 350 18 60 Unique Freeze.pngFreeze (Pierces)
(See page)
Heaven Striker 1 660 20 55 Unique Berserk
(See page)

Multi-target guns

Gun icon.pngSpread Needle (35+% Hit) - At 35+% Spread Needle is comparable to Arrest Needle and effective on RAcast and RAcaseal due to their bonus to paralysis specials.

Gun icon.pngArrest Needle - Is favored over Gun icon.pngSpread Needle to Paralysis.pngParalyze enemies on RAmar and RAmarl.

Gun icon.pngHell Needle - Essential Episode 2 weapon, you'll want either this or Gun icon.pngHell Shot to take care of grunt mobs with low EDK. Shorter range than the Shot but compensates with higher attack speed and excels in smaller maps.

Gun icon.pngDemon Needle - Really good on RAmar and RAmarl until you can get your Baranz Sphered up. Really good for groups of stronger enemies (especially Delbiters and Dorphons) and Girtablulu.

Gun icon.pngBerserk Needle - Not being able to have Hit % makes it difficult to utilize in multiplayer, but shines in One Player Mode on early area grunts.

Gun icon.pngHell Shot - Essential Episode 2 weapon, you'll want either this or Gun icon.pngHell Needle to take care of grunt mobs with low EDK. Slower to fire than the Needle, but compensates with longer range and can be pre-fired to hit incoming spawns with S2 or S3. Excels on larger maps.

Gun icon.pngDemon Shot - Really good on RAmar and RAmarl until you can get your Baranz Sphered up. Useful on niche spawns with scattered stronger enemies but requires positioning to hit them all.

Gun icon.pngZalure Shot - Applies Zalure.pngZalure level 21 on hit (no accuracy check). Has limited use in parties with Forces, but can excel in One Person mode on every Ranger but RAmarl, or in multiplayer when a Force is not present.

Gun icon.pngArms (50+% Hit) Charge/Berserk/Spirit - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance makes this weapon your early bread and butter for taking care of large waves of enemies.

Gun icon.pngTypeSH/Shot (40% Hit) Charge/Berserk/Spirit - 3 Less ATA than 50% Hit Arms but the Max Grind makes it stronger than Arms once fully sphered.

Gun icon.pngBaranz Launcher (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.

Gun icon.pngCannon Rouge (25-60% Hit) - Strongest Bazooka in game and can be used to hit Dubchic switches. Commonly used against bosses such as: Dragon/ Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. Has other niche uses against Cave mobs (RAcast 50H+), Canabin rings (RAcast 60H+), Chaos Sorcerers, Gillchics, and Girtablulu.

Multi-Target Guns
Weapon Target Range ATP Grind ATA Special
Spread Needle 5 10 40 40 Seize
ES Shot 5 10 125 40 Hell/Demon's/Zalure
ES Needle 5 10 70 40 Hell/Demon's/Arrest/Berserk
Arms 5 140 10 33 Charge/Berserk/Spirit
TypeSH/Shot 5 10 60 40 Charge/Berserk/Spirit
Baranz Launcher 4 240 30 40 Charge
Cannon Rouge 10 750 30 45 Chaos

Melee weapons

Sword icon.pngExcalibur (15-35% Hit) - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from Sword icon.pngLame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.

Sword icon.pngDaylight Scar (15-45% Hit) - Strongest single target with multi-hit.

Sword icon.pngGalatine (15-35% Hit) - Strongest single target melee damage for RAmar and RAmarl, as it requires TP to use. Used to kill elite enemies with high defense.

Sword icon.pngTwin Blaze (0% Hit) - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.

Sword icon.pngHell Scythe - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.

Melee
Weapon Target Range ATP Grind ATA Special
Excalibur 3 950 0 60 Berserk
Galatine 1 1260 9 77 Spirit
Daylight Scar 1 550 25 48 Berserk
Twin Blaze 1 520 9 40 Gifoie.pngGifoie (1-10)
ES Scythe 10 10 180 40 Hell

Sphering Priority

Really comes down to whatever you want and can get first but usually Baranz Launcher -> Heaven Striker -> Excalibur -> Cannon Rouge -> Daylight Scar -> Charge/Berserk/Spirit Arms.

Gun icon.pngBaranz Launcher - Baranz Launcher will be your go to weapon with its 230 ATP and hitting 4 Enemies. Having a set for all attributes will speed your run times immensely.

Gun icon.pngHeaven Striker - 30-35% Hit is recommended to keep value if you ever plan on upgrading. 30% Native / A.Beast and 35% Machine/Dark is ideal playing on RAcast comfortably to making combo kills. You'll find yourself swapping to this weapon picking off final hits often and destroys bosses.

Sword icon.pngExcalibur - 25-30% Hit is recommended to perform most combo kills. 30-35% if you wish to use all your Excaliburs across Forces too. 30% Hit Native and A.Beast and 35% Hit Machine and Dark.

Gun icon.pngCannon Rouge - 25%+ Hit is recommended to retain value and is break point for RAcast to 100% land Heavy on Gal Gryphon. Really good to sphere A.Beast to take down De Rol Le, Barba Ray, and Gal Gryphon.

Sword icon.pngDaylight Scar - 40-45% Hit is recommended for sphering. Can Combokill Frozen Delbiters on RAcast.

Frames

Frame Name Rarity DFP EVP Elemental Resists Req. Classes AE Notes
EFR EIC ETH EDK ELT HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Frame icon.pngDress Plate 9★ 30 30 0 0 0 70 0 None × × × × × × Yes
Frame icon.pngBlack Hound Cuirass 10★ 300-330 −200 2 2 2 2 2 Level 121 × × × × × × × × No
Frame icon.pngD-Parts ver1.01 10★ 115-125 85-92 0 0 0 15 25 Level 51 × × × × × × × × No +35 ATP
Frame icon.pngStealth Suit 10★ 1 300-325 0 0 0 0 0 Level 120 Yes Prevents slingshotting (see page);
character warps 5-7 frames faster
Frame icon.pngAura Field 11★ 235-285 134-154 0 0 0 20 20 Level 152 × × × × Yes Slowly drains TP
Frame icon.pngBrightness Circle 11★ 190-240 116-136 0 0 0 25 20 Level 111 Yes
Frame icon.pngSweetheart 11★ 176-226 164-184 2 2 2 10 10 Level 131 × × × × × × No Weapon ATP increases near males;
DFP decreases near males;
set effect (See page)
Frame icon.pngVirus Armor: Lafuteria 12★ 240-290 90-110 0 0 0 15 15 Level 156 × × × × Yes

Units

Unit icon.pngHeavenly/Battle - Best Battle unit with 40% increase attack speed.

Unit icon.pngHeavenly/Arms - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.

Unit icon.pngV501 - Raises weapon special proc chance by 50% for Freeze, Shock, Paralysis, Confusion, and Instant Kill. Cheap effective unit for increasing Gun icon.pngSpread Needle's paralysis chance.

Unit icon.pngV101 - Same attack speed boost as Heavenly Battle but has added stats, between Unit icon.pngHero/Ability and Unit icon.pngGod/Ability.

Unit icon.pngV502 - Upgrade from v501 with 50% -> 100% Instant Kill increase on proc rate. Ideally, used with a hell weapon.

Unit icon.pngCure/Freeze - Probably the most helpful Cure unit. Dark Falz Phase 3, Ep2 Sinows, Ep4 Merissa A, and Girtablulu I usually equip this unit for.

Unit icon.pngCure/Paralysis - RAmar and RAmarl only. Used usually in Ep1 and 2 against Lilys.

Unit icon.pngCure/Confuse - Good against Gi-gue and map with confuse traps.

Unit icon.pngCure/Shock - Hidelts, Vol Opt, Ul Zol, and Shock Traps.

Unit icon.pngCure/Slow - Rarely ever use this but Gilchic's autos and Dark Falz jump can slow

Unit icon.pngResist/Devil - +15 EDK for Females to avoid Ob Lily (96 EDK) and Del Lily(92 EDK) instant death. Brightness Circle 25EDK + Anti-Dark Ring 60EDK + Resist/Devil is enough to fully resist every time.

Unit icon.pngHeavenly/Resist - +12 All Resist. Same as Resist/Devil but barely makes the cut at 97EDK to avoid instant death.

Barriers

Frame Name Rarity DFP EVP Elemental Resists Req. Classes Notes
EFR EIC ETH EDK ELT HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Shield icon.pngAnti-Light Ring 10★ 90 80 0 0 0 0 60 Level 30 Good against Dark Falz early level farming.
Shield icon.pngRanger Wall 9★ 70-80 145-155 15 15 18 0 0 Level 41 × × × × × × × × +20 ATA
Shield icon.pngAnti-Dark Ring 10★ 20 135 0 0 0 60 0 Level 80
Shield icon.pngGods Shield "Kouryu" 11★ 95 180 40 40 40 0 0 Level 101 Built-in Unit icon.pngPB/Create Good early game shield for tanking
Shield icon.pngRed Ring 11★ 150-235 232-257 30 30 30 5 5 Level 180 +20 ATP, MST, ATA and LCK
Restores 1 HP/TP every 15 seconds