Terminology
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of Phantasy Star Online Blue Burst that may not be familiar to all players.
Items
Weapons
Melee weapons
Term | Item Name |
---|---|
BKB | ![]() |
CS | ![]() |
DF | ![]() |
DLS | ![]() |
DoB | ![]() |
Excal | ![]() |
Gal | ![]() ![]() |
Lame | ![]() |
MKB | ![]() |
RS | ![]() ![]() |
S&Y | ![]() |
SJS | ![]() |
SoF | ![]() |
TB | ![]() |
TJS | ![]() |
Ranged weapons
Term | Item Name |
---|---|
Auto-aim | While all aiming is essentially "automatic" in PSO, the term "auto-aim" is used to refer to certain ranged weapons which have attack ranges equivalent to that of a shot-type weapon, which gives them a much wider horizontal targeting ability. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.
Some examples of weapons with this feature include the special attack of |
CR | ![]() |
DP | Divine Punishment, the special attack of Heaven Punisher, Heaven Striker (with ![]() |
FS | ![]() |
HP | ![]() |
HS | ![]() |
MM | ![]() |
RM | ![]() |
SN | ![]() |
Technique weapons
Term | Item Name |
---|---|
Elemental Wands | ![]() ![]() ![]() |
Gal | ![]() ![]() |
Glide | ![]() |
MP | ![]() |
PW (or Pwand) | ![]() |
Frames
Term | Item Name |
---|---|
13 | ![]() |
BOVN | ![]() |
IC | ![]() |
Lafu or Lafuteria |
![]() |
Mantle | ![]() |
MG | ![]() |
MG+ | ![]() |
Barriers
Term | Item Name |
---|---|
3S | ![]() |
ADR | ![]() |
ALR | ![]() |
FTD | ![]() |
Kasami | ![]() |
RR | ![]() ![]() |
SSS | ![]() |
Units
Term | Item Name |
---|---|
101 | ![]() |
501 | ![]() |
502 | ![]() |
801 | ![]() |
H/Bat | ![]() |
PoSS | ![]() |
SL | ![]() |
Mags
Tools
Term | Item Name |
---|---|
PGF | ![]() |
PD | ![]() |
PC | ![]() |
PS | ![]() |
PH | ![]() |
Techniques
Quests
Episode 1
Term | Quest Name | Description |
---|---|---|
FoaM | ![]() |
- |
LHP | ![]() |
- |
LSB | ![]() |
A quest that is particularly effective for farming both Sinow Beats and Sinow Golds. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2. |
RFR | ![]() |
- |
TE | ![]() |
A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas' respective bosses. It is notable for being an effective method for encountering Hildetorrs (by resetting the quest after finishing the Forest segment, which has a high number of Hildelts), as well as rewarding players with an ![]() |
TTF | ![]() |
A quest that is the fastest method for repeatedly fighting Dark Falz, as well as being an effective method of leveling characters. |
Episode 2
Term | Quest Name | Description |
---|---|---|
ANH | ![]() |
An older, story-focused, one-player mode-only custom quest that is notable for including a fight with two consecutive Gal Gryphons. Also features VR Temple Alpha as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room. |
CCC | ![]() |
A quest that is very effective for unsealing certain equipment, as well as farming certain event drops. |
GDVD | ![]() |
- |
LCV | ![]() |
A quest that is ran mostly for ![]() ![]() |
MSB | ![]() |
The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room. |
PW# | ![]() |
High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award Lucky Coins for clearing. |
RT | ![]() |
A quest that is the fastest method for repeatedly fighting Olga Flow, while also offering an encounter with Gal Gryphon, both of whom have coveted item drops. Considered the "episode 2 version" of Towards the Future. |
Episode 4
Term | Quest Name | Description |
---|---|---|
BPD; BPD1; BPD2 |
![]() ![]() |
Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals. |
BTH | ![]() |
A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. |
CD5 | ![]() |
A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests. |
MAE4 | ![]() |
- |
NMU# | ![]() |
- |
NMU3 | ![]() |
A quest that is particularly effective both for leveling characters, as well as hunting ![]() |
PoD | ![]() |
A quest that quickly leads the party to a fight with Shambertin, making it particularly effective for repeated chances at encountering Kondrieu.
Note: Point of Disaster can only be selected from the quest menu and played if all players in the party are on a team with the quest unlocked (party members do not need to be on the same team). |
RL | ![]() |
A single-player quest that offers multiple chances at getting high-attribute common weapons (up to 50% in three attributes, including Hit). |
SU# | ![]() |
- |
WoL# | ![]() |
- |
Community
Gameplay
Term | Meaning | Description |
---|---|---|
0FT | Zero Freeze Traps | Used by android players to indicate that they have depleted their stock of freeze traps and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining. |
CK | Combo Kill | A term used to refer to a character's ability to defeat an enemy in one full combo. The ability to "combo kill" certain enemies is often used as a measurement of a character or weapon's effectiveness . |
DMC | Damage Cancel | An unintended game mechanic (no longer present on Ephinea) whereby players using techniques or dealing damage values (typically referring to lower damage values) could "override" the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force's lower-damage ![]() |
CT DT FT |
Confuse Trap Damage Trap Freeze Trap |
The different kinds of traps android characters can deploy to damage enemies or inflict them with status effects. |
NNN NHS (any combination of N/H/S) |
Normal Hard Special |
The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo. |
SNS | Special Normal Special |
A distinctly different combo process which allows for usage of the accuracy glitch. |
NT | No Target | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks. |
OPM | One Person Mode | - |
RT | Retrap | Used by android players to indicate that they are about to die intentionally and use a ![]() ![]() ![]() |
TPD | TP Death | Used in Challenge mode to denote an intentional death for the purpose of using a Scape Doll to fully restore TP. |
TP | Can refer to either:![]() Team Point |
For "Team Point," it is usually referring to the act of converting an item into Team Points (e.g. Player 1: "I just found <bad item>!" Player 2: "TP it LOL") |
00 100 Any two numbers |
Progress of your Photon Blast | It's common to type "00" or "100" to quickly tell your team that you have 100% charge for a Photon Blast. Any numbers can be used to tell your team what % you're currently on in other circumstances. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: "00 Twins.") |
Twins | ![]() |
A Photon Blast which grants ![]() ![]() |
Dolphin | ![]() |
A Photon Blast with a linear attack that strikes enemies in front. Term usage is to dictate that you are going to use Estlla in the Photon Blast chain. |
Angel | ![]() |
A Photon Blast with a aerial attack that hits nearby enemies. Term usage is to dictate that you are going to use Pilla in the Photon Blast chain. |
Snake | ![]() |
A Photon Blast with a spinning attack that hits all nearby enemies. Term usage is to dictate that you are going to use Farlla in the Photon Blast chain. |
Deer Elk Moose |
![]() |
A Photon Blast with a concentrated attack that focuses one enemy. Term usage is to dictate that you are going to use Golla in the Photon Blast chain. |
Donate | Intent for Photon Blast chain | Term used to state that you are going to donate to the Photon Blast chain. |
Party names
Term | Meaning | Description |
---|---|---|
+Fo | Plus Force | The players currently in the party would like a Force to join, usually to provide ![]() ![]() ![]() ![]() |
NoFo | No Force | The players currently in the party already include a Force, and would prefer a character of a class other than Force to join. |
Res | Reserved | Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems. |
Trading
Term | Meaning | Description |
---|---|---|
B> | Buying | Indicates that the poster is seeking to purchase the following item from another player. |
S> | Selling | Indicates that the poster is seeking to sell the following item to another player. |
T> | Trading | Indicates that the poster is seeking to trade one item to another player in exchange for another. |
A> | Auction | Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes.
On Ephinea, auctions may only take place on the auction forums; however, this phrase can also be used elsewhere as a means of "advertising" the auction, typically alongside a link to the relevant auction post. |
PDA> | ![]() |
Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items. |
PC> | Price Check | Indicates that the poster is seeking other players' inputs on the value of an item (in Photon Drops). |
Res | Reserve Bid | Indicates the lowest amount a seller will accept to initiate an auction. |
Symbol Chat
Symbol Chat can be used in-game and can mean many things depending on context.
"Hello" can mean:
- Follow me
- Come stand where I am (there may be an upcoming Delbiter or Dorphon which will charge when it spawns)
- I have just used a telepipe so that you can warp to my location
- I am ready to rejoin the main group and need someone to use a telepipe
- I have rejoined the main group
"Goodbye" can mean:
- Don't follow me
- I'm temporarily leaving the main group to do something else
- I think that the party should split up here
Miscellaneous
Term | Meaning | Description |
---|---|---|
CC | Character Change (or Changing Character) | - |
DAR | Drop anything rate | The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop any item. This value is multiplied with an enemy's rare drop rate to determine the final rate at which an enemy will drop its designated rare item. |
RER | Rare enemy rate | The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for Kondrieu). |
RDR | Rare drop rate | The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop their designated rare item, if they drop an item at all. This value is multiplied with an enemy's drop anything rate to determine the final rate at which an enemy will drop its designated rare item. |
DAR week | - | One of Ephinea's four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%. |
RER week | - | One of Ephinea's four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%. |
RDR week | - | One of Ephinea's four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%. |
TA | Time Attack | - |