Accuracy glitch and Terminology: Difference between pages

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The '''accuracy glitch''' (commonly referred to as the "SNS glitch", or simply "SNS") is a glitch that alters the accuracy of [[attack|attacks]] in a combo. The term is typically associated with ranged attacks utilizing both components of the glitch, particularly {{Sword|Slicer}} type weapons in order to greatly increase accuracy.
<!--Creating this page and just gonna start dumping some stuff on it-->
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of ''Phantasy Star Online Blue Burst'' that may not be familiar to all players.


The two parts of the accuracy glitch are '''Combo Step modifier''' inheritance and '''Attack Type modifier''' inheritance. A select few '''melee''' weapon attacks can utilize only the first part, while most '''ranged''' weapon attacks can utilize both.
==Items==
===Weapons===
====Melee weapons====
{| class="wikitable" style="text-align:center"
!Term || Item Name
|-
|BKB || style="text-align:left" | {{Sword|rare|Black King Bar}}
|-
|CS || style="text-align:left" | {{Sword|rare|Chain Sawd}}
|-
|DF || style="text-align:left" | {{Sword|rare|Dark Flow}}
|-
|DLS || style="text-align:left" | {{Sword|rare|Daylight Scar}}
|-
|DoB || style="text-align:left" | {{Sword|rare|Diska of Braveman}}
|-
|Excal || style="text-align:left" | {{Sword|rare|Excalibur}}
|-
|Gal || style="text-align:left" | {{Sword|rare|Galatine}} (or {{Cane|rare|Gal Wind}})
|-
|Lame || style="text-align:left" | {{Sword|rare|Lame d'Argent}}
|-
|MKB || style="text-align:left" | {{Sword|rare|Monkey King Bar}}
|-
|RS || style="text-align:left" | {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}
|-
|S&Y || style="text-align:left" | {{Sword|rare|Sange & Yasha}}
|-
|SJS || style="text-align:left" | {{Sword|rare|Sealed J-Sword}}
|-
|SoF || style="text-align:left" | {{Sword|rare|Slicer of Fanatic}}
|-
|TB || style="text-align:left" | {{Sword|rare|Twin Blaze}}
|-
|TJS || style="text-align:left" | {{Sword|rare|Tsumikiri J-Sword}}
|}


==Primary example==
====Ranged weapons====
:''Refer to [[Terminology#Gameplay|gameplay terminology]] for more information on SNS, NHS, SSS, S1, N2 and other combo notation.''
{| class="wikitable" style="text-align:center"
!Term || Item Name
|-
|Auto-aim || While all aiming is essentially "automatic" in ''PSO'', the term "auto-aim" is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.  


The most common useful example of accuracy glitch is an SNS combo with {{Sword|rare|Slicer of Fanatic}} at medium distance. Without accuracy glitch, the accuracy modifiers on the S1 attack of this combo would be <code>1.0 * 0.5</code> = <code>0.5</code>, but with the accuracy glitch the modifiers on the S1 attack become those of N2: <code>1.3 * 1.0</code> = <code>1.3</code>.
Some examples of weapons with this feature include the special attack of {{Gun|rare|Heaven Striker}}, {{Gun|rare|Rianov303SNR-2}}, and the non-Divine Punishment special attack of {{Gun|rare|Mille Marteaux}}.
 
|-
This results in a little more than '''2.5x''' the expected effective accuracy, allowing a typically incredibly inaccurate S1 attack to be more reliable than an N1 attack (<code>1.0 * 1.0</code> = <code>1.0</code>) or an S3 attack (<code>1.69 * 0.5</code> = <code>0.845</code>). This allows even low [[ATA]] characters to fight high [[EVP]] [[monsters]] more easily and effectively, while also elevating the ceiling of strong combos for high ATA characters with good positioning.
|CR || style="text-align:left" | {{Gun|rare|Cannon Rouge}}
 
The SNS combo - or simply SN combo if S3 accuracy is not reliable - can be effective against a majority of monsters in the game. However, if the monster is exceedingly evasive like [[Deldepth]] or [[Ill Gill]], the glitch can be pushed to even further effectiveness with a NSN combo (<code>1.69 * 1.0</code> = <code>1.69</code>), glitching S2's projectile with N3's accuracy modifiers. This is notably useful for a [[FOmar]] without [[Red Ring]]'s addition ATA bonus using Hell {{Sword|es|ES Slicer}} or {{Sword|es|ES J-Cutter}} against many of the medium-high EVP monsters in Episode 2.
 
==Components==
===Combo Step modifier inheritance===
 
This portion of the glitch is usable both by '''all ranged weapons''' provided enough distance as well as '''a select few melee weapon types''' that have combo and animation timings allowing the next combo input to be queued before the previous attack hits a monster - most notably usable on first combo step's second hit for [[Daggers]] and [[Twin Sabers]] weapon types.
 
This modifier is updated '''at the time the player queues an attack'''. In any case that a weapon's earlier attack does not hit a monster until after the next attack is queued, the earlier attack will inherit the later attack's '''Combo Step''' modifier.
 
'''Combo Step modifier''' refers to the accuracy adjustment multiplier based on which step of the 3 hit combo the player is on, using the following values:
 
* '''Combo Step modifier''' is:
** First attack: 1.0
** Second attack: 1.3
** Third attack: 1.69
 
===Attack Type modifier inheritance===
 
This portion of the glitch is usable by '''most ranged weapons''' provided enough distance. '''Melee weapons cannot utilize this component''' unless the glitched attack is one of a few projectile special attacks on select weapons.
 
This modifier is updated '''at the time of a projectile's creation''' in the player's attack animation. In almost any case that a weapon's earlier projectile does not hit a monster until after the next projectile is created, the earlier attack will inherit the later attack's '''Attack Type modifier'''.
 
:''Some ranged weapon projectiles will not inherit Attack Type modifier, namely every Card-type weapon'' except ''{{Cane|es|ES Cards}}.''
 
An attack must be queued before a projectile can be created, so any case of ranged '''Attack Type modifier''' inheritance will also imply a '''Combo Step modifier''' inheritance.
 
'''An Attack Type modifier inheritance will ''always'' be accompanied by a Combo Step modifier inheritance''', but not the other way around.
 
The player receiving damage after the next attack is queued but before the projectile is created will interrupt the animation prior to the projectile's creation. In this case, the previous ranged attack will inherit the '''Combo Step modifier''', but not the '''Attack Type modifier'''.
 
:''Canceling a projectile's creation by having a menu open or toggling to an alternate palette with no attack inputs bound will'' '''not''' ''interfere with the Attack Type modifier inheritance or Combo Step modifier inheritance of the previous attack.''
 
'''Attack Type modifier''' refers to the accuracy adjustment multiplier based on the type of attack, using the following values:
 
* '''Attack Type modifier''' is:
** Normal: 1.0
** Heavy: 0.7
** Special: 0.5 (Some [[Attack#Special attack|special attacks]] use the 0.7 Heavy modifier)
 
==Weapon type uses==
===Melee weapons===
Most melee weapons are unable to accuracy glitch. If the weapon type or specific weapon is not listed here, it is not known to be able to be accuracy glitched under standard battle speeds up to the maximum of 40% battle speed provided by {{Unit|rare|Heavenly/Battle}} or {{Unit|rare|V101}}.
 
====Daggers====
[[Daggers]] hit two times per combo step. For both the first combo step and the second combo step, the second hit can be accuracy glitched for an increased combo step modifier.
 
Examples:
* HHH combo:
** Standard accuracy per hit: H1 H1, H2 H2, H3 H3
** Glitched accuracy per hit: H1 '''H2''', H2 '''H3''', H3 H3
* SNS combo:
** Standard accuracy per hit: S1 S1, N2 N2, S3 S3
** Glitched accuracy per hit: S1 '''S2''', N2 '''N3''', S3 S3
* NSS combo:
** Standard accuracy per hit: N1 N1, S2 S2, S3 S3
** Glitched accuracy per hit: N1 '''N2''', S2 '''S3''', S3 S3
 
====Double Sabers====
[[Double Sabers]]' combo steps hit in a pattern of two hits, one hit, then three hits. For the first combo step, the second hit can be accuracy glitched for an increased combo step modifier.
 
Examples:
* HHH combo:
** Standard accuracy per hit: H1 H1, H2, H3 H3 H3
** Glitched accuracy per hit: H1 '''H2''', H2, H3 H3 H3
* SNS combo:
** Standard accuracy per hit: S1 S1, N2, S3 S3 S3
** Glitched accuracy per hit: S1 '''S2''', N2, S3 S3 S3
* NSS combo:
** Standard accuracy per hit: N1 N1, S2, S3 S3
** Glitched accuracy per hit: N1 '''N2''', S2, S3 S3
 
====Projectile-based melee weapon specials====
The following melee weapons have projectile special attacks that are able to be fully accuracy glitched.
 
{|class="wikitable" style="text-align:left"
|-
|-
!Weapon Type
|DB || style="text-align:left" | {{Gun|rare|Dual Bird}}
!Weapon Name
|-
|-
|[[Sabers]]
|DP || style="text-align:left" | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux.
|{{Sword|rare|Lavis Cannon}}
|-
|-
|[[Daggers]]
|FS || style="text-align:left" | {{Gun|rare|Frozen Shooter}}
|{{Sword|rare|Lavis Blades}}
|-
|-
|[[Partisans]]
|HP || style="text-align:left" | {{Gun|rare|Heaven Punisher}}
|{{Sword|rare|Plantain Huge Fan}}
|-
|-
|rowspan="2"|[[Double Sabers]]
|HS || style="text-align:left" | {{Gun|rare|Heaven Striker}}
|{{Sword|rare|Girasole}}
|-
|-
|{{Sword|rare|Double Cannon}}
|LS || style="text-align:left" | {{Gun|rare|Last Swan}}
|-
|-
|rowspan="2"|[[Katanas]]
|MM || style="text-align:left" | {{Gun|rare|Mille Marteaux}}
|{{Sword|rare|Raikiri}}
|-
|-
|{{Sword|rare|Orotiagito}}
|MR || style="text-align:left" | {{Gun|rare|Master Raven}}
|-
|-
|[[Canes]]
|RM || style="text-align:left" | {{Gun|rare|Rambling May}}
|{{Cane|rare|Windmill}}
|-
|-
|[[Wands]]
|SN || style="text-align:left" | {{Gun|rare|Spread Needle}}
|{{Cane|rare|Plantain Fan}}
|-
|-
|}
|}


===Ranged weapons===
====Technique weapons====
====Slicers====
{| class="wikitable" style="text-align:center"
[[Slicers]] are the easiest and most popular weapon type to accuracy glitch. The projectiles are relatively slow yet very resilient against manual evasion even during long bullet travel time.
!Term || Item Name
|-
|Elemental Wands || style="text-align:left" | {{Cane|rare|Fire Scepter: Agni}}<br>{{Cane|rare|Ice Staff: Dagon}}<br>{{Cane|rare|Storm Wand: Indra}}
|-
|Gal || style="text-align:left" | {{Sword|rare|Gal Wind}} (or {{Sword|rare|Galatine}})
|-
|Glide || style="text-align:left" | {{Cane|rare|Glide Divine}}
|-
|MP || style="text-align:left" | {{Cane|rare|Magical Piece}}
|-
|PW (or Pwand)|| style="text-align:left" | {{Cane|rare|Psycho Wand}}
|}


Players intuitively use this weapon type at medium distance in order to avoid counterattacks, and accuracy glitching happens naturally at this distance with little effort.
===Frames===
{| class="wikitable" style="text-align:center"
!Term || Item Name
|-
|13 || style="text-align:left" | {{Frame|rare|Thirteen}}
|-
|BOVN || style="text-align:left" | {{Frame|rare|Blue Odoshi Violet Nimaidou}}
|-
|IC || style="text-align:left" | {{Frame|rare|Ignition Cloak}}
|-
|Lafu or<br>Lafuteria || style="text-align:left" | {{Frame|rare|Virus Armor: Lafuteria}}
|-
|Mantle || style="text-align:left" | {{Frame|rare|Lieutenant Mantle}}
|-
|MG || style="text-align:left" | {{Frame|rare|Mother Garb}}
|-
|MG+ || style="text-align:left" | {{Frame|rare|Mother Garb+}}
|}


====Handguns====
===Barriers===
[[Handguns]] have relatively fast projectiles and medium-long range. They can be accuracy glitched starting at a medium distance. For targets at longer distances, it is best if the monster is stationary or immobilized with {{freeze}} or {{paralysis}} status effects. Otherwise, the long bullet travel time against fast moving monsters in Ultimate difficulty leaves the attack susceptible to manual evasion.
{| class="wikitable" style="text-align:center"
!Term || Item Name
|-
|3S || style="text-align:left" | {{Shield|rare|Three Seals}}
|-
|ADR || style="text-align:left" | {{Shield|rare|Anti-Dark Ring}}
|-
|ALR || style="text-align:left" | {{Shield|rare|Anti-Light Ring}}
|-
|FTD || style="text-align:left" | {{Shield|rare|From the Depths}}
|-
|Kasami || style="text-align:left" | {{Shield|rare|Kasami Bracer}}
|-
|RR || style="text-align:left" | {{Shield|rare|Red Ring}} (or {{Shield|rare|Ragol Ring}})
|-
|SSS || style="text-align:left" | {{Shield|rare|Standstill Shield}}
|}


====Mechguns====
===Units===
[[Mechguns]] have relatively fast projectiles, relatively slow animation, and medium-short range. However, there is a small positioning window near the maximum targeting range where they can be accuracy glitched.
{| class="wikitable" style="text-align:center"
!Term || Item Name
|-
|101 || style="text-align:left" | {{Unit|rare|V101}}
|-
|501 || style="text-align:left" | {{Unit|rare|V501}}
|-
|502 || style="text-align:left" | {{Unit|rare|V502}}
|-
|801 || style="text-align:left" | {{Unit|rare|V801}}
|-
|H/Bat || style="text-align:left" | {{Unit|rare|Heavenly/Battle}}
|-
|PoSS || style="text-align:left" | {{Unit|rare|Proof of Sword-Saint}}
|-
|SL || style="text-align:left" | {{Unit|rare|Swordsman Lore}}
|-
|}


This distance and positioning can be practiced by advancing towards a monster from outside of Mechgun range, and attacking the moment the targeting reticle appears on the monster.
===Mags===
{| class="wikitable" style="text-align:center"
!Term || Item Name
|-
|GG || style="text-align:left" | {{Mag|rare|Gael Giel}}
|-
|Tellu || style="text-align:left" | {{Mag|rare|Tellusis}}
|}


=====Mechguns with increased range=====
===Tools===
{{Gun|rare|Yasminkov 9000M}}, {{Gun|rare|Rage de Foudre}}, {{Gun|rare|Rage de Glace}}, {{Gun|rare|Rage d'Ame}}, {{Gun|rare|Rage de Feu}}, {{Gun|rare|Guld Milla}}, {{Gun|rare|Mille Marteaux}}, and {{Gun|rare|Dual Bird}} feature increased range which can provide a more forgiving positioning window to accuracy glitch.
{| class="wikitable" style="text-align:center"
!Term || Item Name
|-
|PGF || style="text-align:left" | {{Tool|rare|Parasitic Gene "Flow"}}
|-
|PD || style="text-align:left" | {{Tool|rare|Photon Drop}}
|-
|PC || style="text-align:left" | {{Tool|rare|Photon Crystal}}
|-
|PS || style="text-align:left" | {{Tool|rare|Photon Sphere}}
|-
|PH || style="text-align:left" | {{Tool|rare|Photon Hoard}}
|}


However, the longer travel time and inherent knockback property of Heavy attacks can cause manual evasion, interfering with the effectiveness of accuracy glitching at long range. Players can avoid these drawbacks when using increased range Mechgun accuracy glitching against targets that cannot be pushed back, do not move, or are immobilized with {{Freeze}} or {{Paralysis}} status effects.
==Techniques==
{| class="wikitable" style="text-align:center"
!Term || Technique Name
|-
|SD || style="text-align:left" | {{Shifta}} and {{Deband}}
|-
|JZ || style="text-align:left" | {{Jellen}} and {{Zalure}}
|}


====Rifles====
==Quests==
[[Rifles]] have relatively fast projectiles and a slower animation than Handguns, but can be accuracy glitched at medium to long distances. This is easiest to perform on stationary monsters, as the long bullet travel time leaves the attack susceptible to manual evasion.
===Episode 1===
{| class="wikitable" style="text-align:center"
!Term || Quest Name || Description
|-
|FoaM || style="text-align:left; white-space: nowrap" | {{Quest link|Fragments of a Memory}} || -
|-
|LHP || style="text-align:left; white-space: nowrap" | {{Quest link|Lost HELL PALLASCH}} || -
|-
|LSB || style="text-align:left; white-space: nowrap" | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.
|-
|RFR || style="text-align:left; white-space: nowrap" | {{Quest link|Rescue from Ragol}} || -
|-
|TE || style="text-align:left; white-space: nowrap" | {{Quest link|Tyrell's Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas' respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.
|-
|TTF || style="text-align:left; white-space: nowrap" | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.
|}


=====Needles=====
===Episode 2===
{{Gun|rare|Spread Needle}} and {{Gun|es|ES Needle}} are modified Rifles with the same projectile speed and animation as other Rifles but with short range - slightly less than Mechgun range.
{| class="wikitable" style="text-align:center"
!Term || Quest Name || Description
|-
|ANH || style="text-align:left; white-space: nowrap" | {{Quest link|A New Hope}} || An older, story-focused, one-player mode-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.
|-
|CCC || style="text-align:left; white-space: nowrap" | {{Quest link|CAL's Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment, as well as farming certain event drops.
|-
|GDVD || style="text-align:left; white-space: nowrap" | {{Quest link|Gal Da Val's Darkness}} || -
|-
|LCV || style="text-align:left; white-space: nowrap" | {{Quest link|Lost CHARGE VULCAN}} || A quest that is ran mostly for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}.
|-
|MSB || style="text-align:left; white-space: nowrap" | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.
|-
|PW'''#''' || style="text-align:left; white-space: nowrap" | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing.
|-
|RT || style="text-align:left; white-space: nowrap" | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the "episode 2 version" of Towards the Future.
|}


Similarly to Mechguns, there is a small positioning window near the maximum targeting range where they can be accuracy glitched. This distance and positioning can be practiced by advancing towards a monster from outside of Needle range, and attacking the moment the targeting reticle appears on the monster.
===Episode 4===
{| class="wikitable" style="text-align:center"
!Term || Quest Name || Description
|-
|BPD;<br>BPD'''1''';<br>BPD'''2''' || style="text-align:left; white-space: nowrap" | {{Quest link|Black Paper's Dangerous Deal}}; <br>{{Quest link|Black Paper's Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.
|-
|BTH || style="text-align:left; white-space: nowrap" | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die.
|-
|CD5 || style="text-align:left; white-space: nowrap" | {{Quest link|Claire's Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.
|-
|MAE4 || style="text-align:left; white-space: nowrap" | {{Quest link|Maximum Attack E: Episode 4}} || -
|-
|NMU'''#''' || style="text-align:left; white-space: nowrap" | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || -
|-
|NMU'''3''' || style="text-align:left; white-space: nowrap" | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.
|-
|PoD || style="text-align:left; white-space: nowrap" | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]].
'''''Note''': Point of Disaster can only be selected from the quest menu and played if ''all'' players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do ''not'' need to be on the ''same'' team).''
|-
|RL || style="text-align:left; white-space: nowrap" | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).
|-
|SU'''#''' || style="text-align:left; white-space: nowrap" | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || -
|-
|WoL'''#''' || style="text-align:left; white-space: nowrap" | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || -
|}


====Shots====
==Community==
[[Shots]] have relatively fast projectiles, relatively slow animation, and medium range. There is a small positioning window near the maximum range where they can be accuracy glitched.
===Gameplay===
 
{| class="wikitable" style="text-align:center"
=====Baranz Launcher=====
!Term || Meaning || Description
{{Gun|rare|Baranz Launcher}} is a Shot-type weapon with incredibly slow projectiles. Unlike Slicers, it is highly susceptible to manual evasion beyond very short range.
|-
 
|0FT || Zero Freeze Traps || Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.
It is very easily accuracy glitched from even very short distances where manual evasion is much less of an issue.
|-
 
|CK || [[Combo Kill]] || A term used to refer to a character's ability to defeat an enemy in ''one full combo''. The ability to "combo kill" certain enemies is often used as a measurement of a character or weapon's effectiveness .
Any [[Ranger]] with max [[ATA]] equipped with a 50 Hit Baranz Launcher and attacking [[frozen]] monsters is capable of a very reliable accuracy glitched SSS combo against all but the most evasive targets - these targets can be reliably be handled with accuracy glitched SHS combo instead.
|-
 
|DMC || [[damage cancel|Damage Cancel]] || An unintended game mechanic ('''no longer present on Ephinea''') whereby players using techniques or dealing damage values (typically referring to lower damage values) could "override" the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force's lower-damage {{Rafoie}} at the same time as another character's higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would ''only'' take the lower damage from the Rafoie).
====Launchers====
|-
[[Launcher|Launchers]] projectiles behave differently from standard photon bullet projectiles. These have "infinite vertical" reach above and below the projectile and do not require reticle on a target at the time the bullet is fired to hit it: the projectile will hit whatever target it collides with.
|CT<br>DT<br>FT || Confuse Trap<br>Damage Trap<br>Freeze Trap || The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].
 
|-
Launchers have slow animations and identical horizontal range to Handguns. Similarly, they can be accuracy glitched at medium-long distance.
|NNN<br>NHS<br>(any combination of N/H/S) || Normal<br>Hard<br>Special || The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.
 
<!--*|"N1", "H1", "S3" (or any of the above letters followed by a number from 1-3) || Used to refer to using the corresponding type of attack as the corresponding step in the combo (e.g. H2 meaning heavy attack as the second hit, S3 meaning special attack as the third hit, etc.).-->
====Cards====
[[Cards]] use modified launcher projectiles but typically cannot be accuracy glitched. However, {{Cane|es|ES Cards}} and can be fully accuracy glitched at medium range, giving the player a fast single target, high accuracy attempt at a Hell or Demons special activation attack that can be queued and pre-fired before a monster has fully spawned in and become targetable.  
 
ES Cards can also be Combo Step glitched with no distance needed.
 
====Slingshot glitch====
The "slingshot glitch" refers to swapping weapons and firing immediately, before the new weapon finishes its load-in animation. When this happens, bullets originate from the last location that the weapon was equipped on the current map (or from the default <code>0,0,0</code> origin of the map if the weapon was not equipped previously in the current map), leading to potentially very long travel time to the target destination.
 
:''{{Frame|rare|Stealth Suit}} eliminates the weapon load-in animation, making the slingshot glitch impossible.''
 
In these cases, the player may have time to complete an entire combo and begin one or more combos before the very first slingshotted bullet(s) arrive at their target. The slingshotted bullet(s) receive the Combo Step accuracy modifier of the most recent Combo Step queued, and the Attack Type accuracy modifier of the most recent projectile created.
 
Note that all currently active projectiles are destroyed upon changing equipped weapon. There is no opportunity to use slingshot accuracy glitching with any weapon swap stat adjustments.
 
===Combo-locked weapons===
Weapons that cannot make a combo attack are also inherently unable to accuracy glitch. The following table lists all combo-locked weapons on ''Ephinea''.
 
{| class="wikitable" style="text-align:left;"
!Weapon type
!Weapon name
|-
|-
|[[Sabers]]
|SNS || Special<br>Normal<br>Special || A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].
|{{Sword|rare|Evil Curst}}
|-
|-
|[[Swords]]
|NT || No Target || Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.
|{{Sword|rare|Dark Flow}}
|-
|-
|[[Handguns]]
|OPM || One Person Mode || -
|{{Gun|rare|Master Raven}}
|-
|-
|rowspan="3"|[[Rifles]]
|RT || Retrap || Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll ''can be interrupted'' by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and ''not'' restoring the player's traps (and thus should be avoided).
|{{Gun|rare|Tanegeshima}}
|-
|-
|{{Gun|rare|Snow Queen}}
|TPD || TP Death || Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].
|-
|-
|{{Gun|rare|Rianov 303SNR-5}}
|TP || style="white-space: nowrap" | Can refer to either:<br>{{Tool|Telepipe}}<br>[[Team#Team_Points|Team Point]]
|| For "Team Point," it is usually referring to the act of converting an item into Team Points (e.g. Player 1: "I just found <bad item>!" Player 2: "TP it LOL")
|-
|-
|rowspan="2"|[[Mechguns]]
|00<br>100<br>Any two numbers|| Progress of your [[Photon Blasts|Photon Blast]] || It's common to type "00" or "100" to quickly tell your team that you have 100% charge for a Photon Blast. Any numbers can be used to tell your team what % you're currently on in other circumstances. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: "00 Twins.")
|{{Gun|rare|Rocket Punch}}
|-
|-
|{{Gun|es|ES Punch}}
|Twins || {{Mylla & Youlla}} || A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla & Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]
|-
|-
|rowspan="6"|[[Shots]]
|Dolphin || {{Estlla}} || A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to dictate that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]
|{{Gun|rare|L&K38 Combat}}
|-
|-
|{{Gun|rare|Iron Faust}}
|Angel|| {{Pilla}} || A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to dictate that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]]
|-
|-
|{{Gun|rare|Belra Cannon}}
|Snake|| {{Farlla}} || A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to dictate that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]
|-
|-
|{{Gun|rare|Burning Visit}}
|Deer<br>Elk<br>Moose|| {{Golla}} || A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to dictate that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]]
|-
|-
|{{Gun|rare|Power Maser}}
|Donate|| Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || Term used to state that you are going to donate to the [[Photon Blasts#Chaining| Photon Blast chain.]]
|}
 
===Party names===
{| class="wikitable" style="text-align:center"
!Term || Meaning || Description
|-
|-
|{{Gun|rare|Dark Meteor}}
|{{!}}+Fo || Plus Force || The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.
|-
|-
|rowspan="5"|[[Launchers]]/<br>[[Launchers#Bazookas|Bazookas]]
|NoFo || No Force || The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.
|{{Gun|rare|Meteor Rouge}}
|-
|-
|{{Gun|rare|Ano Bazooka}}
|Res || Reserved || Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems.
|}
 
===Trading===
{| class="wikitable" style="text-align:center"
!Term || Meaning || Description
|-
|-
|{{Gun|rare|Gi Gue Bazooka}}
|B> || Buying || Indicates that the poster is seeking to purchase the following item from another player.
|-
|-
|{{Gun|rare|Cannon Rouge}}
|S> || Selling || Indicates that the poster is seeking to sell the following item to another player.
|-
|-
|{{Gun|rare|NUG2000-Bazooka}}
|T> || Trading || Indicates that the poster is seeking to trade one item to another player in exchange for another.
|-
|-
|rowspan="2"|[[Rods]]
|A> || Auction || Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes.
|{{Cane|rare|Glide Divine}}
'''On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]'''; however, this phrase can also be used elsewhere as a means of "advertising" the auction, typically alongside a link to the relevant auction post.
|-
|-
|{{Cane|rare|Siren Glass Hammer}}
|PDA> || {{Tool|rare|Photon Drop}} Auction || Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.
|-
|-
|rowspan="2"|[[Wands]]
|PC> || Price Check || Indicates that the poster is seeking other players' inputs on the value of an item (in Photon Drops).
|{{Cane|rare|The Sigh of a God}}
|-
|-
|{{Cane|rare|Solferino}}
|Res || Reserve Bid || Indicates the lowest amount a seller will accept to initiate an auction.
|}
|}


===Other notes===
===Symbol Chat===
While the accuracy glitch typically improves accuracy, there are instances in which the glitch ''decreases'' accuracy. For example, a ranged attack combo of NSS at long range will cause N1 (<code>1.0 x 1.0 = 1.0</code>) to use S2 (<code>1.3 x 0.7 = 0.91</code>) Combo Step and Attack Type modifiers. In these cases, the player can intentionally delay the S2 input to ensure the S2 projectile is not created before the N1 projectile hits the monster, preserving the higher N1 accuracy modifiers for the N1 attack.
Symbol Chat can be used in-game and can mean many things depending on context.
 
"'''Hello'''" can mean:
 
* Follow me
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns)  
* I have just used a telepipe so that you can warp to my location
* I am ready to rejoin the main group and need someone to use a telepipe
* I have rejoined the main group


Given the above circumstance and depending on the positioning and timing, the player can choose to:
"'''Goodbye'''" can mean:  
* Attack as fast as possible to fully accuracy glitch, provided enough distance.
* Delay an input slightly in order to land the previous attack between when the next combo step input is pressed and when the next combo step projectile is created, accuracy glitching only combo step modifier for improved accuracy.
* Delay an input longer in order to not use any form of accuracy glitch at this point in the combo. However, the player can choose to accuracy glitch the next attack instead.
** The long range NSS example above would be best handled with a long delay between the N1 input and S2 input, but no delay between the S2 and S3 inputs. This results in the accuracy modifier for the three combo steps in sequence to become N1, S3, and S3.


==Gallery==
* ''Don't'' follow me
Visual guide to understanding the accuracy glitch <sup>(very professional)</sup>:
* I'm temporarily leaving the main group to do something else
<gallery mode="nolines" heights="200" widths="200">
* I think that the party should split up here
File:Accuracy_Glitch_01.png|Failure (no accuracy glitch)
File:Accuracy_Glitch_02.png|Success (accuracy glitch)
</gallery>


==Miscellaneous<!--For now, not permanent-->==
{| class="wikitable" style="text-align:center"
!Term || Meaning || Description
|-
|CC || Character Change (or Changing Character) || -
|-
|[[DAR]] || [[Drop anything rate]] || The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop ''any'' item. This value is multiplied with an enemy's rare drop rate to determine the final rate at which an enemy will drop its designated rare item.
|-
|[[RER]] || [[Rare enemy rate]] || The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]).
|-
|[[RDR]] || [[Rare drop rate]] || The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop ''their designated rare'' item, ''if they drop an item at all''. This value is multiplied with an enemy's drop anything rate to determine the final rate at which an enemy will drop its designated rare item.
|-
|style="white-space: nowrap" |DAR week || -  || One of Ephinea's four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.
|-
|style="white-space: nowrap" |RER week || - || One of Ephinea's four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.
|-
|style="white-space: nowrap" |RDR week || - || One of Ephinea's four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.
|-
|style="white-space: nowrap" |TA || Time Attack || -
|}
<br>
{{Guides}}
{{Guides}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 12:24, 14 July 2025

This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of Phantasy Star Online Blue Burst that may not be familiar to all players.

Items

Weapons

Melee weapons

Term Item Name
BKB Sword icon.pngBlack King Bar
CS Sword icon.pngChain Sawd
DF Sword icon.pngDark Flow
DLS Sword icon.pngDaylight Scar
DoB Sword icon.pngDiska of Braveman
Excal Sword icon.pngExcalibur
Gal Sword icon.pngGalatine (or Cane icon.pngGal Wind)
Lame Sword icon.pngLame d'Argent
MKB Sword icon.pngMonkey King Bar
RS Sword icon.pngRed Saber or Sword icon.pngRed Sword
S&Y Sword icon.pngSange & Yasha
SJS Sword icon.pngSealed J-Sword
SoF Sword icon.pngSlicer of Fanatic
TB Sword icon.pngTwin Blaze
TJS Sword icon.pngTsumikiri J-Sword

Ranged weapons

Term Item Name
Auto-aim While all aiming is essentially "automatic" in PSO, the term "auto-aim" is used to refer to certain ranged weapons which have attack ranges equivalent to that of a shot-type weapon, which gives them a much wider horizontal targeting ability. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.

Some examples of weapons with this feature include the special attack of Gun icon.pngHeaven Striker, Gun icon.pngRianov303SNR-2, and the non-Divine Punishment special attack of Gun icon.pngMille Marteaux.

CR Gun icon.pngCannon Rouge
DB Gun icon.pngDual Bird
DP Divine Punishment, the special attack of Heaven Punisher, Heaven Striker (with Mag icon.pngStriker Unit), and Mille Marteaux.
FS Gun icon.pngFrozen Shooter
HP Gun icon.pngHeaven Punisher
HS Gun icon.pngHeaven Striker
LS Gun icon.pngLast Swan
MM Gun icon.pngMille Marteaux
MR Gun icon.pngMaster Raven
RM Gun icon.pngRambling May
SN Gun icon.pngSpread Needle

Technique weapons

Term Item Name
Elemental Wands Cane icon.pngFire Scepter: Agni
Cane icon.pngIce Staff: Dagon
Cane icon.pngStorm Wand: Indra
Gal Sword icon.pngGal Wind (or Sword icon.pngGalatine)
Glide Cane icon.pngGlide Divine
MP Cane icon.pngMagical Piece
PW (or Pwand) Cane icon.pngPsycho Wand

Frames

Term Item Name
13 Frame icon.pngThirteen
BOVN Frame icon.pngBlue Odoshi Violet Nimaidou
IC Frame icon.pngIgnition Cloak
Lafu or
Lafuteria
Frame icon.pngVirus Armor: Lafuteria
Mantle Frame icon.pngLieutenant Mantle
MG Frame icon.pngMother Garb
MG+ Frame icon.pngMother Garb+

Barriers

Term Item Name
3S Shield icon.pngThree Seals
ADR Shield icon.pngAnti-Dark Ring
ALR Shield icon.pngAnti-Light Ring
FTD Shield icon.pngFrom the Depths
Kasami Shield icon.pngKasami Bracer
RR Shield icon.pngRed Ring (or Shield icon.pngRagol Ring)
SSS Shield icon.pngStandstill Shield

Units

Term Item Name
101 Unit icon.pngV101
501 Unit icon.pngV501
502 Unit icon.pngV502
801 Unit icon.pngV801
H/Bat Unit icon.pngHeavenly/Battle
PoSS Unit icon.pngProof of Sword-Saint
SL Unit icon.pngSwordsman Lore

Mags

Term Item Name
GG Mag icon.pngGael Giel
Tellu Mag icon.pngTellusis

Tools

Term Item Name
PGF Tool icon.pngParasitic Gene "Flow"
PD Tool icon.pngPhoton Drop
PC Tool icon.pngPhoton Crystal
PS Tool icon.pngPhoton Sphere
PH Tool icon.pngPhoton Hoard

Techniques

Term Technique Name
SD Shifta.pngShifta and Deband.pngDeband
JZ Jellen.pngJellen and Zalure.pngZalure

Quests

Episode 1

Term Quest Name Description
FoaM Quest icon.pngFragments of a Memory -
LHP Quest icon.pngLost HELL PALLASCH -
LSB Quest icon.pngLost SOUL BLADE A quest that is particularly effective for farming both Sinow Beats and Sinow Golds. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.
RFR Quest icon.pngRescue from Ragol -
TE Quest icon.pngTyrell's Ego A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas' respective bosses. It is notable for being an effective method for encountering Hildetorrs (by resetting the quest after finishing the Forest segment, which has a high number of Hildelts), as well as rewarding players with an Shield icon.pngAnti-Dark Ring if the quest is completed under certain conditions.
TTF Quest icon.pngTowards the Future A quest that is the fastest method for repeatedly fighting Dark Falz, as well as being an effective method of leveling characters.

Episode 2

Term Quest Name Description
ANH Quest icon.pngA New Hope An older, story-focused, one-player mode-only custom quest that is notable for including a fight with two consecutive Gal Gryphons. Also features VR Temple Alpha as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.
CCC Quest icon.pngCAL's Clock Challenge A quest that is very effective for unsealing certain equipment, as well as farming certain event drops.
GDVD Quest icon.pngGal Da Val's Darkness -
LCV Quest icon.pngLost CHARGE VULCAN A quest that is ran mostly for Unit icon.pngV502 and Gun icon.pngHeaven Punisher.
MSB Quest icon.pngThe Military Strikes Back The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.
PW# Quest icon.pngPhantasmal World (series) High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award Lucky Coins for clearing.
RT Quest icon.pngRespective Tomorrow A quest that is the fastest method for repeatedly fighting Olga Flow, while also offering an encounter with Gal Gryphon, both of whom have coveted item drops. Considered the "episode 2 version" of Towards the Future.

Episode 4

Term Quest Name Description
BPD;
BPD1;
BPD2
Quest icon.pngBlack Paper's Dangerous Deal;
Quest icon.pngBlack Paper's Dangerous Deal 2
Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.
BTH Quest icon.pngBeyond the Horizon A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die.
CD5 Quest icon.pngClaire's Deal 5 A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.
MAE4 Quest icon.pngMaximum Attack E: Episode 4 -
NMU# Quest icon.pngNew Mop-Up Operation (series) -
NMU3 Quest icon.pngNew Mop-Up Operation 3 A quest that is particularly effective both for leveling characters, as well as hunting Gun icon.pngHeaven Striker (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.
PoD Quest icon.pngPoint of Disaster A quest that quickly leads the party to a fight with Shambertin, making it particularly effective for repeated chances at encountering Kondrieu.

Note: Point of Disaster can only be selected from the quest menu and played if all players in the party are on a team with the quest unlocked (party members do not need to be on the same team).

RL Quest icon.pngThe Restless Lion A single-player quest that offers multiple chances at getting high-attribute common weapons (up to 50% in three attributes, including Hit).
SU# Quest icon.pngSweep-up Operation (series) -
WoL# Quest icon.pngWar of Limits (series) -

Community

Gameplay

Term Meaning Description
0FT Zero Freeze Traps Used by android players to indicate that they have depleted their stock of freeze traps and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.
CK Combo Kill A term used to refer to a character's ability to defeat an enemy in one full combo. The ability to "combo kill" certain enemies is often used as a measurement of a character or weapon's effectiveness .
DMC Damage Cancel An unintended game mechanic (no longer present on Ephinea) whereby players using techniques or dealing damage values (typically referring to lower damage values) could "override" the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force's lower-damage Rafoie.pngRafoie at the same time as another character's higher-damage charge weapon attack would only take the lower damage from the Rafoie).
CT
DT
FT
Confuse Trap
Damage Trap
Freeze Trap
The different kinds of traps android characters can deploy to damage enemies or inflict them with status effects.
NNN
NHS
(any combination of N/H/S)
Normal
Hard
Special
The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.
SNS Special
Normal
Special
A distinctly different combo process which allows for usage of the accuracy glitch.
NT No Target Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.
OPM One Person Mode -
RT Retrap Used by android players to indicate that they are about to die intentionally and use a Tool icon.pngScape Doll to restore their traps. It is said in advance of the intentional death, as revival by the Scape Doll can be interrupted by the usage of a Tool icon.pngMoon Atomizer or Reverser.pngReverser, disrupting the process and not restoring the player's traps (and thus should be avoided).
TPD TP Death Used in Challenge mode to denote an intentional death for the purpose of using a Scape Doll to fully restore TP.
TP Can refer to either:
Tool icon.pngTelepipe
Team Point
For "Team Point," it is usually referring to the act of converting an item into Team Points (e.g. Player 1: "I just found <bad item>!" Player 2: "TP it LOL")
00
100
Any two numbers
Progress of your Photon Blast It's common to type "00" or "100" to quickly tell your team that you have 100% charge for a Photon Blast. Any numbers can be used to tell your team what % you're currently on in other circumstances. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: "00 Twins.")
Twins Mylla & Youlla.pngMylla & Youlla A Photon Blast which grants Shifta.pngShifta and Deband.pngDeband, and can be used in chains to grant higher levels than techniques can normally provide. Term usage is to dictate that you are going to use Mylla & Youlla in the Photon Blast chain.
Dolphin Estlla.pngEstlla A Photon Blast with a linear attack that strikes enemies in front. Term usage is to dictate that you are going to use Estlla in the Photon Blast chain.
Angel Pilla.pngPilla A Photon Blast with a aerial attack that hits nearby enemies. Term usage is to dictate that you are going to use Pilla in the Photon Blast chain.
Snake Farlla.pngFarlla A Photon Blast with a spinning attack that hits all nearby enemies. Term usage is to dictate that you are going to use Farlla in the Photon Blast chain.
Deer
Elk
Moose
Golla.pngGolla A Photon Blast with a concentrated attack that focuses one enemy. Term usage is to dictate that you are going to use Golla in the Photon Blast chain.
Donate Intent for Photon Blast chain Term used to state that you are going to donate to the Photon Blast chain.

Party names

Term Meaning Description
+Fo Plus Force The players currently in the party would like a Force to join, usually to provide Shifta.pngShifta/Deband.pngDeband and Jellen.pngJellen/Zalure.pngZalure.
NoFo No Force The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.
Res Reserved Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems.

Trading

Term Meaning Description
B> Buying Indicates that the poster is seeking to purchase the following item from another player.
S> Selling Indicates that the poster is seeking to sell the following item to another player.
T> Trading Indicates that the poster is seeking to trade one item to another player in exchange for another.
A> Auction Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes.

On Ephinea, auctions may only take place on the auction forums; however, this phrase can also be used elsewhere as a means of "advertising" the auction, typically alongside a link to the relevant auction post.

PDA> Tool icon.pngPhoton Drop Auction Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.
PC> Price Check Indicates that the poster is seeking other players' inputs on the value of an item (in Photon Drops).
Res Reserve Bid Indicates the lowest amount a seller will accept to initiate an auction.

Symbol Chat

Symbol Chat can be used in-game and can mean many things depending on context.

"Hello" can mean:

  • Follow me
  • Come stand where I am (there may be an upcoming Delbiter or Dorphon which will charge when it spawns)
  • I have just used a telepipe so that you can warp to my location
  • I am ready to rejoin the main group and need someone to use a telepipe
  • I have rejoined the main group

"Goodbye" can mean:

  • Don't follow me
  • I'm temporarily leaving the main group to do something else
  • I think that the party should split up here

Miscellaneous

Term Meaning Description
CC Character Change (or Changing Character) -
DAR Drop anything rate The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop any item. This value is multiplied with an enemy's rare drop rate to determine the final rate at which an enemy will drop its designated rare item.
RER Rare enemy rate The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for Kondrieu).
RDR Rare drop rate The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop their designated rare item, if they drop an item at all. This value is multiplied with an enemy's drop anything rate to determine the final rate at which an enemy will drop its designated rare item.
DAR week - One of Ephinea's four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.
RER week - One of Ephinea's four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.
RDR week - One of Ephinea's four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.
TA Time Attack -