Price guide: Difference between revisions
From Ephinea PSO Wiki
m (updated heart of flamberge price based on current market. there's no way one's gonna sell for 250 within the next couple months, but i didn't want to base it solely on the post-rbr price and maybe it will later on.) |
(→Cards) |
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Line 4,132: | Line 4,132: | ||
| colspan="2" |1-3 | | colspan="2" |1-3 | ||
|5-10 | |5-10 | ||
| | |10-20 | ||
|25-35 | |||
| - | | - | ||
| 80-100 | |80-100 | ||
|160-200 | |||
| colspan="10" |Inestimable | | colspan="10" |Inestimable | ||
|- | |- |
Revision as of 18:02, 13 July 2024
Price guide info and notes
Guidelines for editing
If editing the price guide, please follow these guidelines:
- Follow the same format for the entire thread.
- Try to refrain from too much writing within tables, reserving the space for prices if possible.
- For information on pricing accordingly, see price information below.
- Any new items added should be added to the appropriate table, in alphabetical order (other than item sorting that makes sense non-alphabetically, such as grinders).
- If unsure about this, please ask in
#wiki-general
in the Ephinea Discord (also located in the sidebar).
- If unsure about this, please ask in
Any user found manipulating the price guide for their own gain will be permanently restricted from editing this page. Because this is a wiki, no edits are anonymous and action will be taken if deemed necessary.
Guide notes
- This price guide serves to give players up-to-date information regarding the prices of various items on the market. This price guide can be edited freely by anyone.
- Note that all prices are estimates--they are not fixed values, and every player is within their rights to buy or sell items for more or less than any value listed here.
- Many sections will have specific bullet notes for that section (e.g. directly below for common weapons)--be sure to read all of the relevant information to make the most informed decisions on trades.
- This Guide contains a lot of information about items and their respective prices, but it is all information is visible by default, so you may wish to use the "find" function (CTRL+F on Windows) to find what you are after.
- Forum Trade: https://www.pioneer2.net/community/forums/trades.22/
Price information
- All items are listed with their respective prices in
Photon Drops.
- Items worth less than 1 PD are listed as a decimal (e.g. 0.5).
- Items deemed worthless are listed as 0.
- An item listed as "Inestimable" is an item that is difficult or impossible to affix a value to.
- It is most often recommended to auction these items rather than trying to sell them for a fixed amount.
- "N/A" stands for not applicable, which means a specified item cannot have these percents.
- Note that while the prices listed here are based on what people will buy or sell at, general supply and demand can make certain items more or less difficult to buy or sell than others.
- It is not possible to account for every permutation of every item in this guide; it is up to every individual player to make an informed judgement on the price of the item they wish to buy or sell.
- For example, certain statistics, such as weapon attributes, will affect the price without being listed here.
- If a combination weapon directs you to its constituent items, be aware that the total value of the items will usually drop once they're combined.
- If the prices of these vary too much, they'll be listed separately.
- Note that anything with high Hit can be worth auctioning or selling, even if it is not a "useful" item/special or listed as having no value, as there are many collectors who can and will pay for it.
- Some items may have a huge variance starting with 0 or 1; this is because collectors have been known to pay more for items that are not necessarily useful or otherwise sought-after.
- It's usually better to assume the low end on these items, as the majority of people won't be paying for them, but as stated above auctioning for collectors might earn you something!
- If an item has no listed value and you wish to purchase it for yourself, the most common practice is to offer 1 PD or an equivalent amount of Meseta.
- Prices are not set in stone and fluctuate with the market; asking in
#trading
in the Ephinea Discord or searching the Ephinea Forums can also help you determine a price.
Common weapons
- Values of lower weapon tiers can be found by comparing to the Event Commons.
- Common charge weapons with less than 50 Hit have no worth, as these can be bought from the Arms Shop.
- If a special is not listed for a common, it can be assumed that it has no value unless it is usable as a combination item or has high hit (80+), in which case it may be of interest to collectors.
- "Elemental" refers to the fire damage and lightning damage special attacks. These items have some value due to interest in the elemental damage glitch being used on some bosses.
Melee commons
- Slicer-type weapons (such as Diska) are considered to be Melee weapons for their in-game icons (
) and for their ATP requirements, despite behaving akin to Ranged weapons (including being affected by
Smartlink).
Weapon Type | Special | Hit Amount | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | ||
Gladius | Arrest | 1 | 2 | - | - | - | 10-15 | Inestimable | ||||
Berserk | 0.25 | 1 | - | Inestimable | ||||||||
Blizzard | 0 | - | - | - | Inestimable | |||||||
Charge | 0.25 | 1 | - | - | 3-35 | |||||||
Demons | 1 | 2+ | 15-20 | 25 | Inestimable | |||||||
Hell | 1 | 2-3 | 5-10 | 15 | Inestimable | |||||||
Spirit | 0 | - | - | - | - | - | Inestimable | |||||
Calibur | Berserk | 1-2 | 2-3 | - | - | See Combination commons (![]() | ||||||
Charge | 1 | - | - | |||||||||
Spirit | 1 | - | - | |||||||||
Ripper | Berserk | 0.25 | - | - | - | - | - | - | Inestimable | |||
Charge | 0.25 | 1 | 1-5 | - | - | Inestimable | ||||||
Elemental | 0 | - | - | - | - | - | 1-5 | |||||
Spirit | 0 | - | 1-3 | - | Inestimable | |||||||
Gush | 0 | - | - | - | - | - | 1-10 | |||||
Gungnir | Berserk | 1 | 2-3 | 5 | 7 | - | - | - | - | Inestimable | ||
Charge | 1 | 2-3 | 5 | - | 15 | - | - | - | - | Inestimable | ||
Spirit | 1 | 2-3 | - | - | 15 | - | 20 | - | 12-45 | Inestimable | ||
Diska | Berserk | 0 | 0.5 | 1-15 | - | - | - | - | Inestimable | |||
Charge | 0 | 1 | 3-5 | 15-25 | 40-100 | - | 200-300 | - | 400 | - | Inestimable | |
Elemental | 0 | 0.5 | - | - | - | - | 15 | - | - | Inestimable | ||
Spirit | 0 | 1 | 2-3 | 5 | - | 30 | - | 75-150 | 150+ | Inestimable | ||
Weapon Type | Special | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Ranged commons
Weapon Type | Special | Hit Amount | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | ||
Raygun | Arrest | 1 | 2-3 | 5 | 10-15 | 30-50 | 90-100 | 150 | - | - | 350 | Inestimable | |
Berserk | 0 | 1-3 | 3-10 | 40-60 | 200-300 | 500-700 | 900-1300 | Inestimable | |||||
Blizzard | 0 | 1 | 2+ | - | 10 | 25-60 | Inestimable | ||||||
Charge | 0 | 1 | 5-15 | 30-50 | 100-150 | 200-350 | 500-600 | 600-700 | - | - | 1800+ | Inestimable | |
Demon's | 1 | 2-3 | 3-5 | 10-30 | 30-100 | 100-130 | 150-225 | 250-300 | Inestimable | ||||
Gush | 0 | 1 | 2-3 | 5 | - | - | - | - | 10-15 | - | 25 | Inestimable | |
Hell | 1 | 2-5 | 8-10 | 30-50 | 80-150 | 250-300 | 300-500 | - | - | - | 1800+ | Inestimable | |
Spirit | 0 | 1 | 2 | 3-5 | 5-20 | 25-50 | 50-100 | 100-150 | 150 | - | 600-900 | ||
Laser | Arrest | 1 | 2-3 | 5 | 10 | 15 | 40-70 | 100 | Inestimable | ||||
Berserk | 0 | 0.5-1 | - | - | - | - | 15 | - | - | - | - | - | |
Charge | 0 | 0.5-1 | - | - | - | - | 5-25 | - | - | - | |||
Demon's | 1 | 2 | 3 | 15 | 30 | 50-60 | 80 | 105 | Inestimable | ||||
Hell | 1 | 2-5 | 8-10 | 15-40 | 100 | - | 150 | 400 | Inestimable | ||||
Spirit | 0 | 0.5 | - | - | - | 1-2 | - | 20 | - | - | - | ||
Vulcan | Berserk | 0 | 1-3 | 12-15 | 70-150 | 300-400 | 650-750 | Inestimable | |||||
Charge | 0 | 1 | 15-20 | 150-300 | 550-750 | 3000 | Inestimable | ||||||
Elemental | 0 | 0.5 | - | - | - | - | - | - | - | Inestimable | |||
Spirit | 0 | 1 | 3-5 | 10-25 | 60-100 | 150-200 | 200 | Inestimable | |||||
None or Any | 0 | 1-20 | |||||||||||
Arms | Berserk | 0 | 1-3 | 5-7 | 30-45 | 200-300 | 500-600 | 700-900 | Inestimable | ||||
Charge | 0 | 1 | 5-25 | 50-70 | 200-300 | 500-600 | 700-900 | 1400-1500 | Inestimable | ||||
Elemental | 0 | 0.5 | - | - | - | - | - | - | - | Inestimable | |||
Spirit | 0 | 1 | 2-3 | 5-10 | 80-100 | - | 125 | - | 300 | Inestimable | |||
Weapon Type | Special | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Technique commons
- While FO commons typically have very little usage outside of their small stat increases or for combinations, some can be useful with certain specials and high enough hit to melee enemies with.
Weapon Type | Special | Hit Amount | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | ||
Scepter | Arrest | 0.5 | - | - | - | - | - | - | 70 | |||
Berserk | 0.5 | - | - | - | - | - | Inestimable | |||||
Charge | 0.5 | - | - | - | 1-15 | - | Inestimable | |||||
Demons | 0.5 | 1-6 | - | - | - | - | Inestimable | |||||
Spirit | 0.5 | - | - | - | - | - | Inestimable | |||||
Hell | 0.5 | - | - | - | - | - | Inestimable | |||||
Club | Arrest | 0.5 | - | - | - | - | - | Inestimable | ||||
Berserk | 0.5 | - | - | - | - | - | - | 10-30 | ||||
Charge | 0.5 | - | - | - | - | - | - | 20-50 | ||||
Demons | 0.5 | - | - | - | 1-10 | - | Inestimable | |||||
Spirit | 0.5 | Inestimable | ||||||||||
Hell | 0.5 | - | - | - | - | - | Inestimable | |||||
Striker | Arrest | 0.5 | - | - | 1 | - | - | Inestimable | ||||
Berserk | 0.5 | - | - | - | - | - | Inestimable | |||||
Charge | 0.5 | - | - | - | 1-5 | Inestimable | ||||||
Demons | 0.5 | - | - | 1 | - | - | Inestimable | |||||
Spirit | 0.5 | - | - | - | - | - | Inestimable | |||||
Hell | 0.5 | - | - | - | 1-15 | - | - | 100 | ||||
Weapon Type | Special | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Combination commons
- The common Weapon Types listed include all of their respective common type (e.g. "Swords" refers to Sword, Gigush, Breaker, Claymore, and Calibur).
- The "RL" column refers to
The Restless Lion, an Episode 4 quest in which weapons can be obtained from defeated NPC enemies. These weapons come with up to 50% in three attributes (including Hit).
- Note that 55-65 Hit in the Swords & Shots categories with low stats are worth the prices listed due to players prioritizing having the extra attributes from Restless Lion weapons more than the relatively lower gain in Hit from non-Restless Lion weapons.
- If the other non-Hit attributes are within the range of Restless Lion equivalents, that price can be added onto the total.
- For other attributes, the priority is generally
Dark > Machine > Native > A.Beast
.
- Note that 55-65 Hit in the Swords & Shots categories with low stats are worth the prices listed due to players prioritizing having the extra attributes from Restless Lion weapons more than the relatively lower gain in Hit from non-Restless Lion weapons.
- Common Technique weapons are generally worthless fodder for making rare weapons (e.g.
Summit Moon and
Magical Piece); if the requisite weapons for these have high Hit, they can often be sold for 0.5 PD or less in Meseta. High Hit and a useful special on one of these weapons may give it additional value.
Weapon Type | Special | Hit Amount | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% | RL | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | ||
Swords | N/A | 0 | 2-8 | 1 | 5-10 | 10-30 | 100-300 | 300-500 | 800-1500 | - | 2000-5000 | - | 3600-9000 |
Slicers | 0.5 | 1 | 2-4 | 10 | 15-20 | 30-100 | 100 | 120-240 | |||||
Handguns | 0 | 1 | 2-5 | - | - | 25-100 | |||||||
Shots | 0 | 2-5 | 0 | 1-5 | 10-20 | - | 50-100 | ||||||
Wands | 0.5 | 1 | - | - | 1-8 | - | - | 50-125 | |||||
Canes | 0.5 | 1-5 | 10-30 | ||||||||||
Rods | 0.5 | 1-30 | - | 1-100 |
Claire's Deal 5 commons
- As these items are used as trade-in requirements in
Claire's Deal 5 (and consumed in the process), attributes are considered irrelevant.
- Items with a special marked in italics are more valuable, as the required tier of special cannot be purchased from the Arms Shop.
Weapon Type | Special | Price |
---|---|---|
Saber | Shock | 1 |
Sword | Ice | 1 |
Edge | Soul | 3-5 |
Halbert | Riot | 1 |
Cutter | Flame | 3-5 |
Autogun | Master's | 1 |
Sniper | Shadow | 1 |
Beam | Devil's | 3-5 |
Launcher | Seize | 3-5 |
Wand | Heart | 1 |
Mace | Draw | 1 |
Striker | King's | 3-5 |
Event commons
Weapon Type | Special | Hit | Price |
---|---|---|---|
Handgun | Arrest | 65 | 5 |
Hell | 65 | 8-10 | |
Autogun | Arrest | 65 | 10-15 |
Hell | 65 | 30-50 | |
Lockgun | Arrest | 65 | 10-15 |
Hell | 65 | 30-50 | |
Rifle | Demon's | 70 | 2-5 |
Hell | 70 | 10-15 | |
Sniper | Demon's | 70 | 2-5 |
Hell | 65 | 10-15 | |
Blaster | Demon's | 65 | 2-5 |
Hell | 65 | 10-20 | |
Mechgun | Charge | 70 | 50-75 |
Assault | Charge | 65 | 10-20 |
Repeater | Charge | 65 | 100-130 |
Shot | Charge | 65 | 5-10 |
Spread | Charge | 65 | 5-10 |
Rare weapons
- The "High Attribute Value" column is reserved for weapons with attribute percentages over 50%. Even without Hit, some weapons can significantly benefit from these high attributes.
- N, AB, M, and D refer to the Native, A.Beast, Machine, and Dark attributes, respectively.
- This often causes prices of weapons to increase in value regardless of the weapon's Hit.
- Weapons with 5-10 Hit are are not listed; these weapons are generally only obtained as a result of incorrectly tekking a weapon.
- They are mostly worth the same as an equivalent weapon with 0 Hit; some exceptions could be particularly strong weapons, like a 10 Hit
Excalibur or
Heaven Striker, but even then, the difference would be negligible.
- The only exceptions to this are enemy part weapons (which can have 10 Hit without being mis-tekked)--the values of these are generally 1 PD more than the price given for a 0 Hit version of the same weapon, as a result of requiring 1
Photon Crystal to add the 10 Hit.
- The only exceptions to this are enemy part weapons (which can have 10 Hit without being mis-tekked)--the values of these are generally 1 PD more than the price given for a 0 Hit version of the same weapon, as a result of requiring 1
- They are mostly worth the same as an equivalent weapon with 0 Hit; some exceptions could be particularly strong weapons, like a 10 Hit
- Some players like to collect weapons with -5 Hit for novelty purposes. These can be obtained by deliberately tekking a 5 Hit weapon down.
- Before considering this, double-check whether the item is of worth before tekking it, as some weapons will have considerable worth at 15 Hit.
- Some items require unsealing. This service can be paid for, and those prices are listed toward the end of this guide.
Melee weapons
Sabers
Item Name | High Attribute Value | Hit Amount | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
N | AB | M | D | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
N/A | 0.5 | N/A | ||||||||||||||||||||
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N/A | 0.5 | N/A | ||||||||||||||||||||
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0.5 | ||||||||||||||||||||||
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N/A | 0.5 | N/A | ||||||||||||||||||||
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N/A | 0.5 | N/A | ||||||||||||||||||||
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0.5 | Inestimable | |||||||||||||||||||||
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0.5 | Inestimable | |||||||||||||||||||||
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10 | Inestimable | |||||||||||||||||||||
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0.5 | Inestimable | |||||||||||||||||||||
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0.5 | Inestimable | |||||||||||||||||||||
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0.5 | Inestimable | |||||||||||||||||||||
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0.5 | Inestimable | |||||||||||||||||||||
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0.5 | Inestimable | |||||||||||||||||||||
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0.5 | Inestimable | |||||||||||||||||||||
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0.5 | Inestimable | |||||||||||||||||||||
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2 | Inestimable | |||||||||||||||||||||
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0.5 | - | - | - | - | - | - | 1-50 | |||||||||||||||
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0.5 | 0-5 | - | - | - | - | - | - | - | - | - | - | 50 | Inestimable | |||||||||
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0 | ||||||||||||||||||||||
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30+ | 50-80 | 15-100 | 20 | 9-12 | 40-50 | 60-100 | 100-300 | 400-650 | 650-800 | 800-1000 | 1100-1500 | - | - | - | 4800+ | Inestimable | ||||||
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0.5 | 2-4 | 5-12 | 15-35 | Inestimable | ||||||||||||||||||
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N/A | 0.5 | N/A | ||||||||||||||||||||
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- | - | - | - | 5-15 | 20 | 30-100 | 100-200 | 200-400 | 400-600 | 700-950 | Inestimable | |||||||||||
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N/A | 0.5 | N/A | ||||||||||||||||||||
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N/A | 0.5 | N/A | ||||||||||||||||||||
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0 | 0-2 | 0-10 | Inestimable | |||||||||||||||||||
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1 | 2 | 5 | 20 | - | 80 | - | 100 | Inestimable | ||||||||||||||
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See Sabers (![]() |
1-3 | See Sabers (![]() | ||||||||||||||||||||
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- | - | - | - | 8-15 | 25-35 | 50 | 50-180 | 150-400 | Inestimable | |||||||||||||
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N/A | 0.5 | N/A | ||||||||||||||||||||
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- | - | 40 | - | 1-2 | 1-5 | - | 10-12 | 5-30 | 35 | - | 55 | - | 200 | Inestimable | ||||||||
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0 | 0-50 | Inestimable | ||||||||||||||||||||
Item Name | N | AB | M | D | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
High Attribute Value | Hit Amount |
Swords
Item Name | Hit Amount | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | RL | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
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0.5 | Inestimable | N/A | |||||||||||||||||
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1 | 2 | 3 | 3-10 | - | - | N/A | 30-100 | Inestimable | |||||||||||
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0.5 | Inestimable | N/A | |||||||||||||||||
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0.5 | 5 | - | N/A | - | 35 | N/A | |||||||||||||
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0 | 50-60 | 0 (see "RL" note) | 40-50 | 50-120 | 130-350 | 300-500 | 600-1500 | 1000-2000 | 2500 | Inestimable | |||||||||
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0 | 1-5 | - | 5 | 35-40 | Inestimable | ||||||||||||||
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0 | Inestimable | ||||||||||||||||||
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0 | Inestimable | ||||||||||||||||||
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0 | Inestimable | ||||||||||||||||||
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0 | Inestimable | ||||||||||||||||||
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0 | 0-20 | - | - | - | N/A | - | - | - | Inestimable | ||||||||||
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0-5 | - | - | - | - | - | - | - | - | N/A | - | - | - | Inestimable | ||||||
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0 | Inestimable | ||||||||||||||||||
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0 | Inestimable | ||||||||||||||||||
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0 | Inestimable | ||||||||||||||||||
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0 | 1-10 | 15 | 15-60 | 60-110 | 90-160 | N/A | Inestimable | ||||||||||||
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0.5 | Inestimable | N/A | |||||||||||||||||
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0.5 | N/A | ||||||||||||||||||
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0 | N/A | 0.5 | 1-4 | Inestimable | |||||||||||||||
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0 | N/A | 0-6 | Inestimable | ||||||||||||||||
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1 | 2 | 3 | 4 | 5-20 | 30-50 | 50-110 | N/A | 150-170 | 180-235 | - | 400 -500 | Inestimable | |||||||
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200-250 | - | - | 300-500 | Inestimable | N/A | Inestimable | |||||||||||||
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200-300 | - | 350 | - | Inestimable | N/A | Inestimable | |||||||||||||
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0 | - | N/A | - | - | - | - | 1-6 | - | - | - | 1-55 | Inestimable | |||||||
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1 | 1-3 | 5-15 | 20-35 | 45-200 | 400 | N/A | Inestimable | ||||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | RL | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Daggers
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
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0 | Inestimable | |||||||||||||||||
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0 | Inestimable | |||||||||||||||||
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0 | 0-5 | 0-20 | 0-90 | |||||||||||||||
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1 | 2-3 | 5 | 10-20 | 25-40 | 40-100 | 200-300 | 500-700 | Inestimable | ||||||||||
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2 | - | - | 15 | - | - | 25 | 35 | Inestimable | ||||||||||
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45 | - | 100 | 150-250 | - | - | - | Inestimable | |||||||||||
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2 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
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0 | 0-25 | Inestimable | ||||||||||||||||
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1 | N/A | - | N/A | - | N/A | 10-20 | N/A | 35-50 | N/A | |||||||||
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2 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
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See Daggers (![]() ![]() | ||||||||||||||||||
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1 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
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0 | Inestimable | |||||||||||||||||
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See ![]() |
N/A | Inestimable | N/A | |||||||||||||||
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0.5 | N/A | |||||||||||||||||
![]() |
0 | - | - | - | - | - | - | - | Inestimable | ||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Partisans
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
1 | - | - | - | - | - | - | - | 50-100 | Inestimable | |||||||||
![]() |
1 | N.A | |||||||||||||||||
![]() |
0.5-1 | 1-5 | - | 1-50 | Inestimable | ||||||||||||||
![]() |
0.5 | Inestimable | |||||||||||||||||
![]() |
0.5 | N/A | |||||||||||||||||
![]() |
0.5 | N/A | |||||||||||||||||
![]() |
0 | 0-3 | 0-5 | 0-25 | |||||||||||||||
![]() |
0 | N/A | |||||||||||||||||
![]() |
0 | 1-10 | 20-30 | Inestimable | |||||||||||||||
![]() |
1 | - | - | - | - | - | 5-15 | 25-80 | 100-200 | Inestimable | |||||||||
![]() |
1 | - | - | - | - | 35 | 60-170 | - | - | - | - | Inestimable | |||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | N/A | ||||||||||||||||
![]() |
See Rods (![]() ![]() | ||||||||||||||||||
![]() |
0 | 0-5 | Inestimable | ||||||||||||||||
![]() |
0 | 0-15 | - | 0-20 | Inestimable | ||||||||||||||
![]() |
4-5 | N/A | |||||||||||||||||
![]() |
1-2 | 2-5 | 5-15 | 20-25 | - | - | - | 100-150 | Inestimable | ||||||||||
![]() |
1 | N/A | |||||||||||||||||
![]() |
0.5 | N/A | |||||||||||||||||
![]() |
1 | - | - | - | 5-10 | 10-25 | 40-60 | 60-70 | - | 200-250 | 350-450 | Inestimable | |||||||
![]() |
0 | 1 | 2-8 | 10-45 | 50-100 | 100-200 | 200-450 | 400-670 | 900-1300 | 1500-3500 | 9500 | Inestimable | |||||||
![]() |
1 | 3-5 | 10-20 | 50-150 | 150-300 | 400-450 | 550-620 | - | - | - | - | 4250 | Inestimable | ||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Slicers
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
0 | 1 | 2-5 | 10-20 | 50-100 | 150-250 | 400-600 | 1000-1200 | Inestimable | ||||||||||
![]() |
0 | 0-15 | 0-40 | ||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
30-35 | N/A | |||||||||||||||||
![]() |
1 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
![]() |
See Combination commons (![]() ![]() | ||||||||||||||||||
![]() |
0 | 1-30 | - | - | Inestimable | ||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
1 | 2-3 | 5 | 10-20 | 50-100 | 100-200 | 200-300 | - | 600-700 | Inestimable | |||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Double Sabers
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
- | - | - | - | 60 | - | 65-120 | Inestimable | |||||||||||
![]() |
1 | 2-3 | 5-10 | 80 | - | - | - | 100 | Inestimable | ||||||||||
![]() |
100 | - | - | - | 150-300 | 250-350 | - | - | Inestimable | ||||||||||
![]() |
0 | 1 | 1-5 | Inestimable | |||||||||||||||
![]() |
1 | 2 | 3-5 | 5-25 | 25-40 | 50 | 70-200 | - | 400-450 | Inestimable | |||||||||
![]() |
1 | 2-5 | 5-35 | - | - | 60-100 | - | - | - | 300-350 | Inestimable | ||||||||
![]() |
1 | 2-3 | 5-10 | 10-20 | 40-50 | 100-180 | - | 375 | - | 700-750 | Inestimable | ||||||||
![]() |
0.5 | 2-3 | 35 | Inestimable | |||||||||||||||
![]() |
0.5 | 1-2 | 1-20 | 1-30 | - | 1-120 | |||||||||||||
![]() |
5 | 5-10 | 10-20 | 20-30 | 45-70 | - | 250-300 | Inestimable | |||||||||||
![]() |
1 | - | - | - | - | - | - | - | Inestimable | ||||||||||
![]() |
1 | 3-5 | 8 | 10-15 | 20-50 | 150-250 | - | - | Inestimable | ||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Claws
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
0 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
![]() |
0 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
![]() |
1-2 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
![]() |
1-2 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
![]() |
0 | 0-2 | 3-8 | 10-20 | Inestimable | ||||||||||||||
![]() |
0 | 0-2 | 0-35 | Inestimable | |||||||||||||||
![]() |
- | N/A | |||||||||||||||||
![]() |
200-250 | - | - | - | - | - | - | - | Inestimable | ||||||||||
![]() |
0 | N/A | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
1 | - | - | - | 5-65 | Inestimable | |||||||||||||
![]() |
0 | 1 | 1-5 | - | - | - | - | 60-350 | |||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Katanas
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
5 | N/A | |||||||||||||||||
![]() |
1 | ||||||||||||||||||
![]() |
1 | ||||||||||||||||||
![]() |
1 | ||||||||||||||||||
![]() |
1 | ||||||||||||||||||
![]() |
1 | ||||||||||||||||||
![]() |
0.5 | N/A | |||||||||||||||||
![]() |
1 | 1-2 | 2-3 | 5-10 | 20 | 40-80 | 80-150 | 250-350 | - | - | - | - | 1200-1500 | Inestimable | |||||
![]() |
0.5 | Inestimable | N/A | ||||||||||||||||
![]() |
2 | ||||||||||||||||||
![]() |
0 | N/A | |||||||||||||||||
![]() |
5 | N/A | |||||||||||||||||
![]() |
1 | ||||||||||||||||||
![]() |
5-10 | N/A | |||||||||||||||||
![]() |
1 | 1-2 | 3-5 | 5-8 | 10-20 | - | 20-30 | Inestimable | |||||||||||
![]() |
1 | 1-2 | 2-3 | 5-10 | 20 | 50-80 | 80-150 | 250-350 | - | - | - | - | 1200-1500 | Inestimable | |||||
![]() |
1 | Inestimable | N/A | ||||||||||||||||
![]() |
- | - | - | - | - | - | 5-10 | 10 | 50 | 70-80 | Inestimable | ||||||||
![]() |
1 | 2-3 | 3-5 | 5-8 | 10 | 15-20 | 40 | Inestimable | |||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Twin Swords
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
1 | 1 | - | 5 | - | - | - | - | - | 60-80 | 100-120 | Inestimable | |||||||
![]() |
2 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
![]() |
- | - | - | 8-15 | 20-30 | 40-60 | 100-180 | 200-300 | - | - | - | - | 1200-1500 | Inestimable | |||||
![]() |
1 | 2 | 3-6 | - | 10 | 60-100 | 100-150 | Inestimable | |||||||||||
![]() |
- | - | - | 5-10 | 10 | 20 | 30-40 | - | 100-150 | Inestimable | |||||||||
![]() |
0.5-1 | - | - | 1-5 | 1-8 | 1-10 | - | - | 1-35 | Inestimable | |||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Fists
Item Name | High Attribute Value | Hit Amount | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
N | AB | M | D | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
0 | 0-2 | - | - | 0-15 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||||||
![]() |
N/A | - | N/A | 1 | - | - | - | - | - | 20 | - | 40 | Inestimable | ||||||||||
![]() |
N/A | 0.5 | N/A | ||||||||||||||||||||
Item Name | N | AB | M | D | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
High Attribute Value | Hit Amount |
Ranged weapons
Handguns
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
200-300 | - | 300-700 | 800 | 2000 | - | Inestimable | ||||||||||||
![]() |
- | 30-150 | 200-300 | 600 | 800 | 2500 | Inestimable | ||||||||||||
![]() |
250-300 | - | 350-400 | - | 400-500 | - | Inestimable | ||||||||||||
![]() |
2-3 | 5-25 | 30-75 | 100-150 | 300-450 | 600-800 | 1000-1300 | 2500-3000 | Inestimable | ||||||||||
![]() |
6-8 | N/A | |||||||||||||||||
![]() |
6-8 | N/A | |||||||||||||||||
![]() |
0 | 1-5 | 10-30 | 80-100 | 150-300 | 500-800 | Inestimable | ||||||||||||
![]() |
1 | - | - | - | - | - | - | - | 20 | Inestimable | |||||||||
![]() |
0 | 0-20 | Inestimable | ||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
30-35 | N/A | |||||||||||||||||
![]() |
0 | 1-5 | Inestimable | ||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Rifles
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
0 | 0-95 | - | - | - | Inestimable | |||||||||||||
![]() |
2 | Inestimable | |||||||||||||||||
![]() |
2 | 2-5 | Inestimable | ||||||||||||||||
![]() |
1 | N/A | 4 | N/A | 10 | N/A | 20-25 | N/A | 50-60 | N/A | |||||||||
![]() |
1 | N/A | |||||||||||||||||
![]() |
See Combination commons (![]() ![]() | ||||||||||||||||||
![]() |
1 | 2-3 | 5-8 | 8-12 | 15-20 | 20-50 | 200-300 | 400-600 | 1100-1200 | 1400-1600 | Inestimable | ||||||||
![]() |
1 | 2-3 | 5-25 | 25-40 | 45-70 | 100-200 | - | 400 | Inestimable | ||||||||||
![]() |
0 | 0-2 | 0-75 | Inestimable | |||||||||||||||
![]() |
0 | Inestimable | N/A | ||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
1 | 16 | 18 | - | 20-30 | - | 150 | Inestimable | |||||||||||
![]() |
5-35 | - | - | - | 50-60 | 90 | 250-450 | 550 | 1250 | Inestimable | |||||||||
![]() |
1 | 2-5 | 8-15 | 20-30 | 20-50 | 40-100 | 100-200 | - | Inestimable | ||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | 1-3 | 5-20 | 30-200 | Inestimable | ||||||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Mechguns
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
16 | N/A | |||||||||||||||||
![]() |
- | 250-350 | 450 | - | - | Inestimable | |||||||||||||
![]() |
0 | 1-5 | - | - | - | - | 40 | - | - | 300 | |||||||||
![]() |
0 | 5 | 3-10 | 25 | - | - | 105 | - | 150-200 | ||||||||||
![]() |
0 | 1-4 | 15-35 | 40-85 | 200-300 | 450-700 | 800 | Imestimable | |||||||||||
![]() |
- | - | - | 150-200 | 260-330 | 350-400 | 420-1000 | Inestimable | |||||||||||
![]() |
0 | - | 10-30 | - | 100 | Inestimable | |||||||||||||
![]() |
1 | - | - | - | 5 | 20 | 25-40 | Inestimable | |||||||||||
![]() |
1 | - | - | - | - | - | - | - | - | - | - | Inestimable | |||||||
![]() |
0 | - | - | - | - | - | - | - | 30-35 | - | - | Inestimable | |||||||
![]() |
0 | 2-3 | - | - | 20-35 | Inestimable | |||||||||||||
![]() |
0 | Inestimable | N/A | ||||||||||||||||
![]() |
0 | Inestimable | N/A | ||||||||||||||||
![]() |
0 | 110 | - | - | - | - | - | - | - | - | - | 500 | |||||||
![]() |
1 | 2-5 | 5-20 | 35-60 | 60-115 | 240 | Inestimable | ||||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Shots
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
1 | N/A | 4 | N/A | 10 | N/A | 20-25 | N/A | 50-60 | N/A | |||||||||
![]() |
2 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
![]() |
See Shots (![]() ![]() | ||||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | 25-60 | 75-100 | Inestimable | |||||||||||||||
![]() |
0 | 0-10 | Inestimable | ||||||||||||||||
![]() |
1 | 1-2 | 1-10 | Inestimable | |||||||||||||||
![]() |
0 | 0-2 | 0-5 | Inestimable | |||||||||||||||
![]() |
See Shots (![]() ![]() | ||||||||||||||||||
![]() |
0 | 1-4 | 5-10 | 15-20 | 20-35 | 40-70 | 100-200 | 200-300 | 300-400 | 400-600 | - | - | - | - | - | 6050 | Inestimable | ||
![]() |
1 | 30-65 | - | - | - | - | Inestimable | ||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
2 | 5 | 100 | 160 | Inestimable | ||||||||||||||
![]() |
See Shots (![]() ![]() | ||||||||||||||||||
![]() |
1 | 2-4 | 5-15 | 30-40 | 40-70 | 100-200 | 300-400 | 500-700 | Inestimable | ||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Launchers
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
0 | 0-5 | - | - | - | 0-60 | 595 | ||||||||||||
![]() |
0 | 0-5 | Inestimable | ||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | 0-10 | 0-30 | Inestimable | |||||||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Bazookas
Item Name | High Attribute Value | Hit Amount | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
N | AB | M | D | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
1 | Inestimable | |||||||||||||||||||||
![]() |
- | 5-20 | - | - | 2-3 | 10 | 20-100 | 150-200 | 250-300 | 500-900 | - | - | - | 1600 | Inestimable | ||||||||
![]() |
N/A | 2 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | ||||||||||||
![]() |
N/A | 0.5 | N/A | ||||||||||||||||||||
![]() |
- | - | - | - | 1 | - | - | 25 | - | 50 | - | - | Inestimable | ||||||||||
Item Name | N | AB | M | D | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
High Attribute Value | Hit Amount |
Technique weapons
Canes
- While most/all of these weapons have no use with Hit, some players still enjoy paying more for collection or novelty purposes.
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
15 | - | 20 | - | - | - | - | 45 | Inestimable | ||||||||||
![]() |
0.5-1 | Inestimable | |||||||||||||||||
![]() |
0.5-1 | Inestimable | |||||||||||||||||
![]() |
0 | N/A | |||||||||||||||||
![]() |
0 | Inestimable | N/A | ||||||||||||||||
![]() |
0 | Inestimable | N/A | ||||||||||||||||
![]() |
0 | Inestimable | 0-70 | ||||||||||||||||
![]() |
See Combination commons (![]() ![]() | ||||||||||||||||||
![]() |
0 | 0-2 | Inestimable | ||||||||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Rods
- While most/all of these weapons have no use with Hit, some players still enjoy paying more for collection or novelty purposes.
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
0 | 0-80 | Inestimable | ||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
1 | 1-20 | Inestimable | ||||||||||||||||
![]() |
1 | ||||||||||||||||||
![]() |
1 | ||||||||||||||||||
![]() |
20-40 | Inestimable | |||||||||||||||||
![]() |
1-5 | - | - | - | - | Inestimable | |||||||||||||
![]() |
0 | 1-5 | 10-20 | - | 40 | - | - | - | - | 150-200 | Inestimable | ||||||||
![]() |
1-2 | 1-10 | - | 1-30 | - | - | 40 | - | - | - | - | - | - | 300 | |||||
![]() |
0 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
![]() |
1 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
![]() |
See ![]() |
N/A | |||||||||||||||||
![]() |
2 | 2-10 | Inestimable | ||||||||||||||||
![]() |
200-250 | - | - | 250-350 | - | - | Inestimable | ||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
20-25 | 100 | - | - | - | - | Inestimable | ||||||||||||
![]() |
2 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | |||||||||
![]() |
See Rods (![]() | ||||||||||||||||||
![]() |
1 | 1-125 | Inestimable | ||||||||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Wands
- While most/all of these weapons have no use with Hit, some players still enjoy paying more for collection or novelty purposes.
Item Name | Hit Amount | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0.5-1 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | N/A | ||||||||||||||||
![]() |
0.5-1 | Inestimable | |||||||||||||||||
![]() |
0 | N/A | |||||||||||||||||
![]() |
See Combination commons (![]() ![]() | ||||||||||||||||||
![]() |
1 | N/A | |||||||||||||||||
![]() |
See Combination commons (![]() ![]() | ||||||||||||||||||
![]() |
150-200 | - | - | - | - | - | - | - | - | - | - | - | Inestimable | ||||||
![]() |
0.5-1 | 1-5 | Inestimable | ||||||||||||||||
![]() |
0.5-1 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
0 | Inestimable | |||||||||||||||||
![]() |
See Combination commons (![]() ![]() | ||||||||||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Hit Amount |
Cards
- Card-type weapons (such as
Talis) are considered to be Technique weapons for their in-game icons (
) and for their MST requirements, despite behaving akin to Ranged weapons (including being affected by
Smartlink).
Item Name | Hit Amount | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | ||
![]() |
0.5 | N/A | ||||||||||||||||||
![]() |
40-60 | Inestimable | ||||||||||||||||||
![]() |
See Cards (![]() ![]() | |||||||||||||||||||
![]() |
1 | N/A | - | N/A | - | N/A | - | N/A | - | N/A | ||||||||||
![]() |
1 | Inestimable | ||||||||||||||||||
![]() |
0 | 1-3 | 5-10 | 20-40 | 75 | - | - | 350-400 | Inestimable | |||||||||||
![]() |
0 | 3-20 | - | - | - | 25-40 | Inestimable | |||||||||||||
![]() |
0 | N/A | ||||||||||||||||||
![]() |
0 | 1-3 | 5-10 | 10-20 | 25-35 | - | 80-100 | 160-200 | Inestimable | |||||||||||
![]() |
0 | 1-5 | 1-15 | 1-30 | ||||||||||||||||
![]() |
0 | Inestimable | ||||||||||||||||||
![]() |
15-20 | 1-100 | - | - | - | - | Inestimable | |||||||||||||
![]() |
1 | 1-10 | - | - | - | - | - | - | - | Inestimable | ||||||||||
![]() |
1 | Inestimable | ||||||||||||||||||
![]() |
1 | Inestimable | ||||||||||||||||||
![]() |
0.5 | 1-5 | 1-40 | N/A | ||||||||||||||||
![]() |
0 | Inestimable | ||||||||||||||||||
![]() |
1 | 1-40 | - | - | - | - | - | Inestimable | ||||||||||||
![]() |
15-20 | - | - | - | - | - | - | - | - | Inestimable | ||||||||||
![]() |
1 | Inestimable | ||||||||||||||||||
Item Name | 0% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | |
Hit Amount |
ES weapons
- ES weapons are obtained from completing Challenge mode, which requires several hours of coordinated group play, making them high value to start with.
- The type of ES weapons offered as a reward is based on which episode of challenge mode is completed. Episode one challenge generally takes longer to complete, which is reflected in higher prices.
- Many players will play challenge mode for the purpose of obtaining ES weapons to sell, or to enjoy the game mode on its own, selling the weapons as an added bonus.
- ES weapons can have custom names, but will typically be named after a special that is intended to be added (e.g. "
HELL NEEDLE"). This serves to indicate and distinguish it from other identical ES weapons more easily in a player's inventory (as opposed to more personalized names, which would not).
- This does not mean that the ES Needle in question necessarily has a Hell special, as ES weapons are initially obtained and then named with no special at all.
- ES weapon prices typically reflect this; for example, a "Hell Needle" without a special would cost around the base price, whereas a "Hell Needle" with the special would cost the base price plus 50 PDs, as it costs 50 PDs to add the Hell special to an ES weapon.
- See the specials table below for the value of PDs each specific special will add to the base price of a weapon.
- ES weapon prices typically reflect this; for example, a "Hell Needle" without a special would cost around the base price, whereas a "Hell Needle" with the special would cost the base price plus 50 PDs, as it costs 50 PDs to add the Hell special to an ES weapon.
- This does not mean that the ES Needle in question necessarily has a Hell special, as ES weapons are initially obtained and then named with no special at all.
- When an ES weapon isn't named after its special (ES weapons can have any custom name added), it may decrease its value.
- ES weapons requested with custom names used to cost an additional 5 PDs to reflect this, but this has not been the case for some time, as a request for a custom name typically comes with the intention to purchase the weapon as long as the weapon is named correctly, which guarantees the sale.
- Players will often buy or sell ES weapons with specials added for 5-10 more or less PDs to facilitate faster sales.
- Challenge mode often sees a decrease in activity during events as well, which can result in prices increasing as much as 5-10 more PDs.
Weapon | Price | Weapon | Price |
---|---|---|---|
Episode 1 Weapons | Episode 2 Weapons | ||
|
35 |
|
30 |
Weapon | Price | Weapon | Price |
Specials
- These specials may be added to the above ES weapons in
Gallon's Shop.
- These specials are not all useful; it's recommended to research the specific ES weapon the special is being applied to.
Special Rank | Specials Offered | Photon Drops |
---|---|---|
D-Rank | HP Revival*, TP Revival* | 20 |
C-Rank | Blizzard, Burning, Tempest | 30 |
B-Rank | Berserk, Chaos, Geist, Gush, King's, Spirit | 40 |
A-Rank | Arrest, Demon's, Hell | 50 |
S-Rank | ![]() ![]() |
60 |
- * Note: HP Revival and TP Revival refer to passive recovery over time, similar to the
HP/Revival and
TP/Revival units.
TypeM weapons
- Many TypeM weapons with fixed specials and Hit amounts are available from various Ephinea events. See the TypeM weapons page for more information.
Item Name | Special | Hit Amount | |||||
---|---|---|---|---|---|---|---|
0% | 25% | 30% | 35% | 40% | 50% | ||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
Spirit | N/A | 5-10 | N/A | ||||
![]() |
None | 0 | N/A | ||||
Blizzard | N/A | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
Charge | N/A | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
Arrest | N/A | Inestimable | N/A | ||||
![]() |
None | 0 | N/A | ||||
Devil's | N/A | 1-5 | N/A | ||||
![]() |
None | 0 | N/A | ||||
Arrest | N/A | 1-5 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
Berserk | N/A | 1 | |||||
![]() |
None | 0 | N/A | ||||
Berserk | N/A | 2-5 | N/A | ||||
Charge | N/A | 2-5 | N/A | ||||
Spirit | N/A | 1 | N/A | ||||
Hell | N/A | 5-10 | N/A | ||||
![]() |
None | 0 | N/A | ||||
Berserk | N/A | 2-5 | N/A | ||||
Charge | N/A | 2-5 | N/A | ||||
Spirit | N/A | 1 | N/A | ||||
Hell | N/A | 5-10 | N/A | ||||
![]() |
None | 0 | N/A | ||||
Hell | N/A | 5-10 | N/A | ||||
![]() |
None | 0 | N/A | ||||
Berserk | N/A | 8 | N/A | ||||
Charge | N/A | 10-15 | N/A | ||||
Spirit | N/A | N/A | |||||
![]() |
None | 0 | N/A | ||||
Berserk | N/A | 2-5 | N/A | ||||
Charge | N/A | 2-5 | N/A | ||||
Spirit | N/A | 2 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
![]() |
None | 0 | N/A | ||||
Item Name | Special | 0% | 25% | 30% | 35% | 40% | 50% |
Hit Amount |
Frames
1-3 slots | 4 slots | |
---|---|---|
Common frames | 0 | 0.5-1 |
Common armors | 0 | 0.5-1 |
Rare frames
- Note that most frames with maximum stats will sell relatively high due to collectors.
- Slots don't often impact the price of rare frames, as four
AddSlots would only cost 2 PDs.
- In the case of
Stink Frame, anything below stats of [50/85] DFP and [20/85] EVP is valued at 0, while one above these stats is valued anywhere in the 2-5 range.
- This is due to these stats being the minimum required to turn a Stink Frame into a max-stat
Virus Armor: Lafuteria.
- This is due to these stats being the minimum required to turn a Stink Frame into a max-stat
Offensive frames
Item Name | Stat Amount | ||||
---|---|---|---|---|---|
Min Stat | Med Stat | High Stat | Max DFP | Max Stat | |
![]() |
1 | 1-10 | |||
![]() |
0 | ||||
![]() |
1 | 2-3 | 5 | 15-30 | |
![]() |
1 | 2 | 5-10 | 20-30 | |
![]() |
1-4 | 6-8 | 10 | 35-85 | |
![]() |
0 | - | |||
![]() |
0 | 1-10 | |||
![]() |
0 | 1 | 10-12 | ||
![]() |
1 | ||||
![]() |
1 | N/A | |||
![]() |
See Rare frames (![]() & Combination items ( ![]() | ||||
![]() |
1-3 | 5-10 | 20-50 | ||
Item Name | Min Stat | Med Stat | High Stat | Max DFP | Max Stat |
Stat Amount |
Technique frames
Item Name | Stat Amount | ||||
---|---|---|---|---|---|
Min Stat | Med Stat | High Stat | Max DFP | Max Stat | |
![]() |
2-3 | 5-10 | 10-30 | ||
![]() |
1 | 5-10 | 10-30 | ||
![]() |
1 | N/A | |||
![]() |
15-20 | 20 | 70-100 | ||
![]() |
3 | - | - | ||
![]() |
10-15 | 20 | - | - | |
![]() |
5-8 | 10 | 30-50 | ||
![]() |
2-3 | 5-10 | 10-30 | ||
Item Name | Min Stat | Med Stat | High Stat | Max DFP | Max Stat |
Stat Amount |
Barriers
Item Name | Price |
---|---|
Common Barriers | 0 |
Common Shields | 0 |
Rare barriers
- Note that most frames with maximum stats will sell relatively high due to collectors.
- Unlike most other frames and barriers, the value of
Rico's Earring is mostly based on its EVP rather than its DFP.
- This is because it has more EVP than any other shield in the game, which makes it useful for boosting the damage of
Estlla.
- This is because it has more EVP than any other shield in the game, which makes it useful for boosting the damage of
- "High Stat" for
Stink Shield is [70/75] DFP and [70/75] EVP for both
De Rol Le Shield (if used with a
De Rol Le Shell), or
Epsiguard (if used with a
Cladding of Epsilon).
Item Name | Stat Amount | |||||
---|---|---|---|---|---|---|
Min Stat | Med Stat | High Stat | Max EVP | Max DFP | Max Stat | |
![]() |
See ![]() |
N/A | ||||
![]() |
1 | N/A | - | - | ||
![]() |
5-10 | |||||
![]() |
3 | N/A | ||||
![]() |
3 | N/A | ||||
![]() |
0 | N/A | - | - | ||
![]() |
0 | N/A | - | 0-10 | ||
![]() |
1 | - | - | N/A | - | - |
![]() |
20-30 | - | - | N/A | - | - |
![]() |
2 | - | - | N/A | - | - |
![]() |
1 | N/A | - | 5 | ||
![]() |
See ![]() |
N/A | ||||
![]() |
3-5 | N/A | ||||
![]() |
2-3 | N/A | ||||
![]() |
1 | N/A | ||||
![]() |
6-8 | N/A | ||||
![]() |
1 | N/A | ||||
![]() |
2-3 | N/A | ||||
![]() |
0 | N/A | 1-2 | 3-5 | ||
![]() |
15-20 | N/A | ||||
![]() |
0-5 | |||||
![]() |
1 | N/A | 3-5 | 25 | ||
![]() |
1 | N/A | 1 | 2-5 | ||
![]() |
0 | N/A | 0 | - | ||
![]() |
0.5 | N/A | ||||
![]() |
1-10 | - | N/A | - | - | |
![]() |
0 | N/A | 0 | |||
![]() |
0 | N/A | 0 | |||
![]() |
1 | 5* | 10 | - | - | |
![]() |
1 | N/A | ||||
![]() |
10 | N/A | - | - | ||
![]() |
0 | N/A | - | - | ||
![]() |
1 | N/A | - | - | ||
![]() |
35-50 | 50-100 | 100-500 | Inestimable | ||
![]() |
1 | N/A | 1 | 2-5 | ||
![]() |
2 | N/A | 3-5 | 6-20 | ||
![]() |
2 | N/A | ||||
![]() |
2 | 2-3 | N/A | 5-20 | - | |
![]() |
1 | 2-8 | 10-20 | 15-50 | 15-50 | - |
![]() |
0 | N/A | 0-1 | 2-5 | ||
![]() |
1-3 | N/A | ||||
![]() |
0 | 1 | N/A | 1-20 | - | |
![]() |
0 | 1 | N/A | 1-35 | 1-50 | |
![]() |
0.5 | N/A | ||||
![]() |
- | |||||
Item Name | Min Stat | Med Stat | High Stat | Max EVP | Max DFP | Max Stat |
Stat Amount |
Offensive barriers
Item Name | Stat Amount | ||||
---|---|---|---|---|---|
Min Stat | Med Stat | High Stat | Max DFP | Max Stat | |
![]() |
1 | N/A | |||
![]() |
0 | ||||
![]() |
0 | ||||
![]() |
3-4 | 5-10 | 10-50 | - | |
![]() |
2 | ||||
![]() |
20-25 | 25 | 35-50 | ||
![]() |
1 | 3 | 5 | 10-15 | |
Item Name | Min Stat | Med Stat | High Stat | Max DFP | Max Stat |
Stat Amount |
Technique merges
- Technique merge prices are determined by a combination of the prices of the corresponding Technique barrier and Amplifier.
- Pricings for Technique barriers are listed below, while pricings for amplifiers are listed in the tools section of this guide.
- The table directly below shows which Merges require which Technique barrier. The Amplifier required shares the name of the Merge it is used to create.
- Pricings for Technique barriers are listed below, while pricings for amplifiers are listed in the tools section of this guide.
Merges and Barriers | |
---|---|
Merge | Barrier |
![]() |
![]() |
![]() | |
![]() | |
![]() | |
![]() |
![]() |
![]() | |
![]() | |
![]() | |
![]() |
![]() |
![]() | |
![]() | |
![]() | |
![]() |
![]() |
![]() | |
![]() |
![]() |
![]() | |
Merge | Barrier |
Technique barriers
Item Name | Stat Amount | ||||
---|---|---|---|---|---|
Min Stat | Med Stat | High Stat | Max DFP | Max Stat | |
![]() |
1 | 3-5 | |||
![]() |
0.5 | 2 | 3-5 | ||
![]() |
1 | 3-5 | |||
![]() |
3-5 | 5 | 8-10 | 20 | |
![]() |
0.5 | 2 | 3-5 | ||
Item Name | Min Stat | Med Stat | High Stat | Max DFP | Max Stat |
Stat Amount |
Rings
- "High Stat" for
Red Ring specifically means over 80 DFP.
Item Name | Stat Amount | |||||
---|---|---|---|---|---|---|
Min Stat | Med Stat | Med-High Stat | High Stat | Max DFP | Max Stat | |
![]() |
20-25 | N/A | ||||
![]() |
1 | N/A | ||||
![]() |
0 | |||||
![]() |
0 | |||||
![]() |
0 | |||||
![]() |
0 | |||||
![]() |
65-80 | 80-150 | 150-250 | 250-450 | 1000 | Inestimable |
![]() |
0 | |||||
![]() |
0 | |||||
Item Name | Min Stat | Med Stat | Med-High Stat | High Stat | Max DFP | Max Stat |
Stat Amount |
Units
Common units
- While most of these have no value, some of them can be useful enough to sell for 50-200k Meseta.
Item Name | Price |
---|---|
Common Units | 0-0.5 |
Rare units
- A "Cure/""""" set" is comprised of all the "Cure/" units, with or without
Cure/Poison.
- Some items require unsealing. This service can be paid for, and those prices can be viewed at the bottom of this guide.
Item Name | Price |
---|---|
![]() |
38-40 |
![]() |
7-8 |
![]() |
0.5-1 |
![]() |
1 |
![]() |
0.5-1 |
![]() |
0 |
![]() |
1 |
![]() |
0.5-1 |
Cure/""""" set | 3 |
![]() |
0 |
![]() |
0.5 |
![]() |
0 |
![]() |
0.25 |
![]() |
1 |
![]() |
0.5 |
![]() |
0 |
![]() |
0.5 |
![]() |
0 |
![]() |
0 |
![]() |
0.5 |
![]() |
0.5 |
![]() |
3-5 |
![]() |
0 |
![]() |
1-2 |
![]() |
2-3 |
![]() |
1-2 |
![]() |
0 |
![]() |
1 |
![]() |
0 |
![]() |
0.5 |
![]() |
1 |
![]() |
1 |
![]() |
2 |
![]() |
See ![]() |
![]() |
0.5 |
![]() |
See ![]() |
![]() |
0.5 |
![]() |
30-33 |
![]() |
1 |
![]() |
5-8 |
![]() |
0.5 |
![]() |
20 |
![]() |
See ![]() |
![]() |
0.5 |
![]() |
1-2 |
![]() |
10-13 |
![]() |
19-20 |
![]() |
2-3 |
![]() |
28-30 |
![]() |
7-8 |
![]() |
0.5 |
Item Name | Price |
Mags
Mag types
- Basic Mag (where [DEF/POW/DEX/MIND] is usually [5/150/45/0] or [5/145/50/0]): These Mags are generally decent--but not optimized--for most classes.
- Level 50 or 100 Mag: These Mags are generally sold at these levels so that Mag cells can be used on them immediately.
- Min/Max Mag: These Mags are built specifically around material plans for a max stats at level 200 on a specific class.
- Pure Stat Mags: These Mags have the maximum amount possible (185+) of a given stat. Not to be confused with Console Mags.
- Console: While these mags are also considered "pure stat," they are much easier to feed, though they cannot have Photon Blasts.
- Custom Mags: Custom Mag orders vary greatly both in stats and value; the price will depend on the Mag ordered and the specific stats.
- It's generally safe to assume that these will be of similar pricing to other Mags with some slight extra value.
Kama: These Mags are specifically sold as a base to make
Tellusis, one of the best Mags.
Garuda: These Mags are specifically sold as a base to make
Striker Unit, a popular mag that grants Divine Punishment usage with
Heaven Striker
- Basic
Mags only hold this value if they are Ephinea-exclusive colors found as a drop.
- Other normal colors that can be made with each new character have little to no value, although a Mag farmer may pay 1 PD for 10 or more of them.
Mag Type | Level | Price |
---|---|---|
Basic | 50 | 3 |
100 | 5 | |
200 | 6-8 | |
Min/Max | 200 | 8-10 |
Pure | 8-10 | |
Console | 6-8 | |
Custom | Varies | |
![]() |
50-100 | 6-8 |
200 | 8-10 | |
![]() |
50-100 | 6-8 |
200 | 8-10 | |
Basic ![]() |
5 | 1-2 |
Cells
- For premade cell mags, the price will typically be the price of the mag (as listed above) plus the price of the cell, listed below. Whether or not the stats are useful can raise or lower the price.
Item Name | Price |
---|---|
![]() |
8-12 |
![]() |
2 |
![]() |
1 |
![]() |
17-20 |
![]() |
6-8 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
1 |
![]() |
1 |
![]() |
3-4 |
![]() |
1 |
![]() |
1 |
![]() |
2-5 |
![]() |
5 |
![]() |
15-20 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
16-18 |
![]() |
18-20 |
![]() |
1 |
![]() |
1 |
![]() |
3-5 |
![]() |
0-0.5 |
![]() |
5-7 |
![]() |
0-0.5 |
![]() |
20-25 |
![]() |
15-20 |
![]() |
5-10 |
Item Name | Price |
Tools
Currencies
Item Name | Price |
---|---|
![]() |
1 |
![]() |
99 |
![]() |
97-99 |
Grinders
Item Name | Amount per 1 PD |
---|---|
![]() |
99-198 |
![]() |
50-99 |
![]() |
33-66 |
Materials
Item Name | Amount per 1 PD |
---|---|
![]() |
50 |
![]() |
99 |
![]() |
14 |
![]() |
3-4 |
![]() |
20-25 |
![]() |
13-14 |
![]() |
3 |
Enemy parts
- For the pricing of enemy parts, refer to the corresponding item.
- This is usually a weapon with zero Hit (e.g. for
Parts of Baranz's price, refer to a zero Hit
Baranz Launcher), but can also include other items, such as
Epsiguard (which is made from
Cladding of Epsilon).
- This is usually a weapon with zero Hit (e.g. for
Combination items
Item Name | Price |
---|---|
![]() |
10-15 |
![]() |
35-45 |
![]() |
5-10 |
![]() |
45-50 |
![]() |
0.5 |
![]() |
10-15 |
![]() |
- |
![]() |
6-20 |
![]() |
45-55 |
![]() |
0.5 |
![]() |
45-50 |
![]() |
0.5-1 |
![]() |
40-45 |
Amplifiers
Amplifier | Price |
---|---|
![]() |
0.5 |
![]() |
7-12 |
![]() |
1-2 |
![]() |
0.5 |
![]() |
0.5 |
![]() |
0.5 |
![]() |
1-2 |
![]() |
0.5 |
![]() |
0.5 |
![]() |
1 |
![]() |
0.5 |
![]() |
0.5 |
![]() |
5 |
![]() |
0 |
![]() |
0 |
![]() |
0 |
Aesthetic items
Neutralizer and
Red Paint should never be paid for, as they are available for free at all times in the quest
The Forge.
Item Name | Price |
---|---|
![]() |
0 |
![]() |
25-30 |
![]() |
0 |
Weapon hearts
- If a
Neutralizer is used to remove a skin from a weapon, the weapon heart will not be returned!
Item Name | Price |
---|---|
![]() |
80-120 |
![]() |
150 |
![]() |
60-200 |
![]() |
60-90 |
![]() |
50-100 |
![]() |
20-65 |
![]() |
50-70 |
![]() |
25-55 |
![]() |
- |
![]() |
150-250 |
![]() |
20-50 |
![]() |
50-100 |
![]() |
25-70 |
![]() |
10-15 |
![]() |
- |
![]() |
20 |
![]() |
75-198 |
![]() |
40-60 |
![]() |
20-40 |
![]() |
100-120 |
![]() |
40-60 |
![]() |
100 |
![]() |
80-100 |
![]() |
45-100 |
Ring paints
Item Name | Price | Item Name | Price |
---|---|---|---|
Old Paints | New Paints | ||
![]() ![]() ![]() ![]() ![]() ![]() |
2-3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
5 |
Ring platings
Item Name | Price |
---|---|
![]() |
See ![]() and required materials |
![]() | |
![]() | |
![]() | |
![]() |
100 |
![]() |
See ![]() and required materials |
![]() | |
![]() | |
![]() |
Miscellaneous
Item Name | Price | Amount per 1 PD |
---|---|---|
![]() |
0.5 | 2 |
![]() |
See ![]() | |
![]() |
See ![]() | |
![]() |
See ![]() | |
![]() |
0.125 | 8 |
![]() |
0.5 | 2 |
![]() |
- | 50-60 |
![]() |
- | 250 |
Event items
Item Name | Price |
---|---|
![]() |
- |
![]() |
- |
![]() |
- |
![]() |
2-3 |
![]() |
5 |
![]() |
- |
Event currencies
Item Name | Price | Amount per 1 PD |
---|---|---|
![]() |
1-2 | - |
![]() |
0.5 | 2 |
![]() |
- | 16 |
![]() |
0.1 | 10 |
![]() |
1 | 1 |
![]() |
250-300 | N/A |
![]() |
4 | - |
![]() |
- | 8 |
Techniques
- Techniques are either sold individually or in technique "sets."
- Technique sets are identified by compatible classes (e.g. "HUmar set," "RAmarl set") and are comprised of disks for every technique the class can learn, of the class's maximum level for those techniques.
- Force technique sets are the exception. Force technique sets will only contain level 29 attack technique disks, and level 25+ (but not 30) disks for
Grants and
Megid.
- This is because level 30 attack techniques are exceedingly rare, which results in them always being sold individually.
Technique disks | Level |
---|---|
![]() ![]() ![]() |
20 |
![]() ![]() ![]() | |
![]() ![]() ![]() | |
![]() | |
![]() |
7 |
![]() ![]() ![]() ![]() |
20 |
![]() |
- |
Technique sets
Class | Price |
---|---|
HUmar, RAmar | 2-3 |
HUnewearl, RAmarl | 3-5 |
Force | 5-8 |
Individual techniques
Attack techniques
Technique | Price | |||||||
---|---|---|---|---|---|---|---|---|
Level 15 | Level 20 | Level 25 | Level 26 | Level 27 | Level 28 | Level 29 | Level 30 | |
![]() |
0.125-0.25 | 0.25-0.5 | 0 | 0.5-1 | 50-100 | |||
![]() |
0.125-0.25 | 0.25-0.5 | 0 | 0.5-1 | 150-175 | |||
![]() |
0.125-0.25 | 0.25-0.5 | 0 | 0.5-1 | 30-70 | |||
![]() |
0.125-0.25 | 0.25-0.5 | 0 | 0.5-1 | 20-40 | |||
![]() |
0.125-0.25 | 0.25-0.5 | 0 | 0.5-1 | 50-100 | |||
![]() |
0.125-0.25 | 0.25-0.5 | 0 | 0.5-1 | 30-70 | |||
![]() |
0.125-0.25 | 0.25-0.5 | 0 | 0.5-1 | 20-40 | |||
![]() |
0.125-0.25 | 0.25-0.5 | 0 | 0.5-1 | 20-40 | |||
![]() |
0.125-0.25 | 0.25-0.5 | 0 | 0.5-1 | 20-40 | |||
![]() |
0 | 0.25 | 0.5-1 | 1-3 | 3-5 | 25-50 | ||
![]() |
0 | 0.25 | 0.5-1 | 1-3 | 3-5 | 25-50 |
Recovery and Support techniques
Technique | Price | |||||
---|---|---|---|---|---|---|
Level 1 | Level 5 | Level 7 | Level 15 | Level 20 | Level 30 | |
![]() |
0 | 0.125 | 0.25 | 0.5 | ||
![]() |
0 | 0.25-0.5 | 0.5-1 | - | ||
![]() |
0.25-0.5 | - | ||||
![]() |
0 | 0.25 | 0.5 | 0.5-1 | ||
![]() |
0 | 0.25 | 0.5 | 0.5-1 | ||
![]() |
0 | 0.25 | 0.5 | 0.5-1 | ||
![]() |
0 | 0.25 | 0.5 | 0.5-1 | ||
![]() |
0.25-0.5 | - |
Meseta
Amount per 1 PD |
---|
400,000-500,000 |
Services
- Some players offer various services, such as unsealing items, raising Mags, or playing Challenge mode to create ES weapons.
- Prices for creating Mags and ES weapons can be viewed in the previously-covered Mags and ES weapons sections.
- You can find players offering services other than Mag-raising and ES weapons by browsing the Ephinea "Services" subforum.
Unsealing
- An unsealing service is a trust-based service. Players offering this service temporarily will accept sealed items from others (such as
Lame d'Argent or
Limiter), accumulate the acquired number of kills to convert the item into its unsealed equivalent, then return the item to the owner, at which time a previously-agreed-upon price is paid in
Photon Drops.
- Players that offer unsealing services commonly adjust prices for the service based on already-accumulated kills--they may request 10 PDs to unseal a freshly-found Lame d'Argent, but only 5 PDs if that Lame d'Argent already has 5,000 kills on it.
Item Name | Price |
---|---|
![]() |
10 |
![]() |
- |
![]() |
23 |
![]() |
- |
Instant unsealing
- "Instant unseals" work differently than the above.
- For instant unseals, the player offering the service will already have a stock of unsealed items available. They then accept other players' sealed items, plus a number of PDs based on the item (similar to the above) in exchange for the unsealed item.
- In this way, the value of the sealed item is effectively set against the purchase of the unsealed version, reducing the total cost of the unsealed item.
- Another way to look at instant unseals is that the player requesting the instant unseal is paying PDs (and trading an item) for the cost of the already-completed unsealing process.
- Players offering this service may price it on a per-kill basis, or offer one total price, so both are displayed.
Item Name | Price | |
---|---|---|
Per Kills | Total | |
![]() |
1 per 1250 | 8 |
![]() |
1 per 2500 | 8 |
![]() |
1 per 1150 | 20-30 |
![]() |
1 per 2500 | 8 |
Guides | |
---|---|
Basics | Classes • Mags (Basic Mag feeding guide) • Quests • Section IDs • Stats • Status effects • Teams • Techniques • Tekking • Weapons |
Classes | Class comparison • Hunter • HUmar • HUnewearl • HUcast • HUcaseal • RAmar • RAmarl • RAcast • RAcaseal • FOmar • FOmarl • FOnewm • FOnewearl |
Items | Adding Hit to enemy weapons • Adding ES/S-Rank weapon specials • Common weapon ATA equivalencies • Increasing weapon attributes • Sealed items (Unsealing) • Set effects |
Hunting | Common weapons • Drop charts (Level 30 techniques) • Item boxes • Leveling • Ragol Boost Road • Weapon attribute drop tables |
Mechanics | Accuracy glitch • Beat time • Combo-locked weapons • Fixed-damage attacks • Game mechanics (Frame data) • Item drops • Reduced-special weapons |
Challenge | Challenge • Episode 2: Stage 1 • Episode 2: Stage 2 • Episode 2: Stage 3 • Episode 2: Stage 4 • Episode 2: Stage 5 |
Other | Anguish • Banners • Chat commands • Coren • Custom files • Music replacement • Price guide • Terminology |