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Some information in this article may not be current.
Prices fluctuate depending on supply and demand, so this article should be used as a reference only.
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Guide info & notes
Guidelines for editing
If editing the price guide, please follow the below guidelines:
- Follow the same format for the entire thread.
- Try to refrain from too much writing within tables and reserve this space for prices if possible.
- See Price Information on how to price accordingly.
- Any new items added should be added to the appropriate table, in alphabetical order, other than item sorting that makes sense non-alphabetically, such as grinders. If unsure about this, please ask in
#wiki-general
on the Ephinea Discord, located in the sidebar.
- N/A stands for not applicable, which means a specified item cannot have these percents.
Any user found manipulating the price guide for their own gain will be permanently restricted from editing this page. As this is a wiki, no edits are anonymous and action will be taken if deemed necessary.
Guide notes
- This price guide serves to give players up-to-date information regarding the prices of various items on the market. This price guide can be edited freely by anyone. Please also note that prices are simply ballpark estimates, they are not fixed values.
- In many of the sections there will be specific bullet notes for that section; such as directly below for common weapons, be sure to read all of the relevant information before making decisions on trade.
- The Guide contains a lot of information about items and their respective prices but it is all open so feel free to CTRL+F to find what you are after.
- Forum Trade: https://www.pioneer2.net/community/forums/trades.22/
Price information
- All items are listed in their appropriate prices in
Photon Drops. Items worth less than 1 PD are listed as a decimal (e.g. 0.5). Items deemed worthless are listed as 0.
- An item listed as "Inestimable" is an item that is difficult or impossible to affix a value to. It's often recommended to auction these items rather than trying to sell them for a fixed amount.
- Please be aware that while the prices here listed are based on what people will buy/sell; often some of them may be more difficult to buy/sell than others due to the current supply and demand.
- Not all permutations of all items will be listed here; it is up to the player to make an informed judgement on the price of the item they wish to sell or buy. Certain statistics, such as attribute percentages, will affect the price, but not be listed here, for example. If a combination weapon directs you to its constituent items, be aware that the total value of the items will usually drop once they're combined. If the prices of these vary too much, they'll be listed separately.
- Please note that anything with high Hit can be worth auctioning or selling even if it is not a "useful" item/special or listed as no value, as there are many collectors who can and will pay for it.
- Some items may have a huge variance starting with 0 or 1; this is because sometimes collectors have been known to fork out for stuff that is not necessarily useful or desired otherwise. It's usually better to assume low end on these items as the majority of people won't be paying for them, but as stated above auctioning for collectors might earn you something!
- If an item has no value but you want it for whatever reason then just offer 1pd or some amount of meseta.
- As mentioned previously prices are not set in stone and fluctuate with the market, asking in the Ephinea Discord Trade Channel and doing forum searches can also help you determine prices.
Weapons
Common weapons
- Common charge weapons with less than 50 Hit have no worth, as these can be bought from the Arms Shop.
- "Elemental" refers to any fire or lightning special attacks. These items have some value due to interest in the elemental damage glitch being used on some bosses.
Melee commons
- Values of lower weapon tiers can be found by comparing to the Event Commons.
- If a special is not listed for your common then you can assume it has no value unless it is usable as a combination item or has high hit (80+); because of collectors.
- Diska commons are classed as melee even if they are ranged (in-game sword symbol) and thus are listed here.
Weapon Type
|
Special
|
Hit Amount
|
50%
|
55%
|
60%
|
65%
|
70%
|
75%
|
80%
|
85%
|
90%
|
95%
|
100%
|
Gladius
|
Arrest
|
1
|
2
|
-
|
-
|
-
|
10-15
|
Inestimable
|
Berserk
|
0.25
|
1
|
-
|
Inestimable
|
Blizzard
|
0
|
-
|
-
|
-
|
Inestimable
|
Charge
|
0.25
|
1
|
-
|
-
|
3-35
|
Demons
|
1
|
2+
|
15-20
|
25
|
Inestimable
|
Hell
|
1
|
2-3
|
5-10
|
15
|
Inestimable
|
Spirit
|
0
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Calibur
|
Berserk
|
1-2
|
2-3
|
-
|
-
|
See Combination Commons
|
Charge
|
1
|
-
|
-
|
Spirit
|
1
|
-
|
-
|
Ripper
|
Berserk
|
0.25
|
-
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Charge
|
0.25
|
1
|
1-5
|
-
|
-
|
Inestimable
|
Elemental
|
0
|
-
|
-
|
-
|
-
|
-
|
1-5
|
Spirit
|
0
|
-
|
1-3
|
-
|
Inestimable
|
Gush
|
0
|
-
|
-
|
-
|
-
|
-
|
1-10
|
Gungnir
|
Berserk
|
1
|
2-3
|
5
|
7
|
-
|
-
|
-
|
-
|
Inestimable
|
Charge
|
1
|
2-3
|
5
|
-
|
15
|
-
|
-
|
-
|
-
|
Inestimable
|
Spirit
|
1
|
2-3
|
-
|
-
|
15
|
-
|
20
|
-
|
12-45
|
Inestimable
|
Diska
|
Berserk
|
0
|
0.5
|
1-15
|
-
|
-
|
-
|
-
|
Inestimable
|
Charge
|
0
|
1
|
3-5
|
15-25
|
40-100
|
-
|
200-300
|
-
|
400
|
-
|
Inestimable
|
Elemental
|
0
|
0.5
|
-
|
-
|
-
|
-
|
15
|
-
|
-
|
Inestimable
|
Spirit
|
0
|
1
|
2-3
|
5
|
-
|
30
|
-
|
75-150
|
150+
|
Inestimable
|
Ranged commons
- Values of lower weapon tiers can be found by comparing to the Event Commons.
- If a special is not listed for your common then you can assume it has no value unless it is usable as a combination item or has high hit (80+); because of collectors.
Weapon Type
|
Special
|
|
Hit Amount
|
45%
|
50%
|
55%
|
60%
|
65%
|
70%
|
75%
|
80%
|
85%
|
90%
|
95%
|
100%
|
Raygun
|
Arrest
|
1
|
2-3
|
5
|
10-15
|
30-50
|
90-100
|
150
|
-
|
-
|
350
|
Inestimable
|
Berserk
|
0
|
1-3
|
3-10
|
40-60
|
200-300
|
500-700
|
900-1300
|
Inestimable
|
Blizzard
|
0
|
1
|
2+
|
-
|
10
|
25-60
|
Inestimable
|
Charge
|
0
|
1
|
5-15
|
30-50
|
100-150
|
200-350
|
500-600
|
600-700
|
-
|
-
|
1800+
|
Inestimable
|
Demon's
|
1
|
2-3
|
3-5
|
10-30
|
30-100
|
100-130
|
150-225
|
250-300
|
Inestimable
|
Gush
|
0
|
1
|
2-3
|
5
|
-
|
-
|
-
|
-
|
10-15
|
-
|
25
|
Inestimable
|
Hell
|
1
|
2-5
|
8-10
|
30-50
|
80-150
|
250-300
|
300-500
|
-
|
-
|
-
|
1800+
|
Inestimable
|
Spirit
|
0
|
1
|
2
|
3-5
|
5-20
|
25-50
|
50-100
|
100-150
|
150
|
-
|
600-900
|
Laser
|
Arrest
|
1
|
2-3
|
5
|
10
|
15
|
40-70
|
100
|
Inestimable
|
Berserk
|
0
|
0.5-1
|
-
|
-
|
-
|
-
|
15
|
-
|
-
|
-
|
-
|
-
|
Charge
|
0
|
0.5-1
|
-
|
-
|
-
|
-
|
5-25
|
-
|
-
|
-
|
Demon's
|
1
|
2
|
3
|
5
|
10
|
25-50
|
-
|
105
|
Inestimable
|
Hell
|
1
|
2-5
|
8-10
|
15-40
|
100
|
-
|
150
|
400
|
Inestimable
|
Spirit
|
0
|
0.5
|
-
|
-
|
-
|
1-2
|
-
|
20
|
-
|
-
|
-
|
Vulcan
|
Berserk
|
0
|
1-3
|
12-15
|
70-150
|
300-400
|
650-750
|
Inestimable
|
Charge
|
0
|
1
|
15-20
|
150-300
|
550-750
|
3000
|
Inestimable
|
Elemental
|
0
|
0.5
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Spirit
|
0
|
1
|
3-5
|
10-25
|
60-100
|
150-200
|
200
|
Inestimable
|
None or Any
|
0
|
1-20
|
Arms
|
Berserk
|
0
|
1-3
|
5-7
|
30-45
|
200-300
|
500-600
|
700-900
|
Inestimable
|
Charge
|
0
|
1
|
5-25
|
50-70
|
200-300
|
500-600
|
700-900
|
1400-1500
|
Inestimable
|
Elemental
|
0
|
0.5
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Spirit
|
0
|
1
|
2-3
|
5-10
|
80-100
|
-
|
125
|
-
|
300
|
Inestimable
|
Technique commons
- Values of lower weapon tiers can be found by comparing to the Event Commons.
- If a special is not listed for your common then you can assume it has no value unless it is usable as a combination item or has high hit (80+); because of collectors.
- While FO commons have very little usage outside of their tiny buffs or being used in Combinations some can be useful with certain specials and high enough hit to Melee enemies with.
Weapon Type
|
Special
|
Hit Amount
|
50%
|
55%
|
60%
|
65%
|
70%
|
75%
|
80%
|
85%
|
90%
|
95%
|
100%
|
Scepter
|
Arrest
|
0.5
|
-
|
-
|
-
|
-
|
-
|
-
|
70
|
Berserk
|
0.5
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Charge
|
0.5
|
-
|
-
|
-
|
1-15
|
-
|
Inestimable
|
Demons
|
0.5
|
1-6
|
-
|
-
|
-
|
-
|
Inestimable
|
Spirit
|
0.5
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Hell
|
0.5
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Club
|
Arrest
|
0.5
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Berserk
|
0.5
|
-
|
-
|
-
|
-
|
-
|
-
|
10-30
|
Charge
|
0.5
|
-
|
-
|
-
|
-
|
-
|
-
|
20-50
|
Demons
|
0.5
|
-
|
-
|
-
|
1-10
|
-
|
Inestimable
|
Spirit
|
0.5
|
Inestimable
|
Hell
|
0.5
|
-
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Striker
|
Arrest
|
0.5
|
-
|
-
|
1
|
-
|
-
|
Inestimable
|
Berserk
|
0.5
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Charge
|
0.5
|
-
|
-
|
-
|
1-5
|
|
Inestimable
|
Demons
|
0.5
|
-
|
-
|
1
|
-
|
-
|
Inestimable
|
Spirit
|
0.5
|
-
|
-
|
-
|
-
|
-
|
Inestimable
|
Hell
|
0.5
|
-
|
-
|
-
|
1-15
|
-
|
-
|
100
|
Combination commons
- The Weapon Types listed specify all of their respective common type; for example, "Swords" refers to Sword, Gigush, Breaker, Claymore & Calibur.
- The "RL" column refers to
Restless Lion, an Episode 4 quest in which weapons can be obtained from defeated NPC enemies. These weapons come with up to 50% in three attributes (including Hit).
- Note that 55-65 Hit in the Swords & Shots categories with low stats are worth the prices mentioned because people deem the extra attributes from Restless Lion weapons worth more than the meager gain in Hit from non-Restless Lion weapons; if the other non-Hit attributes are similar to those that can be acquired in Restless Lion, that price can be added onto the total. When it comes to other attributes, people will generally value them in the order Dark > Machine > Native > A.Beast; there are, of course, examples where this is not always the case.
- Common Force weaponry is generally worthless fodder for making rare weapons like
Summit Moon and
Magical Piece; if the requisite weapons for these have high Hit, they can often be sold for 0.5 PD or less in Meseta. High Hit and a useful special on one of these weapons may give it additional value.
Weapon Type
|
Special
|
Hit Amount
|
50%
|
RL
|
55%
|
60%
|
65%
|
70%
|
75%
|
80%
|
85%
|
90%
|
95%
|
100%
|
Swords
|
N/A
|
0
|
2-8
|
1
|
5-10
|
10-30
|
100-300
|
300-500
|
800-1500
|
-
|
2000-5000
|
-
|
3600-9000
|
Slicers
|
0.5
|
1
|
2-4
|
10
|
15-20
|
30-100
|
100
|
120-240
|
Handguns
|
0
|
1
|
2-5
|
-
|
-
|
25-100
|
Shots
|
0
|
2-5
|
0
|
1-5
|
10-20
|
-
|
50-100
|
Wands
|
0.5
|
1
|
-
|
-
|
1-8
|
-
|
-
|
50-125
|
Canes
|
0.5
|
1-5
|
10-30
|
Rods
|
0.5
|
1-30
|
-
|
1-100
|
Claire's Deal 5 commons
- As these items are used as trade-in requirements (and consumed in the process) in
Claire's Deal 5, attributes are considered irrelevant.
- Items with a special marked in italics are more valuable, as the required tier of special cannot be purchased from the Arms Shop.
Event commons
Weapon Type
|
Special
|
Hit
|
Price
|
Shot
|
Charge
|
65
|
5-10
|
Spread
|
Charge
|
65
|
5-10
|
Rifle
|
Demon's
|
70
|
2-5
|
Hell
|
70
|
10-15
|
Sniper
|
Demon's
|
70
|
2-5
|
Hell
|
65
|
10-15
|
Blaster
|
Demon's
|
65
|
2-5
|
Hell
|
65
|
10-20
|
Handgun
|
Arrest
|
65
|
5
|
Hell
|
65
|
8-10
|
Autogun
|
Arrest
|
65
|
10-15
|
Hell
|
65
|
30-50
|
Lockgun
|
Arrest
|
65
|
10-15
|
Hell
|
65
|
30-50
|
Mechgun
|
Charge
|
70
|
50-75
|
Assault
|
Charge
|
65
|
10-20
|
Repeater
|
Charge
|
65
|
100-130
|
Rare weapons
- The "High Attribute Value" column is reserved for weapons with attribute percentages over 50%. Even without Hit, some weapons can significantly benefit from these high attributes; this often causes prices of weapons to increase in value regardless of the weapon's Hit. N, AB, M, and D refer to the Native, A.Beast, Machine, and Dark attributes respectively.
- 5-10 Hit weapons are not listed; these weapons are generally only obtained as a result of incorrectly tekking a weapon. See tekking for more information. Weapons with 5-10 Hit are mostly priced identically to the same weapon with 0 Hit; some exceptions could be particularly strong weapons, like a 10 Hit
Excalibur or
Heaven Striker, but even then, the difference would be negligible. The only exceptions to this are enemy part weapons, which can have 10 Hit; the values of these are generally 1 PD more than the price given to a 0 Hit version of the same weapon, as a result of requiring 1
Photon Crystal to add the 10 Hit.
- Some players like to collect weapons with -5 Hit for novelty purposes. These can be obtained by deliberately tekking a 5 Hit weapon down; however, before considering this, double-check whether the item is of worth before tekking it, as some weapons will have considerable worth at 15 Hit.
- Some items require unsealing. This service can be paid for, and those prices can be viewed at the bottom of this guide.
Melee weapons
Sabers
Swords
Daggers
Partisans
Slicers
Double Sabers
Claws
Katanas
Twin swords
Fists
Ranged weapons
Handguns
Rifles
Mechguns
Shots
Launchers
Bazookas
Technique weapons
Canes
- While most/all of these weapons have no use with Hit, some players still enjoy paying more for collection or novelty purposes.
Rods
- While most/all of these weapons have no use with Hit, some players still enjoy paying more for collection or novelty purposes.
Wands
- While most/all of these weapons have no use with Hit, some players still enjoy paying more for collection or novelty purposes.
Cards
ES weapons
- ES weapons are often simply named after their special, (e.g. "
HELL NEEDLE"). This does not mean that the ES Needle in question necessarily has a Hell special, as ES weapons are initially obtained and then named with no special at all. ES weapon prices typically reflect this; for example, a Hell Needle without a special would cost around 50 PD less than a Hell Needle with a special, as it costs 50 PD to add the Hell special to an ES weapon.
- Players will often buy/sell ES weapons with specials added for 5-10 PD cheaper for faster sales. It can also be difficult to obtain ES weapons during events, so players will sometimes offer 5-10 PD extra.
- When an ES weapon isn't named after its special (ES weapons can have any custom name added), it can also decrease its value.
Specials
- These specials are added to the above ES weapons in
Gallon's Shop.
- These specials are not all useful; it's recommended to research the specific ES weapon the special is being applied to.
Special Rank
|
Specials Offered
|
Photon Drops
|
D-Rank
|
HP Revival*, TP Revival*
|
20
|
C-Rank
|
Blizzard, Burning, Tempest
|
30
|
B-Rank
|
Berserk, Chaos, Geist, Gush, King's, Spirit
|
40
|
A-Rank
|
Arrest, Demon's, Hell
|
50
|
S-Rank
|
Jellen (Lv. 21), Zalure (Lv. 21)
|
60
|
- * Note: HP Revival and TP Revival refer to passive recovery over time, similar to the
HP/Revival and
TP/Revival units.
TypeM weapons
Frames
Rare frames
- Note that most frames with maximum stats will sell relatively high due to collectors.
- Slots don't often impact the price of rare frames, as a full 4
AddSlots only cost 2 PD.
- In the case of
Stink Frame, anything below the requirement of [50/85 | 20/85] is valued at 0, while one above these stats is valued anywhere in the 1-5 range. This is due to these stats being the minimum required to turn a Stink Frame into a max-stat
Virus Armor: Lafuteria.
Offensive frames
Technique frames
Barriers
Rare barriers
- Note that most frames with maximum stats will sell relatively high due to collectors.
- Unlike most other frames and barriers, the value of
Rico's Earrings is mostly based on its EVP rather than its DFP. This is because it has more EVP than any other shield in the game, which makes it useful for boosting the damage of
Estlla.
- "High Stat" for
Stink Shield is [70/75] DFP and [70/75] EVP for both
De Rol Le Shield (if used with a
De Rol Le Shell), or
Epsiguard (if used with a
Cladding of Epsilon).
Offensive barriers
Technique barriers
Amplifiers and merges
Rings
- "High Stat" for
Red Ring specifically means over 80 DFP.
Units
Common units
- While most of these have no value, some of them can be useful enough to sell for 50-200k Meseta.
Rare units
- A cure set is comprised of all the "Cure/" units, with or without
Cure/Poison.
- Some items require unsealing. This service can be paid for, and those prices can be viewed at the bottom of this guide.
Mags
Mag types
- Basic Mag (where [DEF/POW/DEX/MIND] is usually [5/150/45/0] or [5/145/50/0]): These Mags are generally decent--but not optimized--for most classes.
- Level 50 or 100 Mag: These Mags are generally sold at these levels so that Mag cells can be used on them immediately.
- Min/Max Mag: These Mags are built specifically around material plans for a max stats at level 200 on a specific class.
- Pure Stat Mags: These Mags have the maximum amount possible (185+) of a given stat. Not to be confused with Console Mags.
- Console: While these mags are also considered "pure stat," they are much easier to feed, though they cannot have Photon Blasts.
- Custom Mags: Custom Mag orders vary greatly both in stats and value; the price will depend on the Mag ordered and the specific stats. It's generally safe to assume that these will be of similar pricing to other Mags with some slight extra value.
Kama: These Mags are specifically sold as a base to make
Tellusis, one of the best Mags.
Garuda: These Mags are specifically sold as a base to make
Striker Unit, a popular mag that grants Divine Punishment usage with
Heaven Striker
- Basic
Mags only hold this value if they are Ephinea-exclusive colors found as a drop. Other normal colors that can be made with each new character have little to no value, although a Mag farmer may pay 1 PD for 10 or more of them.
Mag Type
|
Level
|
Price
|
Basic
|
50
|
3
|
100
|
5
|
200
|
6-8
|
Min/Max
|
200
|
8-10
|
Pure
|
8-10
|
Console
|
6-8
|
Custom
|
Varies
|
Kama
|
50-100
|
6-8
|
200
|
8-10
|
Garuda
|
50-100
|
6-8
|
200
|
8-10
|
Basic Mag
|
5
|
2-3
|
Cells
- For premade mag cell mags, you can assume a similar price to the cell (but also dependent on if the stats are useful or not which can lower the value)
Tools
Currencies
Grinders
Materials
Enemy parts
Combination items
Aesthetic items
Weapon hearts
- If a
Neutralizer is used to remove a skin from a weapon, the weapon heart will not be returned!
Ring paints
Ring platings
Miscellaneous
Event items
Event currencies
Techniques
- Techniques are either sold individually or in technique "sets."
- Technique sets are identified by compatible classes (e.g. "HUmar set," "RAmarl set") and are comprised of disks for every technique the class can learn and of the class's maximum level for those techniques.
- Force technique sets are the exception. Force technique sets will only contain level 29 attack technique disks, and level 25+ (but not 30) disks for
Grants and
Megid. This is because level 30 attack techniques being exceedingly rare, which results in them always being sold individually.
- For example, a HUnewearl technique set would be the following:
Technique sets
Individual techniques
Attack techniques
Support techniques
Meseta
Amount per 1 PD
|
400,000-500,000
|
Services
Unsealing
- An unsealing service is a trust-based service. Players offering this service temporarily will accept sealed items from others (such as
Lame d'Argent or
Limiter), accumulate the acquired number of kills to convert the item into its unsealed equivalent, then return the item to the owner, at which time a previously-agreed-upon price is paid in
Photon Drops.
- Players that offer unsealing services commonly adjust prices for the service based on already-accumulated kills--they may request 10 PDs to unseal a freshly-found Lame d'Argent, but only 5 PDs if that Lame d'Argent already has 5,000 kills on it.
Instant unsealing
- "Instant unseals" work differently than the above.
- For instant unseals, the player offering the service will already have a stock of unsealed items available. They then accept other players' sealed items, plus a number of PDs based on the item (similar to the above).
- In this way, the value of the sealed item is effectively set against the purchase of the unsealed version, reducing the total cost of the unsealed item.
- Another way to look at instant unseals is that the player requesting the instant unseal is paying PDs (and trading an item) for the cost of the already-completed unsealing process.
- Players offering this service may price it on a per-kill basis, or offer one total price, so both are displayed.