Terminology: Difference between revisions
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<!--Creating this page and just gonna start dumping some stuff on it--> | |||
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of ''Phantasy Star Online Blue Burst'' that may not be familiar to all players. | This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of ''Phantasy Star Online Blue Burst'' that may not be familiar to all players. | ||
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|- | |- | ||
|CR || style="text-align:left" | {{Gun|rare|Cannon Rouge}} | |CR || style="text-align:left" | {{Gun|rare|Cannon Rouge}} | ||
|- | |||
|DB || style="text-align:left" | {{Gun|rare|Dual Bird}} | |||
|- | |- | ||
|DP || style="text-align:left" | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux. | |DP || style="text-align:left" | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux. | ||
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|- | |- | ||
|HS || style="text-align:left" | {{Gun|rare|Heaven Striker}} | |HS || style="text-align:left" | {{Gun|rare|Heaven Striker}} | ||
|- | |||
|LS || style="text-align:left" | {{Gun|rare|Last Swan}} | |||
|- | |- | ||
|MM || style="text-align:left" | {{Gun|rare|Mille Marteaux}} | |MM || style="text-align:left" | {{Gun|rare|Mille Marteaux}} | ||
|- | |||
|MR || style="text-align:left" | {{Gun|rare|Master Raven}} | |||
|- | |||
|OS || style="text-align:left" | {{Gun|rare|Ophelie Seize}} | |||
|- | |- | ||
|RM || style="text-align:left" | {{Gun|rare|Rambling May}} | |RM || style="text-align:left" | {{Gun|rare|Rambling May}} | ||
|- | |- | ||
|SN || style="text-align:left" | {{Gun|rare|Spread Needle}} | |SN || style="text-align:left" | {{Gun|rare|Spread Needle}} | ||
|- | |||
|SQ || style="text-align:left" | {{Gun|rare|Snow Queen}} | |||
|- | |- | ||
|} | |} | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
!Term || Item Name | !Term || Item Name | ||
|- | |||
|Cat || style="text-align:left" | {{Mag|rare|Sato}} | |||
|- | |||
|Fridge || style="text-align:left" | {{Mag|rare|Striker Unit}} | |||
|- | |- | ||
|GG || style="text-align:left" | {{Mag|rare|Gael Giel}} | |GG || style="text-align:left" | {{Mag|rare|Gael Giel}} | ||
|- | |||
|Scorpion || style="text-align:left" | {{Mag|rare|Nidra}} | |||
|- | |- | ||
|Tellu || style="text-align:left" | {{Mag|rare|Tellusis}} | |Tellu || style="text-align:left" | {{Mag|rare|Tellusis}} | ||
|- | |||
|Wings || style="text-align:left" | {{Mag|rare|Agastya}};<br>{{Mag|rare|Angel's Wing}};<br>{{Mag|rare|Devil's Wing}};<br>{{Mag|rare|Rati}} | |||
|} | |} | ||
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==Quests== | ==Quests== | ||
===Episode 1=== | ===Episode 1=== | ||
{| class="wikitable" style="text-align: | {| class="wikitable" style="text-align:left" | ||
!Term || Quest Name || Description | !Term || Quest Name || Description | ||
|- | |- | ||
|style="text-align:center" | FoaM || style="white-space: nowrap" | {{Quest link|Fragments of a Memory}} || - | |||
|- | |- | ||
|style="text-align:center" | LHP || style="white-space: nowrap" | {{Quest link|Lost HELL PALLASCH}} || - | |||
|- | |- | ||
|style="text-align:center" | LSB || style="white-space: nowrap" | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2. | |||
|- | |- | ||
|style="text-align:center" | RFR || style="white-space: nowrap" | {{Quest link|Rescue from Ragol}} || - | |||
|- | |- | ||
|style="text-align:center" | TE || style="white-space: nowrap" | {{Quest link|Tyrell's Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas' respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions. | |||
|- | |- | ||
|style="text-align:center" | TTF || style="white-space: nowrap" | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters. | |||
|} | |} | ||
===Episode 2=== | ===Episode 2=== | ||
{| class="wikitable" style="text-align: | {| class="wikitable" style="text-align:left" | ||
!Term || Quest Name || Description | !Term || Quest Name || Description | ||
|- | |- | ||
|style="text-align:center" | ANH || style="white-space: nowrap" | {{Quest link|A New Hope}} || An older, story-focused, one-player mode-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room. | |||
|- | |- | ||
|style="text-align:center" | CCC || style="white-space: nowrap" | {{Quest link|CAL's Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment, as well as farming certain event drops. | |||
|- | |- | ||
|style="text-align:center" | GDVD || style="white-space: nowrap" | {{Quest link|Gal Da Val's Darkness}} || - | |||
|- | |- | ||
|style="text-align:center" | LCV || style="white-space: nowrap" | {{Quest link|Lost CHARGE VULCAN}} || A quest that is ran mostly for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}. | |||
|- | |- | ||
|style="text-align:center" | MSB || style="white-space: nowrap" | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room. | |||
|- | |- | ||
| | |style="text-align:center" | PW'''#''' || style="white-space: nowrap" | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing. | ||
|- | |||
|style="text-align:center" | RT || style="white-space: nowrap" | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the "episode 2 version" of Towards the Future. | |||
|} | |} | ||
===Episode 4=== | ===Episode 4=== | ||
{| class="wikitable" style="text-align: | {| class="wikitable" style="text-align:left" | ||
!Term || Quest Name || Description | !Term || Quest Name || Description | ||
|- | |- | ||
|BPD;<br>BPD'''1''';<br>BPD'''2''' || style=" | |style="text-align:center" | BPD;<br>BPD'''1''';<br>BPD'''2''' || style="white-space: nowrap" | {{Quest link|Black Paper's Dangerous Deal}}; <br>{{Quest link|Black Paper's Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals. | ||
|- | |- | ||
|style="text-align:center" | BTH || style="white-space: nowrap" | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. | |||
|- | |- | ||
|style="text-align:center" | CD5 || style="white-space: nowrap" | {{Quest link|Claire's Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests. | |||
|- | |- | ||
|style="text-align:center" | MAE4 || style="white-space: nowrap" | {{Quest link|Maximum Attack E: Episode 4}} || - | |||
|- | |- | ||
|NMU'''#''' || style=" | |style="text-align:center" | NMU'''#''' || style="white-space: nowrap" | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || - | ||
|- | |- | ||
|NMU'''3''' || style=" | |style="text-align:center" | NMU'''3''' || style="white-space: nowrap" | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar. | ||
|- | |- | ||
|style="text-align:center" | PoD || style="white-space: nowrap" | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. | |||
'''''Note''': Point of Disaster can only be selected from the quest menu and played if ''all'' players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do ''not'' need to be on the ''same'' team).'' | '''''Note''': Point of Disaster can only be selected from the quest menu and played if ''all'' players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do ''not'' need to be on the ''same'' team).'' | ||
|- | |- | ||
|style="text-align:center" | RL || style="white-space: nowrap" | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit). | |||
|- | |- | ||
|SU'''#''' || style=" | |style="text-align:center" | SU'''#''' || style="white-space: nowrap" | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || - | ||
|- | |- | ||
|WoL'''#''' || style=" | |style="text-align:center" | WoL'''#''' || style="white-space: nowrap" | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || - | ||
|} | |} | ||
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!Term || Meaning || Description | !Term || Meaning || Description | ||
|- | |- | ||
| | |0 FT || Zero Freeze Traps || style="text-align:left" | Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining. | ||
|- | |||
|Auto-aim || - ||style="text-align:left" | While all aiming is essentially "automatic" in ''PSO'', the term "auto-aim" is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.<br><br>Some examples of weapons with this feature include {{Gun|rare|Rianov 303SNR-2}}, {{Gun|rare|Yasminkov 7000V}}, and the special attacks of {{Gun|rare|Heaven Striker}} and {{Gun|rare|Mille Marteaux}} (when [[Divine Punishment]] is inactive). | |||
|- | |||
|CK || [[Combo kill|'''C'''ombo '''k'''ill]] || style="text-align:left" | A term used to refer to a character's ability to defeat an enemy in ''one full combo''. The ability to "combo kill" certain enemies is often used as a measurement of a character or weapon's effectiveness. | |||
|- | |||
|DMC || [[Damage cancel]] || style="text-align:left" | An unintended game mechanic ('''no longer present on Ephinea''') whereby players using techniques or dealing damage values (typically referring to lower damage values) could "override" the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force's lower-damage {{Rafoie}} at the same time as another character's higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would ''only'' take the lower damage from the Rafoie). | |||
|- | |||
|CT;<br>DT;<br>FT || Confuse Trap<br>Damage Trap<br>Freeze Trap || style="text-align:left" | The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]]. | |||
|- | |||
|Free adventure;<br>Free field;<br>Free play;<br>Free roam || - || style="text-align:left" | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a [[Quests|quest]]. Because quests cannot be joined by other players while in progress (with the exception of [[Quests#Government quests|government quests]]), "free roaming" is often done while waiting for a party to fill, or to facilitate a more leisurely "drop-in, drop-out" form of gameplay.<br><br>Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in [[Cave]] is notable for containing high amounts of [[Evil Shark|Evil Sharks]]; free roaming in [[Seabed]] can be a more direct and efficient way to hunt [[Sinow Zoa|Sinow Zoas]] and [[Sinow Zele|Sinow Zeles]] while also guaranteeing an encounter with [[Olga Flow]]; one variation of [[Crater#Northern Route|Crater (Northern Route)]] features a high number of [[Item box|item boxes]], and so forth.<br><br>The [[Control Tower]] area is notable for ''lacking'' a free roam option, and may ''only'' be played through quests. The quests {{Quest link|The East Tower}} and {{Quest link|The West Tower}} are commonly considered to be the "free roam" versions of the area, due to their relatively light monster densities. | |||
|- | |||
|NNN;<br>NHS;<br>(any combination<br>of N, H, S) || '''N'''ormal<br>'''H'''eavy<br>'''S'''pecial || style="text-align:left" | The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo. | |||
|- | |||
|N2;<br>H1;<br>S3;<br>(any of the above<br>letters, followed by a number from 1-3) || '''N'''ormal '''2''';<br>'''H'''eavy '''1''';<br>'''S'''pecial '''3''' || style="text-align:left" | Used in refernence to the abbreviated ''type'' of attack as the numbered ''step'' in a combo (e.g. "H2" means ''heavy attack'' as the ''second hit'', etc.). | |||
|- | |||
|SNS || '''S'''pecial<br>'''N'''ormal<br>'''S'''pecial || style="text-align:left" | A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]]. | |||
|- | |||
|NT || No Target || style="text-align:left" | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks. | |||
|- | |||
|OPM || One Person Mode || style="text-align:left" | - | |||
|- | |||
|RT || Retrap || style="text-align:left" | Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll ''can be interrupted'' by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and ''not'' restoring the player's traps (and thus should be avoided). | |||
|- | |||
|TPD || TP Death || style="text-align:left" | Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]]. | |||
|- | |||
|TP || Can refer to either:<br>{{Tool|Telepipe}};<br>[[Team#Team_Points|Team Point]] || style="text-align:left" | For "Team Point," it is usually referring to the act of converting an item into Team Points (e.g. Player 1: "I just found <bad item>!" Player 2: "TP it LOL") | |||
|- | |||
|00;<br>100;<br>(any two numbers<br>greater than 20)|| Progress of your [[Photon Blasts|Photon Blast]] || style="text-align:left" | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: "00 Twins.")<br><br>''Note: If an android player states a number ''lower'' than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon).'' | |||
|- | |||
|Twins || {{Mylla & Youlla}} || style="text-align:left" | A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla & Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]] | |||
|- | |||
|Dolphin || {{Estlla}} || style="text-align:left" | A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]] | |||
|- | |||
|Angel || {{Pilla}} || style="text-align:left" | A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]] | |||
|- | |||
|Snake || {{Farlla}} || style="text-align:left" | A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]] | |||
|- | |||
|Deer;<br>Elk;<br>Moose || {{Golla}} || style="text-align:left" | A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]] | |||
|- | |||
|Donate || Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || style="text-align:left" | Term usage is to convey that you are going to donate to the ensuing [[Photon Blasts#Chaining|Photon Blast chain.]] | |||
|} | |||
===Class names=== | |||
{| class="wikitable" style="text-align:center" | |||
!Term || Meaning || Description | |||
|- | |||
|HUmr|| [[HUmar]] || style="text-align:left" | The male [[hunter]] [[classes|class]] [[HUmar]]. | |||
|- | |- | ||
| | |HUnl;<br>Huney|| [[HUnewearl]] || style="text-align:left" | The female [[hunter]] [[classes|class]] [[HUnewearl]]. | ||
|- | |- | ||
| | |HUct|| [[HUcast]] || style="text-align:left" | The male [[hunter]] [[classes|class]] [[HUcast]]. | ||
|- | |- | ||
| | |HUcl|| [[HUcaseal]] || style="text-align:left" | The female [[hunter]] [[classes|class]] [[HUcaseal]]. | ||
|- | |- | ||
| | |RAmr|| [[RAmar]] || style="text-align:left" | The male [[ranger]] [[classes|class]] [[RAmar]]. | ||
|- | |- | ||
| | |RAml|| [[RAmarl]] || style="text-align:left" | The female [[ranger]] [[classes|class]] [[RAmarl]]. | ||
|- | |- | ||
| | |RAct|| [[RAcast]] || style="text-align:left" | The male [[ranger]] [[classes|class]] [[RAcast]]. | ||
|- | |- | ||
| | |RAcl|| [[RAcaseal]] || style="text-align:left" | The female [[ranger]] [[classes|class]] [[RAcaseal]]. | ||
|- | |- | ||
| | |FOmr|| [[FOmar]] || style="text-align:left" | The male [[force]] [[classes|class]] [[FOmar]]. | ||
|- | |- | ||
| | |FOml|| [[FOmarl]] || style="text-align:left" | The female [[force]] [[classes|class]] [[FOmarl]]. | ||
|- | |- | ||
| | |FOnm|| [[FOnewm]] || style="text-align:left" | The male [[force]] [[classes|class]] [[FOnewm]]. | ||
|- | |- | ||
| | |FOnl;<br>Foney|| [[FOnewearl]] || style="text-align:left" | The female [[force]] [[classes|class]] [[FOnewearl]]. | ||
|} | |} | ||
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!Term || Meaning || Description | !Term || Meaning || Description | ||
|- | |- | ||
|{{!}}+Fo || Plus Force || The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}. | |{{!}}+Fo || Plus Force || style="text-align:left" | The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}. | ||
|- | |- | ||
|NoFo || No Force || The players currently in the party already include a Force, and would prefer a character of a class other than Force to join. | |NoFo || No Force || style="text-align:left" | The players currently in the party already include a Force, and would prefer a character of a class other than Force to join. | ||
|- | |- | ||
|Res || Reserved || Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems. | |Res || Reserved || style="text-align:left" | Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems. | ||
|} | |} | ||
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!Term || Meaning || Description | !Term || Meaning || Description | ||
|- | |- | ||
|B> || Buying || Indicates that the poster is seeking to purchase the following item from another player. | |B> || Buying || style="text-align:left" | Indicates that the poster is seeking to purchase the following item from another player. | ||
|- | |- | ||
|S> || Selling || Indicates that the poster is seeking to sell the following item to another player. | |S> || Selling || style="text-align:left" | Indicates that the poster is seeking to sell the following item to another player. | ||
|- | |- | ||
|T> || Trading || Indicates that the poster is seeking to trade one item to another player in exchange for another. | |T> || Trading || style="text-align:left" | Indicates that the poster is seeking to trade one item to another player in exchange for another. | ||
|- | |- | ||
|A> || Auction || Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. | |A> || Auction || style="text-align:left" | Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. | ||
'''On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]'''; however, this phrase can also be used elsewhere as a means of "advertising" the auction, typically alongside a link to the relevant auction post. | '''On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]'''; however, this phrase can also be used elsewhere as a means of "advertising" the auction, typically alongside a link to the relevant auction post. | ||
|- | |- | ||
|PDA> || {{Tool|rare|Photon Drop}} Auction || Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items. | |PDA> || {{Tool|rare|Photon Drop}} Auction || style="text-align:left" | Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items. | ||
|- | |- | ||
|PC> || Price Check || Indicates that the poster is seeking other players' inputs on the value of an item (in Photon Drops). | |PC> || Price Check || style="text-align:left" | Indicates that the poster is seeking other players' inputs on the value of an item (in Photon Drops). | ||
|- | |- | ||
|Res || Reserve Bid || Indicates the lowest amount a seller will accept to initiate an auction. | |Res || Reserve Bid || style="text-align:left" | Indicates the lowest amount a seller will accept to initiate an auction. | ||
|} | |} | ||
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==Miscellaneous<!--For now, not permanent-->== | ==Miscellaneous<!--For now, not permanent-->== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center;" | ||
!Term || Meaning || Description | !Term || Meaning || Description | ||
|- | |- | ||
|CC || Character | |CC || Character change;<br>(chang''ing'' character) || style="text-align:left" | The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room's name to the initial character's to indicate that you would like them to return, similar to marking a room as "'''res'''erved." | ||
|- | |- | ||
|[[DAR]] || [[Drop anything rate]] || The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop ''any'' item. This value is multiplied with an enemy's rare drop rate to determine the final rate at which an enemy will drop its designated rare item. | |[[DAR]] || [[Drop anything rate]] || style="text-align:left" | The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop ''any'' item. This value is multiplied with an enemy's rare drop rate to determine the final rate at which an enemy will drop its designated rare item. | ||
|- | |- | ||
|[[RER]] || [[Rare enemy rate]] || The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]). | |[[RER]] || [[Rare enemy rate]] || style="text-align:left" | The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]). | ||
|- | |- | ||
|[[RDR]] || [[Rare drop rate]] || The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop ''their designated rare'' item, ''if they drop an item at all''. This value is multiplied with an enemy's drop anything rate to determine the final rate at which an enemy will drop its designated rare item. | |[[RDR]] || [[Rare drop rate]] || style="text-align:left" | The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop ''their designated rare'' item, ''if they drop an item at all''. This value is multiplied with an enemy's drop anything rate to determine the final rate at which an enemy will drop its designated rare item. | ||
|- | |- | ||
|style="white-space: nowrap" |DAR week || - || One of Ephinea's four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%. | |style="white-space: nowrap" |DAR week || - || style="text-align:left" | One of Ephinea's four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%. | ||
|- | |- | ||
|style="white-space: nowrap" |RER week || - || One of Ephinea's four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%. | |style="white-space: nowrap" |RER week || - || style="text-align:left" | One of Ephinea's four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%. | ||
|- | |- | ||
|style="white-space: nowrap" |RDR week || - || One of Ephinea's four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%. | |style="white-space: nowrap" |RDR week || - || style="text-align:left" | One of Ephinea's four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%. | ||
|- | |- | ||
|style="white-space: nowrap" |TA || Time Attack || - | |style="white-space: nowrap" |TA || Time Attack || style="text-align:left" | - | ||
|} | |} | ||
<br> | <br> | ||
{{Guides}} | {{Guides}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 16:59, 25 July 2025
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of Phantasy Star Online Blue Burst that may not be familiar to all players.
Items
Weapons
Melee weapons
Term | Item Name |
---|---|
BKB | ![]() |
CS | ![]() |
DF | ![]() |
DLS | ![]() |
DoB | ![]() |
Excal | ![]() |
Gal | ![]() ![]() |
Lame | ![]() |
MKB | ![]() |
RS | ![]() ![]() |
S&Y | ![]() |
SJS | ![]() |
SoF | ![]() |
TB | ![]() |
TJS | ![]() |
Ranged weapons
Term | Item Name |
---|---|
CR | ![]() |
DB | ![]() |
DP | Divine Punishment, the special attack of Heaven Punisher, Heaven Striker (with ![]() |
FS | ![]() |
HP | ![]() |
HS | ![]() |
LS | ![]() |
MM | ![]() |
MR | ![]() |
OS | ![]() |
RM | ![]() |
SN | ![]() |
SQ | ![]() |
Technique weapons
Term | Item Name |
---|---|
Elemental Wands | ![]() ![]() ![]() |
Gal | ![]() ![]() |
Glide | ![]() |
MP | ![]() |
PW (or Pwand) | ![]() |
Frames
Term | Item Name |
---|---|
13 | ![]() |
BOVN | ![]() |
IC | ![]() |
Lafu or Lafuteria |
![]() |
Mantle | ![]() |
MG | ![]() |
MG+ | ![]() |
Barriers
Term | Item Name |
---|---|
3S | ![]() |
ADR | ![]() |
ALR | ![]() |
FTD | ![]() |
Kasami | ![]() |
RR | ![]() ![]() |
SSS | ![]() |
Units
Term | Item Name |
---|---|
101 | ![]() |
501 | ![]() |
502 | ![]() |
801 | ![]() |
H/Bat | ![]() |
PoSS | ![]() |
SL | ![]() |
Mags
Term | Item Name |
---|---|
Cat | ![]() |
Fridge | ![]() |
GG | ![]() |
Scorpion | ![]() |
Tellu | ![]() |
Wings | ![]() ![]() ![]() ![]() |
Tools
Term | Item Name |
---|---|
PGF | ![]() |
PD | ![]() |
PC | ![]() |
PS | ![]() |
PH | ![]() |
Techniques
Quests
Episode 1
Term | Quest Name | Description |
---|---|---|
FoaM | ![]() |
- |
LHP | ![]() |
- |
LSB | ![]() |
A quest that is particularly effective for farming both Sinow Beats and Sinow Golds. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2. |
RFR | ![]() |
- |
TE | ![]() |
A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas' respective bosses. It is notable for being an effective method for encountering Hildetorrs (by resetting the quest after finishing the Forest segment, which has a high number of Hildelts), as well as rewarding players with an ![]() |
TTF | ![]() |
A quest that is the fastest method for repeatedly fighting Dark Falz, as well as being an effective method of leveling characters. |
Episode 2
Term | Quest Name | Description |
---|---|---|
ANH | ![]() |
An older, story-focused, one-player mode-only custom quest that is notable for including a fight with two consecutive Gal Gryphons. Also features VR Temple Alpha as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room. |
CCC | ![]() |
A quest that is very effective for unsealing certain equipment, as well as farming certain event drops. |
GDVD | ![]() |
- |
LCV | ![]() |
A quest that is ran mostly for ![]() ![]() |
MSB | ![]() |
The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room. |
PW# | ![]() |
High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award Lucky Coins for clearing. |
RT | ![]() |
A quest that is the fastest method for repeatedly fighting Olga Flow, while also offering an encounter with Gal Gryphon, both of whom have coveted item drops. Considered the "episode 2 version" of Towards the Future. |
Episode 4
Term | Quest Name | Description |
---|---|---|
BPD; BPD1; BPD2 |
![]() ![]() |
Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals. |
BTH | ![]() |
A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. |
CD5 | ![]() |
A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests. |
MAE4 | ![]() |
- |
NMU# | ![]() |
- |
NMU3 | ![]() |
A quest that is particularly effective both for leveling characters, as well as hunting ![]() |
PoD | ![]() |
A quest that quickly leads the party to a fight with Shambertin, making it particularly effective for repeated chances at encountering Kondrieu.
Note: Point of Disaster can only be selected from the quest menu and played if all players in the party are on a team with the quest unlocked (party members do not need to be on the same team). |
RL | ![]() |
A single-player quest that offers multiple chances at getting high-attribute common weapons (up to 50% in three attributes, including Hit). |
SU# | ![]() |
- |
WoL# | ![]() |
- |
Community
Gameplay
Term | Meaning | Description |
---|---|---|
0 FT | Zero Freeze Traps | Used by android players to indicate that they have depleted their stock of freeze traps and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining. |
Auto-aim | - | While all aiming is essentially "automatic" in PSO, the term "auto-aim" is used to refer to certain ranged weapons which have attack ranges equivalent to that of a shot-type weapon, which gives them a much wider horizontal targeting ability. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle. Some examples of weapons with this feature include ![]() ![]() ![]() ![]() |
CK | Combo kill | A term used to refer to a character's ability to defeat an enemy in one full combo. The ability to "combo kill" certain enemies is often used as a measurement of a character or weapon's effectiveness. |
DMC | Damage cancel | An unintended game mechanic (no longer present on Ephinea) whereby players using techniques or dealing damage values (typically referring to lower damage values) could "override" the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force's lower-damage ![]() |
CT; DT; FT |
Confuse Trap Damage Trap Freeze Trap |
The different kinds of traps android characters can deploy to damage enemies or inflict them with status effects. |
Free adventure; Free field; Free play; Free roam |
- | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a quest. Because quests cannot be joined by other players while in progress (with the exception of government quests), "free roaming" is often done while waiting for a party to fill, or to facilitate a more leisurely "drop-in, drop-out" form of gameplay. Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in Cave is notable for containing high amounts of Evil Sharks; free roaming in Seabed can be a more direct and efficient way to hunt Sinow Zoas and Sinow Zeles while also guaranteeing an encounter with Olga Flow; one variation of Crater (Northern Route) features a high number of item boxes, and so forth. The Control Tower area is notable for lacking a free roam option, and may only be played through quests. The quests ![]() ![]() |
NNN; NHS; (any combination of N, H, S) |
Normal Heavy Special |
The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo. |
N2; H1; S3; (any of the above letters, followed by a number from 1-3) |
Normal 2; Heavy 1; Special 3 |
Used in refernence to the abbreviated type of attack as the numbered step in a combo (e.g. "H2" means heavy attack as the second hit, etc.). |
SNS | Special Normal Special |
A distinctly different combo process which allows for usage of the accuracy glitch. |
NT | No Target | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks. |
OPM | One Person Mode | - |
RT | Retrap | Used by android players to indicate that they are about to die intentionally and use a ![]() ![]() ![]() |
TPD | TP Death | Used in Challenge mode to denote an intentional death for the purpose of using a Scape Doll to fully restore TP. |
TP | Can refer to either:![]() Team Point |
For "Team Point," it is usually referring to the act of converting an item into Team Points (e.g. Player 1: "I just found <bad item>!" Player 2: "TP it LOL") |
00; 100; (any two numbers greater than 20) |
Progress of your Photon Blast | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: "00 Twins.") Note: If an android player states a number lower than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon). |
Twins | ![]() |
A Photon Blast which grants ![]() ![]() |
Dolphin | ![]() |
A Photon Blast with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the Photon Blast chain. |
Angel | ![]() |
A Photon Blast with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the Photon Blast chain. |
Snake | ![]() |
A Photon Blast with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the Photon Blast chain. |
Deer; Elk; Moose |
![]() |
A Photon Blast with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the Photon Blast chain. |
Donate | Intent for Photon Blast chain | Term usage is to convey that you are going to donate to the ensuing Photon Blast chain. |
Class names
Term | Meaning | Description |
---|---|---|
HUmr | HUmar | The male hunter class HUmar. |
HUnl; Huney |
HUnewearl | The female hunter class HUnewearl. |
HUct | HUcast | The male hunter class HUcast. |
HUcl | HUcaseal | The female hunter class HUcaseal. |
RAmr | RAmar | The male ranger class RAmar. |
RAml | RAmarl | The female ranger class RAmarl. |
RAct | RAcast | The male ranger class RAcast. |
RAcl | RAcaseal | The female ranger class RAcaseal. |
FOmr | FOmar | The male force class FOmar. |
FOml | FOmarl | The female force class FOmarl. |
FOnm | FOnewm | The male force class FOnewm. |
FOnl; Foney |
FOnewearl | The female force class FOnewearl. |
Party names
Term | Meaning | Description |
---|---|---|
+Fo | Plus Force | The players currently in the party would like a Force to join, usually to provide ![]() ![]() ![]() ![]() |
NoFo | No Force | The players currently in the party already include a Force, and would prefer a character of a class other than Force to join. |
Res | Reserved | Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems. |
Trading
Term | Meaning | Description |
---|---|---|
B> | Buying | Indicates that the poster is seeking to purchase the following item from another player. |
S> | Selling | Indicates that the poster is seeking to sell the following item to another player. |
T> | Trading | Indicates that the poster is seeking to trade one item to another player in exchange for another. |
A> | Auction | Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes.
On Ephinea, auctions may only take place on the auction forums; however, this phrase can also be used elsewhere as a means of "advertising" the auction, typically alongside a link to the relevant auction post. |
PDA> | ![]() |
Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items. |
PC> | Price Check | Indicates that the poster is seeking other players' inputs on the value of an item (in Photon Drops). |
Res | Reserve Bid | Indicates the lowest amount a seller will accept to initiate an auction. |
Symbol Chat
Symbol Chat can be used in-game and can mean many things depending on context.
"Hello" can mean:
- Follow me
- Come stand where I am (there may be an upcoming Delbiter or Dorphon which will charge when it spawns)
- I have just used a telepipe so that you can warp to my location
- I am ready to rejoin the main group and need someone to use a telepipe
- I have rejoined the main group
"Goodbye" can mean:
- Don't follow me
- I'm temporarily leaving the main group to do something else
- I think that the party should split up here
Miscellaneous
Term | Meaning | Description |
---|---|---|
CC | Character change; (changing character) |
The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room's name to the initial character's to indicate that you would like them to return, similar to marking a room as "reserved." |
DAR | Drop anything rate | The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop any item. This value is multiplied with an enemy's rare drop rate to determine the final rate at which an enemy will drop its designated rare item. |
RER | Rare enemy rate | The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for Kondrieu). |
RDR | Rare drop rate | The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop their designated rare item, if they drop an item at all. This value is multiplied with an enemy's drop anything rate to determine the final rate at which an enemy will drop its designated rare item. |
DAR week | - | One of Ephinea's four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%. |
RER week | - | One of Ephinea's four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%. |
RDR week | - | One of Ephinea's four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%. |
TA | Time Attack | - |